Created
August 18, 2015 07:48
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NoClipMouseLook
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using UnityEngine; | |
using System.Collections; | |
public class NoClipMouseLook : MonoBehaviour { | |
public float sensitivityX = 8F; | |
public float sensitivityY = 8F; | |
float mHdg = 0F; | |
float mPitch = 0F; | |
void Start() | |
{ | |
// owt? | |
} | |
void Update() | |
{ | |
if (!(Input.GetMouseButton(0) || Input.GetMouseButton(1))) | |
return; | |
float deltaX = Input.GetAxis("Mouse X") * sensitivityX; | |
float deltaY = Input.GetAxis("Mouse Y") * sensitivityY; | |
if (Input.GetMouseButton(0) && Input.GetMouseButton(1)) | |
{ | |
Strafe(deltaX); | |
ChangeHeight(deltaY); | |
} | |
else | |
{ | |
if (Input.GetMouseButton(0)) | |
{ | |
MoveForwards(deltaY); | |
ChangeHeading(deltaX); | |
} | |
else if (Input.GetMouseButton(1)) | |
{ | |
ChangeHeading(deltaX); | |
ChangePitch(-deltaY); | |
} | |
} | |
} | |
void MoveForwards(float aVal) | |
{ | |
Vector3 fwd = transform.forward; | |
fwd.y = 0; | |
fwd.Normalize(); | |
transform.position += aVal * fwd; | |
} | |
void Strafe(float aVal) | |
{ | |
transform.position += aVal * transform.right; | |
} | |
void ChangeHeight(float aVal) | |
{ | |
transform.position += aVal * Vector3.up; | |
} | |
void ChangeHeading(float aVal) | |
{ | |
mHdg += aVal; | |
WrapAngle(ref mHdg); | |
transform.localEulerAngles = new Vector3(mPitch, mHdg, 0); | |
} | |
void ChangePitch(float aVal) | |
{ | |
mPitch += aVal; | |
WrapAngle(ref mPitch); | |
transform.localEulerAngles = new Vector3(mPitch, mHdg, 0); | |
} | |
public static void WrapAngle(ref float angle) | |
{ | |
if (angle < -360F) | |
angle += 360F; | |
if (angle > 360F) | |
angle -= 360F; | |
} | |
} |
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