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August 28, 2013 21:06
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<NotepadPlus> | |
<UserLang name="DF Raw File" ext="" udlVersion="2.1"> | |
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<Prefix Keywords1="no" Keywords2="no" Keywords3="no" Keywords4="no" Keywords5="no" Keywords6="no" Keywords7="no" Keywords8="no" /> | |
</Settings> | |
<KeywordLists> | |
<Keywords name="Comments"></Keywords> | |
<Keywords name="Numbers, prefix1"></Keywords> | |
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<Keywords name="Operators1">[ ] :</Keywords> | |
<Keywords name="Operators2"></Keywords> | |
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<Keywords name="Keywords1">OBJECT</Keywords> | |
<Keywords name="Keywords2">BODY_DETAIL_PLAN CREATURE BODY BUILDING BUILDING_WORKSHOP CREATURE_VARIATION ENTITY INORGANIC INTERACTION ITEM_WEAPON ITEM_TOY ITEM_TOOL ITEM_INSTRUMENT ITEM_TRAPCOMP ITEM_ARMOR ITEM_AMMO ITEM_SIEGEAMMO ITEM_GLOVES ITEM_SHOES ITEM_SHIELD ITEM_HELM ITEM_PANTS ITEM_FOOD LANGUAGE TRANSLATION MATERIAL_TEMPLATE PLANT REACTION TISSUE_TEMPLATE</Keywords> | |
<Keywords name="Keywords3">ABSORPTION ABUSE_BODIES ACTIVE_SEASON ADD_MATERIAL ADD_TISSUE ADJ ADJECTIVE ADJ_DIST ADOPTS_OWNER ADVENTURE_MODE_ENABLED ADVENTURE_TIER ALCOHOL ALCOHOL_CREATURE ALCOHOL_DEPENDENT ALCOHOL_PLANT ALL_ACTIVE ALL_NAMES ALTTILE ALT_GRASS_TILES ALT_PERIOD AMBUSHER AMBUSHPREDATOR AMMO AMPHIBIOUS ANY_BONE_MATERIAL ANY_HORN_MATERIAL ANY_LEATHER_MATERIAL ANY_PEARL_MATERIAL ANY_PLANT_MATERIAL ANY_SHELL_MATERIAL ANY_SILK_MATERIAL ANY_SOAP_MATERIAL ANY_STRAND_TISSUE ANY_TOOTH_MATERIAL ANY_YARN_MATERIAL APERTURE APPLY_CREATURE_VARIATION APPLY_CURRENT_CREATURE_VARIATION APP_MOD_DESC_RANGE APP_MOD_GENETIC_MODEL APP_MOD_IMPORTANCE APP_MOD_NOUN APP_MOD_RATE AQUATIC AQUIFER ARENA_RESTRICTED ARMOR ARMORLEVEL ARTERIES ARTIFICIAL_HIVEABLE ART_FACET_MODIFIER ART_IMAGE_ELEMENT_MODIFIER ATTACK ATTACK_CONTACT_PERC ATTACK_FLAG_CANLATCH ATTACK_FLAG_EDGE ATTACK_FLAG_WITH ATTACK_PENETRATION_PERC ATTACK_PRIORITY ATTACK_SKILL ATTACK_TRIGGER ATTACK_VELOCITY_MODIFIER ATTACK_VERB AT_PEACE_WITH_WILDLIFE AUTOMATIC AUTUMN AUTUMNCOLOR BABY BABYNAME BABYSNATCHER BAG BANDITRY BANDS BARRED BASIC_COLOR BASIC_MAT BEACH_FREQUENCY BEAST_HUNTER BENDING_ELASTICITY BENDING_FRACTURE BENDING_STRAIN_AT_YIELD BENDING_YIELD BENIGN BIOME BIOME_SUPPORT BLOCK BLOCKCHANCE BLOCK_NAME BLOOD BLOODSUCKER BLOOD_MAP_DESCRIPTOR BODY BODYGLOSS BODY_APPEARANCE_MODIFIER BODY_DETAIL_PLAN BODY_SIZE BOILING_POINT BONE BONECARN BP BP_APPEARANCE_MODIFIER BP_LAYERS BP_LAYERS_OVER