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October 30, 2020 09:24
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RPGツクールMZ 1.0.2 -> 1.1.0 コアスクリプト差分
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From 21dd3f9a791fc7c9b33bba8df8057690bcff8fc0 Mon Sep 17 00:00:00 2001 | |
From: katai5plate <[email protected]> | |
Date: Fri, 30 Oct 2020 18:35:53 +0900 | |
Subject: [PATCH] 1.1.0 | |
--- | |
js/main.js | 2 +- | |
js/rmmz_core.js | 4 ++-- | |
js/rmmz_managers.js | 11 ++++++----- | |
js/rmmz_objects.js | 16 ++++++++++------ | |
js/rmmz_scenes.js | 2 +- | |
js/rmmz_sprites.js | 16 ++++++++++++++-- | |
js/rmmz_windows.js | 2 +- | |
package.json | 2 +- | |
src/core/Utils.js | 2 +- | |
src/managers/BattleManager.js | 1 + | |
src/managers/EffectManager.js | 2 +- | |
src/managers/StorageManager.js | 6 +++--- | |
src/objects/Game_Actor.js | 2 +- | |
src/objects/Game_Battler.js | 4 ++++ | |
src/objects/Game_Map.js | 4 ++-- | |
src/objects/Game_Player.js | 4 ++-- | |
src/sprites/Sprite_Animation.js | 3 +++ | |
src/sprites/Sprite_Gauge.js | 11 ++++++++++- | |
18 files changed, 64 insertions(+), 30 deletions(-) | |
diff --git a/js/main.js b/js/main.js | |
index 5d17d56..f3ba4e5 100644 | |
--- a/js/main.js | |
+++ b/js/main.js | |
@@ -1,5 +1,5 @@ | |
//============================================================================= | |
-// main.js v1.0.2 | |
+// main.js v1.1.0 | |
//============================================================================= | |
const scriptUrls = [ | |
diff --git a/js/rmmz_core.js b/js/rmmz_core.js | |
index bdc1199..79b9b8d 100644 | |
--- a/js/rmmz_core.js | |
+++ b/js/rmmz_core.js | |
@@ -1,5 +1,5 @@ | |
//============================================================================= | |
-// rmmz_core.js v1.0.2 | |
+// rmmz_core.js v1.1.0 | |
//============================================================================= | |
//----------------------------------------------------------------------------- | |
@@ -192,7 +192,7 @@ Utils.RPGMAKER_NAME = "MZ"; | |
* @type string | |
* @constant | |
*/ | |
-Utils.RPGMAKER_VERSION = "1.0.2"; | |
+Utils.RPGMAKER_VERSION = "1.1.0"; | |
/** | |
* Checks whether the current RPG Maker version is greater than or equal to | |
diff --git a/js/rmmz_managers.js b/js/rmmz_managers.js | |
index 0e08307..7eb2f5f 100644 | |
--- a/js/rmmz_managers.js | |
+++ b/js/rmmz_managers.js | |
@@ -1,5 +1,5 @@ | |
//============================================================================= | |
-// rmmz_managers.js v1.0.2 | |
+// rmmz_managers.js v1.1.0 | |
//============================================================================= | |
//----------------------------------------------------------------------------- | |
@@ -688,8 +688,8 @@ StorageManager.saveToForage = function(saveName, zip) { | |
setTimeout(() => localforage.removeItem(testKey)); | |
return localforage | |
.setItem(testKey, zip) | |
- .then(localforage.setItem(key, zip)) | |
- .then(this.updateForageKeys()); | |
+ .then(() => localforage.setItem(key, zip)) | |
+ .then(() => this.updateForageKeys()); | |
}; | |
StorageManager.loadFromForage = function(saveName) { | |
@@ -704,7 +704,7 @@ StorageManager.forageExists = function(saveName) { | |
StorageManager.removeForage = function(saveName) { | |
const key = this.forageKey(saveName); | |
- return localforage.removeItem(key).then(this.updateForageKeys()); | |
+ return localforage.removeItem(key).then(() => this.updateForageKeys()); | |
}; | |
StorageManager.updateForageKeys = function() { | |
@@ -998,7 +998,7 @@ EffectManager.load = function(filename) { | |
EffectManager.startLoading = function(url) { | |
const onLoad = () => this.onLoad(url); | |
- const onError = () => this.onError(url); | |
+ const onError = (message, url) => this.onError(url); | |
const effect = Graphics.effekseer.loadEffect(url, 1, onLoad, onError); | |
this._cache[url] = effect; | |
return effect; | |
