Created
August 17, 2015 01:34
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Unity: Extensions
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using UnityEngine; | |
using System.Collections; | |
using System; | |
public static class Extensions | |
{ | |
// | |
// MonoBehaviour | |
public static Transform GetOrCreateTransform(this MonoBehaviour self, string name) | |
{ | |
GameObject go = GameObject.Find(name); | |
if (go == null) | |
go = new GameObject(name); | |
return go.transform; | |
} | |
// | |
// transform.position | |
public static Vector3 SetPosX(this Transform self, float x) | |
{ | |
Vector3 pos = self.position; | |
pos.x = x; | |
self.position = pos; | |
return pos; | |
} | |
public static Vector3 SetPosY(this Transform self, float y) | |
{ | |
Vector3 pos = self.position; | |
pos.y = y; | |
self.position = pos; | |
return pos; | |
} | |
public static Vector3 SetPosZ(this Transform self, float z) | |
{ | |
Vector3 pos = self.position; | |
pos.z = z; | |
self.position = pos; | |
return pos; | |
} | |
public static Vector3 SetPosXY(this Transform self, float x, float y) | |
{ | |
Vector3 pos = self.position; | |
pos.x = x; | |
pos.y = y; | |
self.position = pos; | |
return pos; | |
} | |
public static Vector3 SetPosXYZ(this Transform self, float x, float y, float z) | |
{ | |
Vector3 pos = self.position; | |
pos.x = x; | |
pos.y = y; | |
pos.z = z; | |
self.position = pos; | |
return pos; | |
} | |
// | |
// transform.localScale | |
public static Vector3 SetScaleX(this Transform self, float x) | |
{ | |
Vector3 scale = self.localScale; | |
scale.x = x; | |
self.localScale = scale; | |
return scale; | |
} | |
public static Vector3 SetScaleY(this Transform self, float y) | |
{ | |
Vector3 scale = self.localScale; | |
scale.y = y; | |
self.localScale = scale; | |
return scale; | |
} | |
public static Vector3 SetScaleZ(this Transform self, float z) | |
{ | |
Vector3 scale = self.localScale; | |
scale.z = z; | |
self.localScale = scale; | |
return scale; | |
} | |
public static Vector3 SetScaleXY(this Transform self, float x, float y) | |
{ | |
Vector3 scale = self.localScale; | |
scale.x = x; | |
scale.y = y; | |
self.localScale = scale; | |
return scale; | |
} | |
public static Vector3 SetScaleXYZ(this Transform self, float x, float y, float z) | |
{ | |
Vector3 scale = self.localScale; | |
scale.x = x; | |
scale.y = y; | |
scale.z = z; | |
self.localScale = scale; | |
return scale; | |
} | |
// | |
// LayerMask | |
public static bool IsInside(this LayerMask self, int layer) | |
{ | |
layer = 1 << layer; | |
if ((self.value & layer) > 0) | |
return true; | |
return false; | |
} | |
// | |
// TrailRenderer | |
public static void Reset(this TrailRenderer trail, MonoBehaviour instance) | |
{ | |
instance.StartCoroutine(ResetTrailRenderer(trail)); | |
} | |
private static IEnumerator ResetTrailRenderer(TrailRenderer trail) | |
{ | |
trail.time = -Mathf.Abs(trail.time); | |
yield return null; | |
trail.time = Mathf.Abs(trail.time); | |
} |
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