BP_LAYERS_UNDER BP_POSITION BP_RELATION BP_RELSIZE BREATHE BUILDING BUILDINGDESTROYER BUILDMAT BUILDS_OUTDOOR_FORTIFICATIONS BUILDS_OUTDOOR_TOMBS BUILD_COLOR BUILD_ITEM BUILD_KEY BUILD_LABOR BUTCHER_SPECIAL CANNOT_UNDEAD CANOPENDOORS CAN_DO_INTERACTION CAN_LEARN CAN_SPEAK CAN_USE_ARTIFACT CARNIVORE CASTE CASTE_ALTTILE CASTE_COLOR CASTE_GLOWCOLOR CASTE_GLOWTILE CASTE_NAME CASTE_PROFESSION_NAME CASTE_SOLDIER_ALTTILE CASTE_SOLDIER_TILE CASTE_SPEECH CASTE_TILE CATEGORY CAVE_ADAPT CDI CE_BLEEDING CE_BLISTERS CE_BRUISING CE_COUGH_BLOOD CE_DIZZINESS CE_DROWSINESS CE_FEVER CE_IMPAIR_FUNCTION CE_NAUSEA CE_NECROSIS CE_NUMBNESS CE_OOZING CE_PAIN CE_PARALYSIS CE_SWELLING CE_UNCONSCIOUSNESS CE_VOMIT_BLOOD CHAIN_METAL_TEXT CHANGE_BODY_SIZE_PERC CHEESE CHEESE_CREATURE CHEESE_PLANT CHILD CHILDNAME CIRCULATION CIV_CONTROLLABLE CLASS CLOTHING CLUSTERSIZE CLUSTER_NUMBER CLUTCH_SIZE COLDDAM_POINT COLONY_EXTERNAL COLOR COMMON_DOMESTIC COMMON_DOMESTIC_MOUNT COMMON_DOMESTIC_PACK COMMON_DOMESTIC_PET COMMON_DOMESTIC_PULL COMPRESSIVE_ELASTICITY COMPRESSIVE_FRACTURE COMPRESSIVE_STRAIN_AT_YIELD COMPRESSIVE_YIELD CON CONNECTIVE_TISSUE_ANCHOR CONNECTOR CONNECTS CONTAINER_CAPACITY CONTAINS CONTAINS_LYE CONTYPE CONVERTED_SPOUSE CON_CAT COOKABLE_LIVE COPY_TAGS_FROM COSMETIC COVERAGE COVERED CRAZED CREATURE CREATURE_CLASS CREATURE_SOLDIER_TILE CREATURE_TILE CREPUSCULAR CRYSTAL_GLASSABLE CULL_SYMBOL CURIOUSBEAST_EATER CURIOUSBEAST_GUZZLER CURIOUSBEAST_ITEM CURRENCY CURRENCY_BY_YEAR CVCT_MASTER CVCT_REPLACEMENT CVCT_TARGET CV_ADD_TAG CV_CONVERT_TAG CV_NEW_TAG CV_REMOVE_TAG DEAD_PICKED_COLOR DEAD_PICKED_TILE DEAD_SAPLING_COLOR DEAD_SAPLING_TILE DEAD_SHRUB_COLOR DEAD_SHRUB_TILE DEAD_TREE_COLOR DEAD_TREE_TILE DEEP_SPECIAL DEEP_SURFACE DEFAULT_RELSIZE DEFAULT_SITE_TYPE DEMON DESCRIPTION DIE_WHEN_VERMIN_BITE DIFFICULTY DIGGER DIGIT DIM DIPLOMAT_BODYGUARDS DISPLAY_COLOR DISPLAY_UNGLAZED DIURNAL DIVE_HUNTS_VERMIN DOES_NOT_ABSORB DOES_NOT_DETERMINE_PRODUCT_AMOUNT DOES_NOT_EXIST DO_NOT_CLEAN_GLOB DRINK DRY EBO_ITEM EBO_SHAPE EDIBLE_COOKED EDIBLE_RAW EDIBLE_VERMIN EGG_MATERIAL EGG_SIZE EMBEDDED EMPTY ENTERS_BLOOD ENVIRONMENT ENVIRONMENT_SPEC EQUIPMENT_IMPROVEMENTS EQUIPMENT_WAGON EQUIPS ETHIC EVIL EXTRACT EXTRACT_BARREL EXTRACT_STILL_VIAL EXTRACT_STORAGE EXTRACT_VIAL EXTRAVISION EXTRA_BUTCHER_OBJECT FANCIFUL FEATURE_ATTACK_GROUP FEATURE_BEAST FEMALE FIREIMMUNE FIREIMMUNE_SUPER FIRE_BUILD_SAFE FISHITEM FIXED_TEMP FLEEQUICK FLIER FLIGHT FORCE_EDGE FREQUENCY FRIENDLY_COLOR FRONT_COMPOUND_ADJ FRONT_COMPOUND_NOUN_PLUR FRONT_COMPOUND_NOUN_SING FRONT_COMPOUND_PREFIX FUEL FUNCTIONAL GEM_PREF GENERAL_BABY_NAME