@@ -2742,6 +2742,7 @@ BattleManager.startAction = function() { | |
this._phase = "action"; | |
this._action = action; | |
this._targets = targets; | |
+ subject.cancelMotionRefresh(); | |
subject.useItem(action.item()); | |
this._action.applyGlobal(); | |
this._logWindow.startAction(subject, action, targets); | |
diff --git a/js/rmmz_objects.js b/js/rmmz_objects.js | |
index 2c3c4a7..aa3b1ed 100644 | |
--- a/js/rmmz_objects.js | |
+++ b/js/rmmz_objects.js | |
@@ -1,5 +1,5 @@ | |
//============================================================================= | |
-// rmmz_objects.js v1.0.2 | |
+// rmmz_objects.js v1.1.0 | |
//============================================================================= | |
//----------------------------------------------------------------------------- | |
@@ -3342,6 +3342,10 @@ Game_Battler.prototype.requestMotionRefresh = function() { | |
this._motionRefresh = true; | |
}; | |
+Game_Battler.prototype.cancelMotionRefresh = function() { | |
+ this._motionRefresh = false; | |
+}; | |
+ | |
Game_Battler.prototype.select = function() { | |
this._selected = true; | |
}; | |
@@ -4706,7 +4710,7 @@ Game_Actor.prototype.makeActionList = function() { | |
Game_Actor.prototype.makeAutoBattleActions = function() { | |
for (let i = 0; i < this.numActions(); i++) { | |
const list = this.makeActionList(); | |
- let maxValue = Number.MIN_VALUE; | |
+ let maxValue = -Number.MAX_VALUE; | |
for (const action of list) { | |
const value = action.evaluate(); | |
if (value > maxValue) { | |
@@ -6333,11 +6337,11 @@ Game_Map.prototype.isOverworld = function() { | |
}; | |
Game_Map.prototype.screenTileX = function() { | |
- return Graphics.width / this.tileWidth(); | |
+ return Math.round((Graphics.width / this.tileWidth()) * 16) / 16; | |
}; | |
Game_Map.prototype.screenTileY = function() { | |
- return Graphics.height / this.tileHeight(); | |
+ return Math.round((Graphics.height / this.tileHeight()) * 16) / 16; | |
}; | |
Game_Map.prototype.adjustX = function(x) { | |
@@ -8188,11 +8192,11 @@ Game_Player.prototype.isCollided = function(x, y) { | |
}; | |
Game_Player.prototype.centerX = function() { | |
- return (Graphics.width / $gameMap.tileWidth() - 1) / 2.0; | |
+ return ($gameMap.screenTileX() - 1) / 2; | |
}; | |
Game_Player.prototype.centerY = function() { | |
- return (Graphics.height / $gameMap.tileHeight() - 1) / 2.0; | |
+ return ($gameMap.screenTileY() - 1) / 2; | |
}; | |
Game_Player.prototype.center = function(x, y) { | |
diff --git a/js/rmmz_scenes.js b/js/rmmz_scenes.js | |
index 9dac5a1..09d2e06 100644 | |
--- a/js/rmmz_scenes.js | |
+++ b/js/rmmz_scenes.js | |
@@ -1,5 +1,5 @@ | |
//============================================================================= | |
-// rmmz_scenes.js v1.0.2 | |
+// rmmz_scenes.js v1.1.0 | |
//============================================================================= | |
//----------------------------------------------------------------------------- | |
diff --git a/js/rmmz_sprites.js b/js/rmmz_sprites.js | |
index cdbcf41..d502bd0 100644 | |
--- a/js/rmmz_sprites.js | |
+++ b/js/rmmz_sprites.js | |
@@ -1,5 +1,5 @@ | |
//============================================================================= | |
-// rmmz_sprites.js v1.0.2 | |
+// rmmz_sprites.js v1.1.0 | |
//============================================================================= | |
//----------------------------------------------------------------------------- | |
@@ -1424,6 +1424,9 @@ Sprite_Animation.prototype.targetPosition = function(renderer) { | |
Sprite_Animation.prototype.targetSpritePosition = function(sprite) { | |
const point = new Point(0, -sprite.height / 2); | |
+ if (this._animation.alignBottom) { | |
+ point.y = 0; | |
+ } | |
sprite.updateTransform(); | |
return sprite.worldTransform.apply(point); | |
}; | |
@@ -2151,7 +2154,11 @@ Sprite_Gauge.prototype.gaugeHeight = function() { | |
}; | |
Sprite_Gauge.prototype.gaugeX = function() { | |
