Created
December 5, 2018 09:55
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Duplicates mesh assets (Unity 4.x)
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using UnityEditor; | |
using UnityEngine; | |
static class MeshDuplicator | |
{ | |
static Mesh[] SelectedMeshes { get { | |
return Selection.GetFiltered<Mesh>(SelectionMode.Unfiltered); | |
} } | |
[MenuItem("Assets/Duplicate Mesh")] | |
static void DoDuplicate() | |
{ | |
foreach (var mesh in SelectedMeshes) | |
{ | |
var src = AssetDatabase.GetAssetPath(mesh); | |
var dir = System.IO.Path.GetDirectoryName(src); | |
var dst = System.IO.Path.Combine(dir, mesh.name + ".asset"); | |
dst = AssetDatabase.GenerateUniqueAssetPath(dst); | |
AssetDatabase.CreateAsset(Object.Instantiate(mesh), dst); | |
} | |
} | |
[MenuItem("Assets/Duplicate Mesh", true)] | |
static bool ValidateMenuItem() | |
{ | |
return SelectedMeshes.Length > 0; | |
} | |
} |
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