GENERAL_CHILD_NAME GENERAL_MATERIAL_FORCE_MULTIPLIER GENERATED GENERATES_MIASMA GETS_INFECTIONS_FROM_ROT GETS_WOUND_INFECTIONS GLASS_MATERIAL GLAZED GLOVES GLOWCOLOR GLOWTILE GNAWER GOBBLE_VERMIN_CLASS GOBBLE_VERMIN_CREATURE GOOD GOO_MAP_DESCRIPTOR GO_TO_END GO_TO_START GO_TO_TAG GRASP GRASS GRASSTRAMPLE GRASS_COLORS GRASS_TILES GRAVITATE_BODY_SIZE GRAZER GROWDUR GUTS HABIT HABIT_NUM HARD HARDENS_WITH_WATER HARD_MAT HASSHELL HAS_MATERIAL_REACTION_PRODUCT HAS_NERVES HAS_TOOL_USE HEAD HEALING_RATE HEAR HEATDAM_POINT HELM HITS HIVE_PRODUCT HOMEOTHERM HORN HUNTS_VERMIN ICHOR_MAP_DESCRIPTOR IE_ARENA_NAME IE_GRIME_LEVEL IE_IMMEDIATE IE_INTERMITTENT IE_LOCATION IE_SYNDROME_TAG IE_TARGET IF_EXISTS_SET_BOILING_POINT IF_EXISTS_SET_COLDDAM_POINT IF_EXISTS_SET_HEATDAM_POINT IF_EXISTS_SET_IGNITE_POINT IF_EXISTS_SET_MAT_FIXED_TEMP IF_EXISTS_SET_MELTING_POINT IGNEOUS_EXTRUSIVE IGNEOUS_INTRUSIVE IGNITE_POINT IMMOBILE IMMOBILE_LAND IMMOLATE IMPACT_ELASTICITY IMPACT_FRACTURE IMPACT_STRAIN_AT_YIELD IMPACT_YIELD IMPLIES_ANIMAL_KILL IMPROVED_BOWS IMPROVEMENT INDIVIDUAL_NAME INDIV_CONTROLLABLE INDOOR_FARMING INDOOR_WOOD INSTRUMENT INSULATION INTELLIGENT INTERNAL INVADERS_IGNORE_NEUTRALS IS_FREQUENCY IS_GEM IS_GLASS IS_HIST_STRING_1 IS_HIST_STRING_2 IS_METAL IS_NAME IS_REGION IS_SCREW IS_SECRET IS_SECRET_GOAL IS_SPHERE IS_SPIKE IS_STONE IS_USAGE_HINT ITEMCORPSE ITEMCORPSE_QUALITY ITEMS_AMMO ITEMS_ANVIL ITEMS_ARMOR ITEMS_BARRED ITEMS_DELICATE ITEMS_DIGGER ITEMS_HARD ITEMS_LEATHER ITEMS_METAL ITEMS_QUERN ITEMS_SCALED ITEMS_SIEGE_ENGINE ITEMS_SOFT ITEMS_WEAPON ITEMS_WEAPON_RANGED ITEM_IMPROVEMENT_MODIFIER ITEM_SYMBOL ITEM_THIEF IT_AFFECTED_CLASS IT_AFFECTED_CREATURE IT_CANNOT_HAVE_SYNDROME_CLASS IT_CANNOT_TARGET_IF_ALREADY_AFFECTED IT_FORBIDDEN IT_IMMUNE_CLASS IT_IMMUNE_CREATURE IT_LOCATION IT_MANUAL_INPUT IT_MATERIAL IT_REQUIRES I_EFFECT I_SOURCE I_TARGET JOINT LAIR LAIR_CHARACTERISTIC LAIR_HUNTER LAIR_HUNTER_SPEECH LAND_HOLDER_TRIGGER LARGE_PREDATOR LARGE_ROAMING LAVA LAYER LAYER_LINKED LAYER_PERMIT LAYER_SIZE LAYS_EGGS LAYS_UNUSUAL_EGGS LBSTEP LEAF_MAT LEATHER LEAVES LEFT LEVEL LIGAMENTS LIGHT_GEN LIKES_FIGHTING LIKES_SITE LIMB LIQUID_DENSITY LIQUID_MISC LIQUID_MISC_CREATURE LIQUID_MISC_OTHER LIQUID_MISC_PLANT LISP LITTERSIZE LOCAL_BANDITRY LOCKPICKER LOOSE_CLUSTERS LOWERBODY MAGICAL MAGMA_BUILD_SAFE MAGMA_VISION MAJOR_ARTERIES MALE MANNERISM_ARMS MANNERISM_BREATH MANNERISM_CHEEK MANNERISM_EAR MANNERISM_EYELIDS MANNERISM_EYES MANNERISM_FEET MANNERISM_FINGERS MANNERISM_HAIR MANNERISM_HANDS MANNERISM_HEAD MANNERISM_KNUCKLES MANNERISM_LAUGH MANNERISM_LEG MANNERISM_LIPS MANNERISM_MOUTH MANNERISM_NAILS