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July 19, 2020 04:54
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threejstest2.html
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>My first three.js app</title> | |
<style> | |
body { margin: 0; } | |
canvas { display: block; } | |
</style> | |
</head> | |
<body> | |
<!-- Please download file "three.min.js" from https://raw.githubusercontent.com/mrdoob/three.js/dev/build/three.min.js --> | |
<script src="./three.min.js"></script> | |
<script> | |
var scene, renderer, camera; | |
var turtle_x = 0, turtle_y = 0, turtle_z = 0; | |
var turtle_dx = 0, turtle_dy = 0, turtle_dz = 0; | |
var pen_on = true; | |
function add_line(x0, y0, z0, x1, y1, z1) { | |
var points = []; | |
points.push(new THREE.Vector3(x0, y0, z0)); | |
points.push(new THREE.Vector3(x1, y1, z1)); | |
var geometry = new THREE.BufferGeometry().setFromPoints(points); | |
var material = new THREE.LineBasicMaterial({ color: 0xffffff }); | |
var line = new THREE.Line(geometry, material); | |
scene.add(line); | |
} | |
function set_pos(x, y, z) { | |
turtle_x = x; | |
turtle_y = y; | |
turtle_z = z; | |
} | |
function set_dir(dx, dy, dz) { | |
r = Math.sqrt(dx*dx + dy*dy + dz*dz); | |
turtle_dx = dx / r; | |
turtle_dy = dy / r; | |
turtle_dz = dz / r; | |
} | |
function walk(delta) { | |
var x0 = turtle_x, y0 = turtle_y, z0 = turtle_z; | |
turtle_x += delta * turtle_dx; | |
turtle_y += delta * turtle_dy; | |
turtle_z += delta * turtle_dz; | |
if (pen_on) | |
add_line(x0, y0, z0, turtle_x, turtle_y, turtle_z); | |
} | |
function turn_dir(dx, dy, dz) { | |
// Ignoring dz. | |
// (a + b*i) * (c + d*i) == (a*c - b*d) + (b*c + d*a). | |
// a == dx0, b == dy0, c == dx, d == dy. | |
var dx0 = turtle_dx, dy0 = turtle_dy, dz0 = turtle_dz; | |
turtle_dx = dx0 * dx - dy0 * dy; | |
turtle_dy = dy0 * dx + dy * dx0; | |
} | |
function turn_angle(angle) { | |
turn_dir(Math.cos(angle * Math.PI / 180), Math.sin(angle * Math.PI / 180), 0); | |
} | |
function init() { | |
renderer = new THREE.WebGLRenderer(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
document.body.appendChild(renderer.domElement); | |
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 500); | |
camera.position.set(0, 0, 100); | |
camera.lookAt(0, 0, 0); | |
scene = new THREE.Scene(); | |
} | |
function draw() { | |
set_pos(0, 0, 0); | |
set_dir(0, 100, 0); | |
for (var i = 0; i < 8; ++i) { | |
walk(15); | |
turn_angle(45); | |
} | |
} | |
function animate() { | |
requestAnimationFrame(animate); | |
renderer.render(scene, camera); | |
} | |
init(); | |
draw(); | |
animate(); | |
</script> | |
</body> | |
</html> |
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