- return this._statusType === "time" ? 0 : 30; | |
+ if (this._statusType === "time") { | |
+ return 0; | |
+ } else { | |
+ return this.measureLabelWidth() + 6; | |
+ } | |
}; | |
Sprite_Gauge.prototype.labelY = function() { | |
@@ -2432,6 +2439,11 @@ Sprite_Gauge.prototype.setupLabelFont = function() { | |
this.bitmap.outlineWidth = this.labelOutlineWidth(); | |
}; | |
+Sprite_Gauge.prototype.measureLabelWidth = function() { | |
+ this.setupLabelFont(); | |
+ return this.bitmap.measureTextWidth(this.label()); | |
+}; | |
+ | |
Sprite_Gauge.prototype.labelOpacity = function() { | |
return this.isValid() ? 255 : 160; | |
}; | |
diff --git a/js/rmmz_windows.js b/js/rmmz_windows.js | |
index 547e922..8e8702a 100644 | |
--- a/js/rmmz_windows.js | |
+++ b/js/rmmz_windows.js | |
@@ -1,5 +1,5 @@ | |
//============================================================================= | |
-// rmmz_windows.js v1.0.2 | |
+// rmmz_windows.js v1.1.0 | |
//============================================================================= | |
//----------------------------------------------------------------------------- | |
diff --git a/package.json b/package.json | |
index 454fb0d..d1cb583 100644 | |
--- a/package.json | |
+++ b/package.json | |
@@ -1,6 +1,6 @@ | |
{ | |
"name": "rpgmz-corescript-diffs", | |
- "version": "1.0.2", | |
+ "version": "1.1.0", | |
"description": "ツクールMZのコアスクリプトを非公式に保管する", | |
"main": "index.js", | |
"scripts": { | |
diff --git a/src/core/Utils.js b/src/core/Utils.js | |
index 51f3bcb..cbac8b0 100644 | |
--- a/src/core/Utils.js | |
+++ b/src/core/Utils.js | |
@@ -22,7 +22,7 @@ Utils.RPGMAKER_NAME = "MZ"; | |
* @type string | |
* @constant | |
*/ | |
-Utils.RPGMAKER_VERSION = "1.0.2"; | |
+Utils.RPGMAKER_VERSION = "1.1.0"; | |
/** | |
* Checks whether the current RPG Maker version is greater than or equal to | |
diff --git a/src/managers/BattleManager.js b/src/managers/BattleManager.js | |
index a186a39..251967a 100644 | |
--- a/src/managers/BattleManager.js | |
+++ b/src/managers/BattleManager.js | |
@@ -526,6 +526,7 @@ BattleManager.startAction = function() { | |
this._phase = "action"; | |
this._action = action; | |
this._targets = targets; | |
+ subject.cancelMotionRefresh(); | |
subject.useItem(action.item()); | |
this._action.applyGlobal(); | |
this._logWindow.startAction(subject, action, targets); | |
diff --git a/src/managers/EffectManager.js b/src/managers/EffectManager.js | |
index 99ca628..0e90db7 100644 | |
--- a/src/managers/EffectManager.js | |
+++ b/src/managers/EffectManager.js | |
@@ -25,7 +25,7 @@ EffectManager.load = function(filename) { | |
EffectManager.startLoading = function(url) { | |
const onLoad = () => this.onLoad(url); | |
- const onError = () => this.onError(url); | |
+ const onError = (message, url) => this.onError(url); | |
const effect = Graphics.effekseer.loadEffect(url, 1, onLoad, onError); | |
this._cache[url] = effect; | |
return effect; | |
diff --git a/src/managers/StorageManager.js b/src/managers/StorageManager.js | |
index a142df5..59d4653 100644 | |
--- a/src/managers/StorageManager.js | |
+++ b/src/managers/StorageManager.js | |
@@ -160,8 +160,8 @@ StorageManager.saveToForage = function(saveName, zip) { | |
setTimeout(() => localforage.removeItem(testKey)); | |
return localforage | |
.setItem(testKey, zip) | |
- .then(localforage.setItem(key, zip)) | |
- .then(this.updateForageKeys()); | |
+ .then(() => localforage.setItem(key, zip)) | |
+ .then(() => this.updateForageKeys()); | |
}; | |
StorageManager.loadFromForage = function(saveName) { | |
@@ -176,7 +176,7 @@ StorageManager.forageExists = function(saveName) { | |
StorageManager.removeForage = function(saveName) { | |
const key = this.forageKey(saveName); | |
- return localforage.removeItem(key).then(this.updateForageKeys()); | |
+ return localforage.removeItem(key).then(() => this.updateForageKeys()); | |
}; | |
StorageManager.updateForageKeys = function() { | |
