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@kazukitanaka0611
Created February 8, 2017 14:20
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HoloLens target ray roatate
public void OnInputClicked(InputClickedEventData eventData)
{
Vector3 headPosition = Camera.main.transform.position;
Vector3 gazeDirection = Camera.main.transform.forward;
RaycastHit hitInfo;
if (Physics.Raycast(headPosition, gazeDirection, out hitInfo, 30.0f, spatialMappingManager.LayerMask))
{
Instantiate(target, GazeManager.Instance.HitPosition, Quaternion.FromToRotation(Vector3.up, hitInfo.normal));
}
}
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