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Last active August 19, 2020 19:06
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The Knightmare Challenge (Choose your own adventure), in Graphviz
/*
* The Knightmare Challenge (Choose your own adventure)
* ISBN 0-552-52540-5
*
* Transcribed to graphviz by Kate. I had originally used record
* nodes with ports describing each choice, but the result was
* illegible. What a way to spend an evening.
*/
digraph Knightmare {
node [ fontname=verdana, splines=true, shape=plaintext ];
/* nodes with multiple choices */
1 -> { 57; 20; 80; };
2 -> { 27; 34; 41; 65 };
3 -> { 91; 66; };
5 -> { 104; 7; };
9 -> { 75; 23; };
16 -> { 96; 25; };
17 -> { 33; 10; 97; };
29 -> { 21; 17; };
30 -> { 26; 43; };
33 -> { 36; 81; };
37 -> { 75; 45; };
38 -> { 105; 15; };
44 -> { 12; 82; 75; };
48 -> { 89; 78; };
51 -> { 77; 63; 69; };
56 -> { 35; 72; 99; };
57 -> { 13; 25; 46; 68; };
61 -> { 54; 14; };
68 -> { 82; 97; };
69 -> { 50; 37; };
74 -> { 21; 31; 87; };
76 -> { 5; 104; 7; };
80 -> { 84; 100; };
84 -> { 71; 49; };
86 -> { 28; 67; };
88 -> { 24; 59; 55; 97; };
93 -> { 13; 32; 50; };
94 -> { 98; 83; };
95 -> { 11; 63; 19; };
96 -> { 29; 25; };
101 -> { 92; 76; };
103 -> { 4; 22; };
/* nodes where you may answer correctly or incorrectly */
6 -> { 64; 52; };
32 -> { 62; 52; };
58 -> { 8; 52; };
72 -> { 39; 18; };
/* nodes with right or left choices */
20 -> { 93; 42; };
22 -> { 4; 94; }
46 -> { 58; 40; }
60 -> { 102; 2; }
62 -> { 25; 88; }
90 -> { 40; 3; }
/* nodes passing straight on */
8 -> 16;
10 -> 33; // written 330 in the book! I assume they meant 33
12 -> 90;
14 -> 74;
15 -> 73;
19 -> 70;
26 -> 38;
31 -> 79;
35 -> 72;
39 -> 51;
43 -> 38;
47 -> 85;
49 -> 6;
55 -> 48;
64 -> 61;
65 -> 95;
67 -> 60;
73 -> 44;
79 -> 86;
81 -> 101;
85 -> 103;
89 -> 30;
91 -> 9;
104 -> 56;
/* nodes where you win */
23 [ fontcolor=blue ];
45 [ fontcolor=blue ];
83 [ fontcolor=blue ];
23 -> 80;
45 -> 20;
/* nodes where you might die */
27 [ fontcolor=red ];
34 [ fontcolor=red ];
40 [ fontcolor=red ];
41 [ fontcolor=red ];
70 [ fontcolor=red ];
99 [ fontcolor=red ];
27 -> 65;
34 -> 65;
40 -> 82;
41 -> 65;
70 -> { 53; 47; };
99 -> 35;
/* nodes where you will die */
4 [ fontcolor=red ];
7 [ fontcolor=red ];
11 [ fontcolor=red ];
13 [ fontcolor=red ];
18 [ fontcolor=red ];
21 [ fontcolor=red ];
24 [ fontcolor=red ];
25 [ fontcolor=red ];
28 [ fontcolor=red ];
36 [ fontcolor=red ];
40 [ fontcolor=red ];
42 [ fontcolor=red ];
50 [ fontcolor=red ];
52 [ fontcolor=red ];
53 [ fontcolor=red ];
54 [ fontcolor=red ];
59 [ fontcolor=red ];
63 [ fontcolor=red ];
66 [ fontcolor=red ];
71 [ fontcolor=red ];
75 [ fontcolor=red ];
77 [ fontcolor=red ];
78 [ fontcolor=red ];
82 [ fontcolor=red ];
87 [ fontcolor=red ];
92 [ fontcolor=red ];
97 [ fontcolor=red ];
98 [ fontcolor=red ];
100 [ fontcolor=red ];
102 [ fontcolor=red ];
105 [ fontcolor=red ];
}
/*
* The Knightmare Challenge (Choose your own adventure)
* ISBN 0-552-52540-5
*
* Transcribed to graphviz by Kate ([email protected]).
*
* I had originally used record nodes with ports describing
* each choice, but the result was illegible. What a way to
* spend an evening.
*
* In this version, I've allowed deaths to be duplicated
* at convenient locations (they keep the same labels, so
* some death nodes appear multiple times in the output. 82,
* for example). This is because the deaths are often dull -
* along the lines of "the bomb explodes and you die" - and
* essentially unrelated to the story line. I assume they're
* reachable from many nodes to save the authors writing
* a separate death for each. Especially for the "you are
* cheating: game over" node!
*
* With these duplicated, the linear essence of the story
* can clearly be seen. The story starts with node 1 presenting
* three choices; of easy, medium and hard difficulty. On
* completion of each (the blue nodes), the reader is
* given the option to continue. From this graph, it can
* clearly be seen that these three skill levels lead on
* to one another. So "easy" gives you the option to end
* early, and "hard" skips straight to the difficult bits.
*
* I often got the feeling when reading this story that my
* choices had little effect (other than making me die many