MANNERISM_NOSE MANNERISM_POSTURE MANNERISM_SIT MANNERISM_SMILE MANNERISM_STRETCH MANNERISM_TONGUE MANNERISM_WALK MATERIAL MATERIAL_FORCE_MULTIPLIER MATERIAL_PLACEHOLDER MATERIAL_REACTION_PRODUCT MATERIAL_SIZE MATERIAL_VALUE MATUTINAL MAT_FIXED_TEMP MAXAGE MAX_EDGE MAX_POP_NUMBER MAX_SITE_POP_NUMBER MAX_STARTING_CIV_NUMBER MEANDERER MEAT MEAT_NAME MEGABEAST MELTING_POINT MENT_ATT_CAP_PERC MENT_ATT_RANGE MENT_ATT_RATES MERCHANT_BODYGUARDS MERCHANT_NOBILITY METAL METAL_ARMOR_LEVELS METAL_MAT METAL_ORE METAL_OREMIN_DIMENSIONHAS_TOOL_USE METAL_PREF METAL_WEAPON_MAT METAMORPHIC MILKABLE MILL MINIMUM_SIZE MIN_DIMENSION MISCHIEVIOUS MISCHIEVOUS MODVALUE MOLAR_MASS MOUNT MOUNT_EXOTIC MOUTH MULTIPLE_LITTER_RARE MULTIPLY_VALUE MUNDANE MUSCULAR NAME NAME_COLOR NAME_PLURAL NATURAL NATURAL_ANIMAL NATURAL_SKILL NEEDS_MAGMA NERVOUS NIGHT_CREATURE_BOGEYMAN NIGHT_CREATURE_HUNTER NOBONES NOBREATHE NOCTURNAL NOEMOTION NOEXERT NOFEAR NOMEAT NONAUSEA NOPAIN NOSKIN NOSKULL NOSMELLYROT NOSTUCKINS NOSTUN NOTHOUGHT NOT_BUTCHERABLE NOT_CONTAIN_BARREL_ITEM NOT_ENGRAVED NOT_IMPROVED NOT_LIVING NOT_PRESSED NOT_WEB NOUN NO_AUTUMN NO_CONNECTIONS_FOR_MOVEMENT NO_DIZZINESS NO_DRINK NO_EAT NO_EDGE_ALLOWED NO_FEVERS NO_GENDER NO_PHYS_ATT_GAIN NO_PHYS_ATT_RUST NO_SLEEP NO_SPRING NO_STONE_STOCKPILE NO_SUMMER NO_THOUGHT_CENTER_FOR_MOVEMENT NO_UNIT_TYPE_COLOR NO_WINTER NUMBER OCEAN_PRODUCTS OF_NOUN_PLUR OF_NOUN_SING OPPOSED_TO_LIFE OUTDOOR_FARMING OUTDOOR_WOOD PACK_ANIMAL PAGES PAIN_RECEPTORS PANTS PARALYZEIMMUNE PATTERNFLIER PEARL PENETRATEPOWER PERMITTED_BUILDING PERMITTED_JOB PERMITTED_REACTION PERSONALITY PET PETVALUE PETVALUE_DIVISOR PET_EXOTIC PHYS_ATT_CAP_PERC PHYS_ATT_RANGE PHYS_ATT_RATES PICKED_COLOR PICKED_TILE PLUS_BP_GROUP PLUS_MATERIAL PLUS_TISSUE_LAYER PLUS_TL_GROUP POPULATION_NUMBER POP_RATIO POSITION POTASHABLE POWDER_DYE POWDER_MISC POWDER_MISC_CREATURE POWDER_MISC_PLANT POWER PREFIX PREFSTRING PREPLURAL PRESERVE_REAGENT PRODUCT PRODUCT_DIMENSION PRODUCT_PASTE PRODUCT_PRESSED PRODUCT_TO_CONTAINER PROFESSION_NAME PROGRESS_TRIGGER_POPULATION PROGRESS_TRIGGER_POP_SIEGE PROGRESS_TRIGGER_PRODUCTION PROGRESS_TRIGGER_PROD_SIEGE PROGRESS_TRIGGER_TRADE PROGRESS_TRIGGER_TRADE_SIEGE PRONE_TO_RAGE PUS PUS_MAP_DESCRIPTOR RANGED REACTION REACTION_CLASS REACTION_CLASSHAS_MATERIAL_REACTION_PRODUCTUNROTTEN REAGENT REAR_COMPOUND_ADJ REAR_COMPOUND_NOUN_PLUR REAR_COMPOUND_NOUN_SING RELATIVE_THICKNESS RELIGION RELIGION_SPHERE RELSIZE REMAINS REMAINS_COLOR REMAINS_ON_VERMIN_BITE_DEATH REMAINS_UNDETERMINED REMOVE_MATERIAL REMOVE_TISSUE RETRACT_INTO_BP RETURNS_VERMIN_KILLS_TO_OWNER RIGHT RINGS_HANGING