Created
January 3, 2014 09:35
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Simple trilateration algorithm implementation in JavaScript.
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function getTrilateration(position1, position2, position3) { | |
var xa = position1.x; | |
var ya = position1.y; | |
var xb = position2.x; | |
var yb = position2.y; | |
var xc = position3.x; | |
var yc = position3.y; | |
var ra = position1.distance; | |
var rb = position2.distance; | |
var rc = position3.distance; | |
var S = (Math.pow(xc, 2.) - Math.pow(xb, 2.) + Math.pow(yc, 2.) - Math.pow(yb, 2.) + Math.pow(rb, 2.) - Math.pow(rc, 2.)) / 2.0; | |
var T = (Math.pow(xa, 2.) - Math.pow(xb, 2.) + Math.pow(ya, 2.) - Math.pow(yb, 2.) + Math.pow(rb, 2.) - Math.pow(ra, 2.)) / 2.0; | |
var y = ((T * (xb - xc)) - (S * (xb - xa))) / (((ya - yb) * (xb - xc)) - ((yc - yb) * (xb - xa))); | |
var x = ((y * (ya - yb)) - T) / (xb - xa); | |
return { | |
x: x, | |
y: y | |
}; | |
} |
The issue is that the code assumes that the 'a' and 'b' points don't have the same 'x' co-ordinate. It's the var x = line ending in '/ (xb - xa)'. They need to be different to avoid a divide by zero. Swap your 2nd and 3rd points and it'll work.
Here is a link back to the author's youtube video with the use case: https://www.youtube.com/watch?v=dMWEl6GBGqk
Just posted another trilateration, based on the Wikipedia derivation. I believe it is easier to follow it, also it is working in 3D space and returns [ 39.996, 99.996, +/-0.53 ] for your example input, @ravisharma1987 (can be configured to return the middle, then it returns [ 39.996, 99.996, 0 ]).
https://github.com/gheja/trilateration.js
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This is not working. I tested with point (0,0) (0,100) and (100, 0) and the answer it gave (NaN, 99.99645) for distances 107.70, 40.0 and 116.619 where as the point should be (40,100)