* times!); usually there was only one way to continue
* forward. It can be seen that this is indeed the case;
* this is not so much a "choose your own adventure" book as
* "stick to the chosen path or die"!
*/
digraph Knightmare {
node [ fontname=verdana, splines=true, shape=plaintext ];
edge [ fontname=verdana, arrowhead=open, arrowsize=0.6];
/* the start. placing edge labels like this is silly */
1 -> 57 [ taillabel=easy, labeldistance=5 ]; /* 5 what? */
1 -> 20 [ taillabel="medium ", labeldistance=5 ];
1 -> 80 [ taillabel=" hard", labeldistance=4 ];
/* nodes with multiple choices */
2 -> { 27; 34; 41; 65 };
3 -> { 91; 66; };
5 -> { 104; 7; };
9 -> { a75; 23; };
16 -> { 96; a25; };
17 -> { 33; 10; a97; };
29 -> { a21; 17; };
30 -> { 26; 43; };
33 -> { 36; 81; };
37 -> { b75; 45; };
38 -> { 105; 15; };
44 -> { 12; a82; c75; };
48 -> { 89; 78; };
51 -> { 77; a63; 69; };
56 -> { 35; 72; 99; };
57 -> { a13; b25; 46; 68; };
61 -> { 54; 14; };
68 -> { b82; b97; };
69 -> { a50; 37; };
74 -> { b21; 31; 87; };
76 -> { 5; 104; 7; };
80 -> { 84; 100; };
84 -> { 71; 49; };
86 -> { 28; 67; };
88 -> { 24; 59; 55; c97; };
93 -> { b13; 32; b50; };
94 -> { 98; 83; };
95 -> { 11; b63; 19; };
96 -> { 29; c25; };
101 -> { 92; 76; };
103 -> { a4; 22; };
/* nodes where you may answer correctly or incorrectly */
6 -> { 64; a52; };
32 -> { 62; b52; };
58 -> { 8; c52; };
72 -> { 39; 18; };
/* nodes with right or left choices */
20 -> { 93; 42; };
22 -> { b4; 94; }
46 -> { 58; a40; }
60 -> { 102; 2; }
62 -> { d25; 88; }
90 -> { b40; 3; }
/* nodes passing straight on */
8 -> 16;
10 -> 33; // written 330 in the book! I assume they meant 33
12 -> 90;
14 -> 74;
15 -> 73;
19 -> 70;
26 -> 38;
31 -> 79;
35 -> 72;
39 -> 51;
43 -> 38;
47 -> 85;
49 -> 6;
55 -> 48;
64 -> 61;
65 -> 95;
67 -> 60;
73 -> 44;
79 -> 86;
81 -> 101;
85 -> 103;
89 -> 30;
91 -> 9;
104 -> 56;
/* nodes where you win */
23 [ fontcolor=blue ];
45 [ fontcolor=blue ];
83 [ fontcolor=blue ];
23 -> 80;
45 -> 20;
/* nodes where you might die, depending if you have a certian item */
27 [ fontcolor=red ];
34 [ fontcolor=red ];
a40 [ fontcolor=red, label=40 ];
b40 [ fontcolor=red, label=40 ];
41 [ fontcolor=red ];
70 [ fontcolor=red ];
99 [ fontcolor=red ];
27 -> 65;
34 -> 65;
a40 -> c82;
b40 -> d82;
41 -> 65;
70 -> { 53; 47; };
99 -> 35;
/* nodes where you will die */
a4 [ fontcolor=red, label=4 ];
b4 [ fontcolor=red, label=4 ];
7 [ fontcolor=red ];
11 [ fontcolor=red ];
a13 [ fontcolor=red, label=13 ];
b13 [ fontcolor=red, label=13 ];
18 [ fontcolor=red ];
a21 [ fontcolor=red, label=21 ];
b21 [ fontcolor=red, label=21 ];
24 [ fontcolor=red ];
a25 [ fontcolor=red, label=25 ];
b25 [ fontcolor=red, label=25 ];
c25 [ fontcolor=red, label=25 ];
d25 [ fontcolor=red, label=25 ];
28 [ fontcolor=red ];
36 [ fontcolor=red ];
42 [ fontcolor=red ];
a50 [ fontcolor=red, label=50 ];
b50 [ fontcolor=red, label=50 ];
a52 [ fontcolor=red, label=52 ];
b52 [ fontcolor=red, label=52 ];
c52 [ fontcolor=red, label=52 ];
53 [ fontcolor=red ];
54 [ fontcolor=red ];
59 [ fontcolor=red ];
a63 [ fontcolor=red, label=63 ];
b63 [ fontcolor=red, label=63 ];
66 [ fontcolor=red ];
71 [ fontcolor=red ];
a75 [ fontcolor=red, label=75 ];
b75 [ fontcolor=red, label=75 ];
c75 [ fontcolor=red, label=75 ];
77 [ fontcolor=red ];
78 [ fontcolor=red ];
a82 [ fontcolor=red, label=82 ];
b82 [ fontcolor=red, label=82 ];
c82 [ fontcolor=red, label=82 ];
d82 [ fontcolor=red, label=82 ];
87 [ fontcolor=red ];
92 [ fontcolor=red ];
a97 [ fontcolor=red, label=97 ];
b97 [ fontcolor=red, label=97 ];
c97 [ fontcolor=red, label=97 ];
98 [ fontcolor=red ];
100 [ fontcolor=red ];
102 [ fontcolor=red ];
105 [ fontcolor=red ];
}
all: knightmare.png knightmare-rep.png
clean:
rm -f knightmare.png knightmare-rep.png
knightmare.png: knightmare.dot
dot -Tpng knightmare.dot > knightmare.png
knightmare-rep.png: knightmare-rep.dot
dot -Tpng knightmare-rep.dot > knightmare-rep.png
@katef
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katef commented Aug 17, 2020

knightmare.png knightmare-rep.png
image image

@katef
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katef commented Aug 17, 2020

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