diff --git a/src/objects/Game_Actor.js b/src/objects/Game_Actor.js | |
index 22800b2..e7efca8 100644 | |
--- a/src/objects/Game_Actor.js | |
+++ b/src/objects/Game_Actor.js | |
@@ -707,7 +707,7 @@ Game_Actor.prototype.makeActionList = function() { | |
Game_Actor.prototype.makeAutoBattleActions = function() { | |
for (let i = 0; i < this.numActions(); i++) { | |
const list = this.makeActionList(); | |
- let maxValue = Number.MIN_VALUE; | |
+ let maxValue = -Number.MAX_VALUE; | |
for (const action of list) { | |
const value = action.evaluate(); | |
if (value > maxValue) { | |
diff --git a/src/objects/Game_Battler.js b/src/objects/Game_Battler.js | |
index d8eabb9..9c7d035 100644 | |
--- a/src/objects/Game_Battler.js | |
+++ b/src/objects/Game_Battler.js | |
@@ -65,6 +65,10 @@ Game_Battler.prototype.requestMotionRefresh = function() { | |
this._motionRefresh = true; | |
}; | |
+Game_Battler.prototype.cancelMotionRefresh = function() { | |
+ this._motionRefresh = false; | |
+}; | |
+ | |
Game_Battler.prototype.select = function() { | |
this._selected = true; | |
}; | |
diff --git a/src/objects/Game_Map.js b/src/objects/Game_Map.js | |
index 6a1e39e..b2f9680 100644 | |
--- a/src/objects/Game_Map.js | |
+++ b/src/objects/Game_Map.js | |
@@ -303,11 +303,11 @@ Game_Map.prototype.isOverworld = function() { | |
}; | |
Game_Map.prototype.screenTileX = function() { | |
- return Graphics.width / this.tileWidth(); | |
+ return Math.round((Graphics.width / this.tileWidth()) * 16) / 16; | |
}; | |
Game_Map.prototype.screenTileY = function() { | |
- return Graphics.height / this.tileHeight(); | |
+ return Math.round((Graphics.height / this.tileHeight()) * 16) / 16; | |
}; | |
Game_Map.prototype.adjustX = function(x) { | |
diff --git a/src/objects/Game_Player.js b/src/objects/Game_Player.js | |
index dd18599..4e86075 100644 | |
--- a/src/objects/Game_Player.js | |
+++ b/src/objects/Game_Player.js | |
@@ -155,11 +155,11 @@ Game_Player.prototype.isCollided = function(x, y) { | |
}; | |
Game_Player.prototype.centerX = function() { | |
- return (Graphics.width / $gameMap.tileWidth() - 1) / 2.0; | |
+ return ($gameMap.screenTileX() - 1) / 2; | |
}; | |
Game_Player.prototype.centerY = function() { | |
- return (Graphics.height / $gameMap.tileHeight() - 1) / 2.0; | |
+ return ($gameMap.screenTileY() - 1) / 2; | |
}; | |
Game_Player.prototype.center = function(x, y) { | |
diff --git a/src/sprites/Sprite_Animation.js b/src/sprites/Sprite_Animation.js | |
index a2d4a8e..d9607fb 100644 | |
--- a/src/sprites/Sprite_Animation.js | |
+++ b/src/sprites/Sprite_Animation.js | |
@@ -237,6 +237,9 @@ Sprite_Animation.prototype.targetPosition = function(renderer) { | |
Sprite_Animation.prototype.targetSpritePosition = function(sprite) { | |
const point = new Point(0, -sprite.height / 2); | |
+ if (this._animation.alignBottom) { | |
+ point.y = 0; | |
+ } | |
sprite.updateTransform(); | |
return sprite.worldTransform.apply(point); | |
}; | |
diff --git a/src/sprites/Sprite_Gauge.js b/src/sprites/Sprite_Gauge.js | |
index 762f7be..baa2fdf 100644 | |
--- a/src/sprites/Sprite_Gauge.js | |
+++ b/src/sprites/Sprite_Gauge.js | |
@@ -51,7 +51,11 @@ Sprite_Gauge.prototype.gaugeHeight = function() { | |
}; | |
Sprite_Gauge.prototype.gaugeX = function() { | |
- return this._statusType === "time" ? 0 : 30; | |
+ if (this._statusType === "time") { | |
+ return 0; | |
+ } else { | |
+ return this.measureLabelWidth() + 6; | |
+ } | |
}; | |
Sprite_Gauge.prototype.labelY = function() { | |
@@ -332,6 +336,11 @@ Sprite_Gauge.prototype.setupLabelFont = function() { | |
this.bitmap.outlineWidth = this.labelOutlineWidth(); | |
}; | |
+Sprite_Gauge.prototype.measureLabelWidth = function() { | |
+ this.setupLabelFont(); | |
+ return this.bitmap.measureTextWidth(this.label()); | |
+}; | |
+ | |
Sprite_Gauge.prototype.labelOpacity = function() { | |
return this.isValid() ? 255 : 160; | |
}; |
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