RIVER_PRODUCTS ROOT_AROUND ROTS SAPLING SAPLING_COLOR SAPLING_DROWN_LEVEL SAPLING_TILE SAVAGE SCALED SCARS SCOUT SECRETION SEDIMENTARY SEDIMENTARY_OCEAN_DEEP SEDIMENTARY_OCEAN_SHALLOW SEED SEED_MAT SELECT_ADDITIONAL_CASTE SELECT_CASTE SELECT_MATERIAL SELECT_SYMBOL SELECT_TISSUE SELECT_TISSUE_LAYER SEMIMEGABEAST SETTABLE SET_BP_GROUP SET_LAYER_TISSUE SET_TL_GROUP SHAPED SHEARABLE_TISSUE_LAYER SHEAR_ELASTICITY SHEAR_FRACTURE SHEAR_STRAIN_AT_YIELD SHEAR_YIELD SHELL SHIELD SHOES SHOOT_FORCE SHOOT_MAXVEL SHRUB_COLOR SHRUB_DROWN_LEVEL SHRUB_TILE SIEGEAMMO SIEGER SIGHT SILK SIZE SKELETON SKILL SKILL_LEARN_RATE SKILL_LEARN_RATES SKILL_RATE SKILL_RATES SKILL_RUST_RATE SKILL_RUST_RATES SKULKING SLIME_MAP_DESCRIPTOR SLOW_LEARNER SMALL SMALL_REMAINS SMELL SOAP SOAP_LEVEL SOCKET SOFT SOIL SOIL_OCEAN SOIL_SAND SOLDIER_ALTTILE SOLID_DENSITY SOUND SPECIAL SPECIALATTACK_INJECT_EXTRACT SPECIALATTACK_INTERACTION SPECIALATTACK_SUCK_BLOOD SPECIFIC_FOOD SPEC_HEAT SPEECH SPEECH_FEMALE SPEECH_MALE SPEED SPHERE SPHERE_ALIGNMENT SPIKES SPLINTABLE SPOUSE_CONVERSION_TARGET SPOUSE_CONVERTER SPRING STANCE STANDARD_VERB START_BIOME START_GROUP_NUMBER STATE_ADJ STATE_COLOR STATE_NAME STATE_NAME_ADJ STOCKPILE_GLOB STOCKPILE_GLOB_PASTE STOCKPILE_GLOB_PRESSED STOCKPILE_GLOB_SOLID STOCKPILE_THREAD_METAL STONE_NAME STONE_PREF STRUCTURAL STRUCTURAL_ELASTICITY_CHAIN_ALL STRUCTURAL_ELASTICITY_CHAIN_METAL STRUCTURAL_ELASTICITY_WOVEN_THREAD STRUCTURAL_PLANT_MAT STYLEABLE SUBORDINATE_TO_TISSUE SUBSELECT_SYMBOL SUBTERRANEAN_CLOTHING SUMMER SUPERNATURAL SWIMS_INNATE SWIMS_LEARNED SWIM_SPEED SYN_AFFECTED_CLASS SYN_AFFECTED_CREATURE SYN_CONTACT SYN_IMMUNE_CLASS SYN_IMMUNE_CREATURE SYN_INHALED SYN_INJECTED SYN_NAME S_WORD TEMP_DIET_INFO TENDONS TENSILE_ELASTICITY TENSILE_FRACTURE TENSILE_STRAIN_AT_YIELD TENSILE_YIELD THE_COMPOUND_ADJ THE_COMPOUND_NOUN_PLUR THE_COMPOUND_NOUN_SING THE_COMPOUND_PREFIX THE_NOUN_PLUR THE_NOUN_SING THICKENS_ON_ENERGY_STORAGE THICKENS_ON_STRENGTH THICKWEB THOUGHT THREAD THREAD_METAL THREAD_PLANT THROAT TILE TILE_COLOR TISSUE TISSUE_LAYER TISSUE_LAYER_APPEARANCE_MODIFIER TISSUE_LAYER_OVER TISSUE_LAYER_UNDER TISSUE_LEAKS TISSUE_MATERIAL TISSUE_MAT_STATE TISSUE_NAME TISSUE_SHAPE TISSUE_STYLE TISSUE_STYLE_UNIT TITAN TLCM_GENETIC_MODEL TLCM_IMPORTANCE TLCM_NOUN TLCM_TIMING TL_COLOR_MODIFIER TL_CONNECTS TL_HEALING_RATE TL_MAJOR_ARTERIES TL_PAIN_RECEPTORS TL_RELATIVE_THICKNESS TL_VASCULAR TOLERATES_SITE TOOL TOOL_USE TOOTH TORSION_ELASTICITY TORSION_FRACTURE TORSION_STRAIN_AT_YIELD TORSION_YIELD TOTEMABLE TOY TRADE_CAPACITY TRAINABLE TRAINABLE_HUNTING TRAINABLE_WAR TRANCES TRANSLATION