Created
September 27, 2013 18:00
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Attach to your main camera and key in the y-position of your water plane for "underwaterLevel". Leave "noSkybox" blank.
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using UnityEngine; | |
using System.Collections; | |
public class Underwater : MonoBehaviour { | |
//This script enables underwater effects. Attach to main camera. | |
//Define variable | |
public int underwaterLevel = 7; | |
//The scene's default fog settings | |
private bool defaultFog = RenderSettings.fog; | |
private Color defaultFogColor = RenderSettings.fogColor; | |
private float defaultFogDensity = RenderSettings.fogDensity; | |
private Material defaultSkybox = RenderSettings.skybox; | |
private Material noSkybox; | |
void Start () { | |
//Set the background color | |
camera.backgroundColor = new Color(0, 0.4f, 0.7f, 1); | |
} | |
void Update () { | |
if (transform.position.y < underwaterLevel) | |
{ | |
RenderSettings.fog = true; | |
RenderSettings.fogColor = new Color(0, 0.4f, 0.7f, 0.6f); | |
RenderSettings.fogDensity = 0.04f; | |
RenderSettings.skybox = noSkybox; | |
} | |
else | |
{ | |
RenderSettings.fog = defaultFog; | |
RenderSettings.fogColor = defaultFogColor; | |
RenderSettings.fogDensity = defaultFogDensity; | |
RenderSettings.skybox = defaultSkybox; | |
} | |
} | |
} |
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