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@FeepingCreature
FeepingCreature / youre_doing_json_apis_wrong.md
Last active January 7, 2024 19:33
You Are Doing JSON APIs Wrong

You are doing JSON APIs wrong.

When you use JSON to call an API - not a REST API, but something like JSON-RPC - you will usually want to encode one of several possible messages.

Your request body looks like this:

{
 "type": "MessageWithA",
@noseratio
noseratio / adb-clear-packages.ps1
Last active October 5, 2024 19:55
Clear all Android packages and user data via ADB
# Clear all Android packages and user data via ADB, by @noseratio
# Run: powershell -f adb-clear-packages.ps1
# To get ADB: https://community.chocolatey.org/packages/adb
#
# Q: Why not a factory reset?
# A: https://www.reddit.com/r/Android/comments/naetg8/a_quick_powershell_script_for_clearing_user_data/gxtaswl?context=3
$confirmation = Read-Host "This will clear all packages data and user files. Are you sure you want to proceed? (y|n)"
if ($confirmation -ne 'y') {
return
@senderle
senderle / hand-modify-pdf.md
Created September 23, 2020 15:03
So you want to modify the text of a PDF by hand

So you want to modify the text of a PDF by hand...

If you, like me, resent every dollar spent on commercial PDF tools, you might want to know how to change the text content of a PDF without having to pay for Adobe Acrobat or another PDF tool. I didn't see an obvious open-source tool that lets you dig into PDF internals, but I did discover a few useful facts about how PDFs are structured that I think may prove useful to others (or myself) in the future. They are recorded here. They are surely not universally applicable --
the PDF standard is truly Byzantine -- but they worked for my case.

@joshenders
joshenders / devkitpro_setup_macos.md
Last active October 8, 2024 15:00
Getting started with Nintendo Switch Development using devkitpro on macOS

Getting started with Nintendo Switch Development using devkitpro on macOS

Prerequsite: Ensure Xcode command line tools are installed

xcode-select --install

Install the devkitpro Package Manager

@quangDecember
quangDecember / Simple-browser-WKWebView-UIKit.md
Last active November 2, 2023 08:45
Creating Simple Web Browser with WKWebView & UINavigationController

WKWebView was first introduced on iOS 8. With Apple finally release a deadline for all apps to migrate away from UIWebView, this series and this post is here to help you explore the features of WKWebView. In this blog post you will create a simple web browser with some basic features such as displaying content, back and forward.

Setup Previews for your project

One of the most interesting things coming out with Xcode 11 is SwiftUI's PreviewProvider, which provides a way to preview the UI during development instantly on multiple devices, multiple settings at the same time.

To preview UIViewController and UIView, you need to download previewing code from NSHipster

Since we are making this browser with a navigation bar, our main UIViewController needs to be embedded inside a UINavigationController. Therefore the previewing code would be like this:

extension UIWindow {
/// Traverse the window's view hierarchy in the same way as the Debug View Hierarchy tool in Xcode.
///
/// `traverseHierarchy` uses Depth First Search (DFS) to traverse the view hierarchy starting in the window. This way the method can traverse all sub-hierarchies in a correct order.
///
/// - parameters:
/// - visitor: The closure executed for every view object in the hierarchy
/// - responder: The view object, `UIView`, `UIViewController`, or `UIWindow` instance.
/// - level: The depth level in the view hierarchy.
func traverseHierarchy(_ visitor: (_ responder: UIResponder, _ level: Int) -> Void) {
@kauffmanes
kauffmanes / install_anaconda.md
Last active November 16, 2024 21:45
Install Anaconda on Windows Subsystem for Linux (WSL)

Thanks everyone for commenting/contributing! I made this in college for a class and I no longer really use the technology. I encourage you all to help each other, but I probably won't be answering questions anymore.

This article is also on my blog: https://emilykauffman.com/blog/install-anaconda-on-wsl

Note: $ denotes the start of a command. Don't actually type this.

Steps to Install Anaconda on Windows Ubuntu Terminal

  1. Install WSL (Ubuntu for Windows - can be found in Windows Store). I recommend the latest version (I'm using 18.04) because there are some bugs they worked out during 14/16 (microsoft/WSL#785)
  2. Go to https://repo.continuum.io/archive to find the list of Anaconda releases
  3. Select the release you want. I have a 64-bit computer, so I chose the latest release ending in x86_64.sh. If I had a 32-bit computer, I'd select the x86.sh version. If you accidentally try to install the wrong one, you'll get a warning in the terminal. I chose `Anaconda3-5.2.0-Li
@tehnoir
tehnoir / set_project_profiles.sh
Created April 13, 2016 19:19
Update Xcode project's build settings to point to current provisioning profiles.
#!/bin/bash
##############################################################################################################
### 1. Name your profiles with the convention of ProjectName_TargetName_ConfigurationName.mobileprovision ###
### 2. Create a directory called CodeSign in your project directory ###
### 3. Move all your project's provisioning profiles into the CodeSign directory ###
### ###
### Running this script will update your project file to point to the correct UUIDs of each corresponding ###
### profile in your CodeSign directory. ###
##############################################################################################################
@slightfoot
slightfoot / MovingBgTextureView.java
Last active December 13, 2023 09:42
Playing around with SurfaceView/TextureView. See edit history.
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.SurfaceTexture;
import android.os.Build;
import android.text.TextPaint;
import android.util.AttributeSet;
@lukehedger
lukehedger / ffmpeg-compress-mp4
Last active November 15, 2024 21:28
Compress mp4 using FFMPEG
$ ffmpeg -i input.mp4 -vcodec h264 -acodec mp2 output.mp4