TRAPAVOID TRAPCOMP TREE TREE_CAP_DIPLOMACY TREE_COLOR TREE_DROWN_LEVEL TREE_TILE TRIGGERABLE_GROUP TSU_NOUN TS_MAINTAIN_LENGTH TS_PREFERRED_SHAPING TWO_HANDED T_WORD UBIQUITOUS UBSTEP UNDEAD_CANDIDATE UNDERGROUND_DEPTH UNDERSWIM UNDER_PRESSURE UNDIGGABLE UNIMPROVABLE UNIQUE_DEMON UNROTTEN UPPERBODY UPSTEP USE_ANIMAL_PRODUCTS USE_ANY_PET_RACE USE_BODY_COMPONENT USE_CASTE USE_CAVE_ANIMALS USE_EVIL_ANIMALS USE_EVIL_PLANTS USE_EVIL_WOOD USE_GOOD_ANIMALS USE_GOOD_PLANTS USE_GOOD_WOOD USE_MATERIAL USE_MATERIAL_TEMPLATE USE_MISC_PROCESSED_WOOD_PRODUCTS USE_TISSUE USE_TISSUE_TEMPLATE UTTERANCES VALUE VARIABLE_POSITIONS VASCULAR VEGETATION VERB VERMINHUNTER VERMIN_BITE VERMIN_BUTCHER_ITEM VERMIN_EATER VERMIN_FISH VERMIN_GROUNDER VERMIN_HATEABLE VERMIN_MICRO VERMIN_NOFISH VERMIN_NOROAM VERMIN_NOTRAP VERMIN_ROTTER VERMIN_SOIL VERMIN_SOIL_COLONY VESPERTINE VIEWRANGE WAFERS WAGON_PULLER WANDERER WEAPON WEBBER WEBIMMUNE WEB_ONLY WEIGHT WET WILL_ACCEPT_TRIBUTE WINTER WOOD WOOD_ARMOR WOOD_WEAPONS WORK_LOCATION WORLD_CONSTRUCTION WORTHLESS_STONE_ONLY YARN</Keywords> | |
<Keywords name="Keywords4">ACCEPTABLE ACHIEVEMENT_STRIVING ACTIVITY_LEVEL ADVENTUROUSNESS ALCHEMIST ALCHEMY ALL ALLUVIAL ALL_SOLID ALL_STONE ALTRUISM AMBER AMMO AMULET ANGER ANIMALCARE ANIMALTRAIN ANIMALTRAP ANVIL ANXIETY ANY_CRAFT ANY_RAW_MATERIAL APPALLING APPRAISAL ARCHITECT ARMOR ARMORSTAND ARTISTIC_INTEREST ASH ASSAULT ASSERTIVENESS AXE BACKPACK BALANCE BALLISTAARROWHEAD BALLISTAPARTS BAR BARREL BED BEEKEEPING BIN BITE BLOCKS BLOOD BLOWGUN BODY BODY_DETAIL_PLAN BONECARVE BONE_CARVE BONE_SETTING BOOK BOULDER/STONE BOW BOWYER BOX BP BRACELET BREWER BREWING BUCKET BUILDING BUILDING_WORKSHOP BURN_WOOD BUTCHER BY_CATEGORY BY_TOKEN BY_TYPE CABINET CAGE CARPENTER CARPENTRY CATAPULTPARTS CAUTIOUSNESS CHAIN CHAIR CHEERFULNESS CHEESE CHEESEMAKING CLEAN CLEAN_FISH CLOTH CLOTHESMAKER CLOTHESMAKING CLUSTER CLUSTER_ONE CLUSTER_SMALL COAL COFFIN COIN COMEDY CONCENTRATION CONSOLE CONVERSATION COOK COOPERATION COORDINATION CORAL CORPSE CORPSEPIECE CRAFTS CREATURE CREATURE_MAT CREATURE_VARIATION CROSSBOW CROWN CRUTCH CRUTCH_WALK CUTGEM CUTWOOD CUT_GEM DAGGER DEPRESSION DESIGNBUILDING DETAIL DETAILSTONE DIAGNOSE DISCIPLINE DISSECT_FISH DISSECT_VERMIN DODGING DOOR DRESSING_WOUNDS DRESS_WOUNDS DRINK DUTIFULNESS DYER EARRING EAT_SAPIENT_KILL EAT_SAPIENT_OTHER EGG EMOTIONALITY ENCRUSTGEM ENCRUST_GEM ENTITY EXCITEMENT_SEEKING EXTRACT_STRAND FEED_WATER_CIVILIANS FIGURINE FILTH FILTH_B FILTH_Y FISH FISH_RAW FLASK FLATTERY FLOODGATE FOOD FORGE_ARMOR FORGE_FURNITURE FORGE_WEAPON FRIENDLINESS GAS GEM GET_MATERIAL_FROM_REAGENT GLASSMAKER