Created
March 24, 2015 11:52
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Xcode playground to draw a circle
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// Playground - noun: a place where people can play | |
import Cocoa | |
import XCPlayground | |
let graphWidth: CGFloat = 400.0; | |
let graphHeight: CGFloat = 400.0 | |
var frameRect = NSRect(x: 0, y: 0, width: graphWidth, height: graphHeight) | |
var view = NSImageView(frame: frameRect) | |
var size = NSMakeSize( graphWidth, graphHeight ) | |
var image = NSImage(size: size) | |
image.lockFocus() | |
let foregroundColor = NSColor.blackColor() | |
foregroundColor.setFill() | |
image.unlockFocus() | |
let radius :Double = 150 | |
let center = NSMakePoint(graphWidth / 2, graphHeight / 2) | |
var x : Double | |
var y : Double | |
var p : NSPoint | |
var oldPoint : NSPoint! | |
var path = NSBezierPath() | |
for var i : Double = 0.0; i < 390; i += 10.00 { | |
image.lockFocus() | |
let angle : Double = i * (M_PI / 180) | |
x = cos(angle) * radius + Double(center.x) | |
y = sin(angle) * radius + Double(center.y) | |
p = NSPoint(x: x , y: y) | |
if oldPoint == nil { | |
oldPoint = p | |
} | |
path.moveToPoint(oldPoint) | |
path.lineToPoint(p) | |
path.stroke() | |
image.unlockFocus() | |
oldPoint = p | |
} | |
var view2 = NSImageView(frame: frameRect) | |
view2.image = image | |
XCPShowView("Circle", view2) |
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