Created
September 3, 2019 08:39
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use std::ops; | |
#[derive(Debug,Copy,Clone)] | |
struct Vec3 { | |
e: [f32; 3] | |
} | |
#[allow(dead_code)] | |
impl Vec3 { | |
pub fn new(e1: f32, e2: f32, e3: f32) -> Vec3 { | |
Vec3 { e: [e1, e2, e3] } | |
} | |
pub fn x(&self) -> f32 { self.e[0] } | |
pub fn y(&self) -> f32 { self.e[1] } | |
pub fn z(&self) -> f32 { self.e[2] } | |
pub fn r(&self) -> f32 { self.e[0] } | |
pub fn g(&self) -> f32 { self.e[1] } | |
pub fn b(&self) -> f32 { self.e[2] } | |
pub fn length(&self) -> f32 { (self.e[0] * self.e[0] + self.e[1] * self.e[1] + self.e[2] * self.e[2]).sqrt() } | |
pub fn squared_length(&self) -> f32 { self.e[0] * self.e[0] + self.e[1] * self.e[1] + self.e[2] * self.e[2] } | |
pub fn make_unit_vector(&mut self) { | |
let k = 1.0 / self.length(); | |
*self = Vec3 { e: [self.e[0] * k, self.e[1] * k, self.e[2] * k]} | |
} | |
} | |
fn dot(a: &Vec3, b: &Vec3) -> f32 { | |
a[0] * b[0] + a[1] * b[1] + a[2] * b[2] | |
} | |
fn unit_vector(vec: &Vec3) -> Vec3 { | |
vec / vec.length() | |
} | |
impl<'a> ops::Add for &'a Vec3 { | |
type Output = Vec3; | |
fn add(self, _rhs: &Vec3) -> Vec3 { | |
Vec3::new(self.e[0] + _rhs.e[0], self.e[1] + _rhs.e[1], self.e[2] + _rhs.e[2]) | |
} | |
} | |
impl<'a> ops::AddAssign<&'a Vec3> for Vec3 { | |
fn add_assign(&mut self, rhs: &'a Vec3) { | |
*self = Vec3 { e: [self.e[0] + rhs.e[0], self.e[1] + rhs.e[1], self.e[2] + rhs.e[2]] }; | |
} | |
} | |
impl<'a> ops::Sub for &'a Vec3 { | |
type Output = Vec3; | |
fn sub(self, _rhs: &'a Vec3) -> Vec3 { | |
Vec3::new(self.e[0] - _rhs.e[0], self.e[1] - _rhs.e[1], self.e[2] - _rhs.e[2]) | |
} | |
} | |
impl<'a> ops::Mul for &'a Vec3 { | |
type Output = Vec3; | |
fn mul(self, _rhs: &'a Vec3) -> Vec3 { | |
Vec3::new(self.e[0] * _rhs.e[0], self.e[1] * _rhs.e[1], self.e[2] * _rhs.e[2]) | |
} | |
} | |
impl ops::Mul<f32> for Vec3 { | |
type Output = Vec3; | |
fn mul(self, t: f32) -> Vec3 { | |
Vec3::new(self.e[0] * t, self.e[1] * t, self.e[2] * t) | |
} | |
} | |
impl<'a> ops::MulAssign<&'a Vec3> for Vec3 { | |
fn mul_assign(&mut self, rhs: &'a Vec3) { | |
*self = Vec3 { e: [self.e[0] * rhs.e[0], self.e[1] * rhs.e[1], self.e[2] * rhs.e[2]] }; | |
} | |
} | |
impl ops::MulAssign<f32> for Vec3 { | |
fn mul_assign(&mut self, v: f32) { | |
*self = Vec3 { e: [self.e[0] * v, self.e[1] * v, self.e[2] * v] }; | |
} | |
} | |
impl<'a> ops::Div<f32> for &'a Vec3 { | |
type Output = Vec3; | |
fn div(self, v: f32) -> Vec3 { | |
Vec3::new(self.e[0] / v, self.e[1] / v, self.e[2] / v) | |
} | |
} | |
impl ops::Index<usize> for Vec3 { | |
type Output = f32; | |
fn index<'a>(&'a self, idx: usize) -> &'a f32 { | |
&self.e[idx] | |
} | |
} | |
struct Ray { | |
a: Vec3, | |
b: Vec3, | |
} | |
impl Ray { | |
pub fn new(t: &Vec3, s: &Vec3) -> Ray { | |
Ray { a: Vec3::new(t[0], t[1], t[2]), b: Vec3::new(s[0], s[1], s[2]) } | |
} | |
pub fn origin(&self) -> Vec3 { | |
self.a.clone() | |
} | |
pub fn direction(&self) -> Vec3 { | |
self.b.clone() | |
} | |
pub fn point_at_parameter(&self, t: f32) -> Vec3 { | |
&self.a + &(self.b * t) | |
} | |
} | |
fn main() { | |
let nx: i32 = 200; | |
let ny: i32 = 100; | |
println!("P3"); | |
println!("{} {} 255", nx, ny); | |
for j in (0..ny).rev() { | |
for i in 0..nx { | |
let x = (i as f32) / (nx as f32); | |
let y = (j as f32) / (ny as f32); | |
let z = 0.2; | |
let col = Vec3::new(x, y, z); | |
let ir = (255.99 * col[0]) as i32; | |
let ig = (255.99 * col[1]) as i32; | |
let ib = (255.99 * col[2]) as i32; | |
println!("{} {} {}", ir, ig, ib); | |
} | |
} | |
} |
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