GLASS_CLEAR GLASS_CRYSTAL GLASS_GREEN GLAZING GLOB GLOVES GOBLET GOO GRASP_STRIKE GRATE GREGARIOUSNESS GRIME HAMMER HANDLE_VEHICLES HATCH_COVER HAUL_ANIMALS HAUL_BODY HAUL_FOOD HAUL_FURNITURE HAUL_ITEM HAUL_REFUSE HAUL_STONE HAUL_WOOD HELM HERBALISM HERBALIST HUNT ICHOR IGNEOUS_ALL IGNEOUS_EXTRUSIVE IGNEOUS_INTRUSIVE IMAGINATION IMMODERATION INORGANIC INSTRUMENT INTELLECTUAL_CURIOSITY INTERACTION INTIMIDATION ITEM_AMMO ITEM_ARMOR ITEM_FOOD ITEM_GLOVES ITEM_HELM ITEM_INSTRUMENT ITEM_PANTS ITEM_SHIELD ITEM_SHOES ITEM_SIEGEAMMO ITEM_TOOL ITEM_TOY ITEM_TRAPCOMP ITEM_WEAPON JUDGING_INTENT JUSTIFIED_IF_EXTREME_REASON JUSTIFIED_IF_GOOD_REASON JUSTIFIED_IF_NO_REPERCUSSIONS JUSTIFIED_IF_SELF_DEFENSE KILL_ANIMAL KILL_ENEMY KILL_ENTITY_MEMBER KILL_NEUTRAL KILL_PLANT KNAPPING KNOWLEDGE_ACQUISITION LANGUAGE LEADERSHIP LEATHER LEATHERWORK LEAVES LIBERALISM LIQUID LIQUID_MISC LOCALIZED LOCAL_CREATURE_MAT LOCAL_PLANT_MAT LYE LYE_MAKING LYING MACE MAGIC_NATURE MAKE_CHEESE MAKE_TROPHY_ANIMAL MAKE_TROPHY_SAME_RACE MAKE_TROPHY_SAPIENT MASON MASONRY MATERIAL_NAME MATERIAL_TEMPLATE MEAT MECHANIC MECHANICS MELEE_COMBAT METAL METALCRAFT METAL_CRAFT METAL_ORE METAMORPHIC MILITARY_TACTICS MILK MILLER MILLING MILLSTONE MINE MINING MISC_WEAPON MISGUIDED MODESTY MUD MUSCULAR_ONLY NEGOTIATION NONE NOT_APPLICABLE OATH_BREAKING ONLY_IF_SANCTIONED OPERATE_PUMP ORDERLINESS ORGANIZATION ORTHOPEDIC_CAST OVERWRITE_SOLID PACIFY PANTS PASTE PEARLASH PERSONAL_MATTER PERSUASION PET PIKE PIPE_SECTION PLANT PLANT_MAT POETRY POTASH POTASH_MAKING POTTERY POWDER POWDER_MISC PRESSED PRESSING PROB PROCESSFISH PROCESSPLANTS PROCESS_PLANT PROSE PUNISH_CAPITAL PUNISH_EXILE PUNISH_REPRIMAND PUNISH_SERIOUS PUS QUERN QUIVER RANGED_COMBAT REACTION READING RECORD_KEEPING RECOVER_WOUNDED REMAINS REQUIRED RESISTABLE RING ROCK ROUGH SALT SCEPTER SEDIMENTARY SEEDS SELF_CONSCIOUSNESS SELF_DISCIPLINE SELF_EFFICACY SET_BONE SEV SHEARER SHEARING SHIELD SHOES SHUN SIEGEAMMO SIEGECRAFT SIEGEOPERATE SITUATIONAL_AWARENESS SIZE_DILUTES SKIN_TANNED SLAB SLAVERY SLIME SMALLGEM SMELT SNEAK SOAP_MAKER SOAP_MAKING SOIL SOIL_OCEAN SOIL_SAND SOLID SOLID_PASTE SOLID_POWDER SOLID_PRESSED SPEAKING SPEAR SPINNER SPINNING SPLINT STANCE_STRIKE STATUE STONE STONECRAFT STONE_CRAFT STP STRAIGHTFORWARDNESS SURGERY SUTURE SUTURING SWIMMING SWORD SYMPATHY TABLE TANNER TEACHING THEFT THREAT THROW TISSUE_TEMPLATE TOOL TORTURE_ANIMALS TORTURE_AS_EXAMPLE TORTURE_FOR_FUN TORTURE_FOR_INFORMATION TOTEM TOY TRACKING TRACTION_BENCH TRANSLATION TRAPCOMP TRAPPARTS TRAPPER TRAPPING TREASON TRESPASSING TRUST UNKNOWN_SUBSTANCE UNTHINKABLE VANDALISM VASCULAR_ONLY VEIN VERMIN VOMIT VULNERABILITY WATER WAX_WORKING WEAPON WEAPONRACK WEAVER WEAVING WHIP WINDOW WOOD WOODCRAFT WOODCUTTING WOOD_BURNING WOOD_CRAFT WRESTLING WRITING</Keywords> | |
