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[{"kw":"Devices","radios":["Robot","Public Displays","Ambient Devices / Internet of Things","Mobile Devices: Phones/Tablets","Television/Video","Desktop/Laptop Computers","Wearable Computers"]},{"kw":"Domain","radios":["Education/Learning","Commerce / Business","Entertainment","Health - Clinical","Accessibility","Policy/Politics/Legal Issues","Design Methods","User Experience Design","Security","Privacy","Sustainability","Graphics / 3D","Cultural Heritage/History","Games/Play","Machine Learning","Personalization","Crowdsourcing","Fabrication","Touch/Haptic/Pointing/Gesture","Sensors","Text Entry","Crowdfunding","Gender/Identity","Maker Culture","Computer Vision","Audio/Video","Tangible","Virtual/Augmented Reality","Computer Mediated Communication","Location-Aware/Contextual Computing","Collaboration","Information Seeking & Search","Programming/Development Support","Emotion / Affective Computing","Input Techniques","Text/Speech/Language","Social Media/Online Communities","Smart Environments / Connected Home","Visualization","Creativity Support","Behavior Change","Crisis/Disaster","Critical/Activism/Ethics","Email/Texting/Communication","Embodied Interaction","Fashion/Clothing","Finance/Money","Health - Wellbeing","Humanities","Infrastructure","Navigation","Personal Data/Tracking","Pets/Animals","Sports/Exercise","Storytelling","Tasks/Interruptions/Notification"]},{"kw":"Environments","radios":["Home","Workplaces","Transportation","City","Automobile","Medical: Nursing Homes/Hospitals","Rural Areas","Schools/Educational Setting"]},{"kw":"Methods","radios":["Quantitative Methods","Qualitative Methods","Ethnography","Industrial Design","Interaction Design","Participatory Design","Prototyping/Implementation","Usability Study","Visual Design","Design Research Methods","Service Design","Art","Content Analysis","Contextual Inquiry","Conversation Analysis","Diary Study","Experience Sampling","Eye Tracking","Field Study","Interview","Lab Study","Survey","Application Instrumentation / Usage Logs"]},{"kw":"Primary Contribution","radios":["Theory","Artifact or System","Dataset","Empirical study that tells us about how people use a system","Empirical study that tells us about people","Essay/Argument","Meta-Analysis/Literature Survey","Method"]},{"kw":"Users","radios":["Children/Parents","Older Adults","Individuals with Disabilities & Assistive Technologies","Crowdsourced","HCI for Development","Teens"]},{"kw":"AutoUI additional keywords","radios":["Sustainable development of automotive user interfaces","Accessibility & variety of users of mobility devices","Ethics, human and humane experience in the automotive domain","Novel automotive interface and artifact design","Modeling, simulation, prediction, and computational methods for automotive","Radical, alternative thought-provoking perspectives in the automotive domain","Automotive devices and interfaces","Automation and instrumentation of vehicles","Evaluation and benchmarking for automotive user interfaces","Driver performance, behavior & experience","Traffic Participants (incl. Vulnerable Road Users)","Alternative forms of power train and transport"]},{"kw":"CHI PLAY additional keywords","radios":["Game interfaces and controllers","Mixed-reality, ubiquitous, and alternate reality games","Biofeedback games, affective games and neurogaming","Playfulness","Game design","Game development and tools","Games user research, evaluation, and game analytics","Player experience and motivation","Psychology of players and player typologies","Gamification","Games for health, learning, persuasion, or change","Game economies and eSports"]},{"kw":"CSCW additional keywords","radios":["Empirical Methods, Mixed Methods","Technical Advances","Mobile and embedded devices","Collaboration architectures","User Experience Design","Concurrency control","Privacy","Collaborative visualization","Collaborative information retrieval","Social network analysis","Social Networking Site Design and Use","Workflow management","Location-based and context-aware computing","Telepresence/video/desktop conferencing","Workplaces","Home","Cross-cultural Systems or Studies","Distributed/virtual teams","Community analysis and support, virtual or physical","Virtual Worlds/Avatars/Proxies","Collaborative software development","Medical and health support","Entertainment/games","Studies of Wikipedia/Web","Information Seeking & Search","Policy/Politics/Legal Issues","Other domain-specific support"]},{"kw":"Creativity & Cognition additional keywords","radios":["Creativity Support","embodied cognition","social psychology","Design Methods","architecture","engineering","visual thinking","cultural theory","media studies","sociology","curation","somaesthetics","aesthetics","visual art","music + audio","installation","sketching","movement / dance / choreography","social media","mixed reality"]},{"kw":"DIS additional keywords","radios":["Smart materials","Reflection on design processes","Innovation","Digital Art"]},{"kw":"HRI additional keywords","radios":["Usability Study","Video Analysis","Software architecture and engineering","Safety-Critical Systems","Visual Design","User Interface Design","Product Design","Analysis Methods (e.g. Task/Interaction Modeling)","Performance Metrics","Safety"]},{"kw":"ICMI additional keywords","radios":["Adversarial learning","Affective computing","Arts and creativity","Audio and music","Behavior change","Behavior generation","Body behaviors","Cognitive modeling and systems","Cross-modal processing","Deep learning architectures","Dialogue modeling","Embodied interaction","Ethics and privacy","Face processing","Games and playful interactions","Gesture processing","Gesture synthesis","Group and team dynamics","Healthcare, assistive technologies","Human communication dynamics","Human-robot/agent interaction","Interaction with smart environment","Machine learning","Methodological issues","Multimodal fusion","Multimodal and crossmodal learning","New datasets","Personalization","Sensors and biosignal processing","Social psychology","Social signals","Speech processing","Systems and platforms","Text/Language","Touch/Haptic/Pointing/Gesture","Urban interactions","User experience design","Virtual/Augmented reality","Visualization"]},{"kw":"IDC additional keywords","radios":["Methods for involving children in design","Evaluation methods","Design guidelines","Design case","Novel interaction techniques","Novel applications for children","Applying development theory","Applying theories on learning","Education/Learning","Games/Play","Programming kits for children","Creativity and Children","Reflection papers on IDC","Visions for IDC"]},{"kw":"UIST additional keywords","radios":["Virtual/Augmented Reality","Pen-based UIs","Camera-based UIs","Touch/Haptic/Pointing/Gesture","Tangible UIs","Virtual/Augmented Reality","Programming/Development Support","World Wide Web and Hypermedia","Image and Video Processing in UI","Touch Surfaces and Touch Interaction","Tutorial and Help Systems","Classical GUI","Other"]},{"kw":"VRST additional keywords","radios":["Virtual Reality","Augmented Reality","Mixed Reality","Navigation","Locomotion","Selection","Manipulation","3D Modeling","Haptics","Collaboration","Avatars","Applications","Cybersickness","Presence","Simulation","Rendering","Display Hardware","Visual Perception","Input Devices","Other Hardware","3D Reconstruction","Computer Vision"]}] |