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<Keywords name="Delimiters">00: 01\ 02] 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23</Keywords> | |
</KeywordLists> | |
<Styles> | |
<WordsStyle name="DEFAULT" fgColor="0080FF" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
<WordsStyle name="COMMENTS" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
<WordsStyle name="LINE COMMENTS" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
<WordsStyle name="NUMBERS" fgColor="800080" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
<WordsStyle name="KEYWORDS1" fgColor="FF0080" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
<WordsStyle name="KEYWORDS2" fgColor="000080" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
<WordsStyle name="KEYWORDS3" fgColor="008000" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
<WordsStyle name="KEYWORDS4" fgColor="FF8000" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
<WordsStyle name="KEYWORDS5" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
<WordsStyle name="KEYWORDS6" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
<WordsStyle name="KEYWORDS7" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
<WordsStyle name="KEYWORDS8" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
<WordsStyle name="OPERATORS" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
<WordsStyle name="FOLDER IN CODE1" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
<WordsStyle name="FOLDER IN CODE2" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
<WordsStyle name="FOLDER IN COMMENT" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
<WordsStyle name="DELIMITERS1" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="83894272" /> | |
<WordsStyle name="DELIMITERS2" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
<WordsStyle name="DELIMITERS3" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
<WordsStyle name="DELIMITERS4" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
<WordsStyle name="DELIMITERS5" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
<WordsStyle name="DELIMITERS6" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
<WordsStyle name="DELIMITERS7" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
<WordsStyle name="DELIMITERS8" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" /> | |
</Styles> | |
</UserLang> | |
</NotepadPlus> |
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