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Read and Write Plist File in Objective-C, converted from Swift version written by Rebeloper http://rebeloper.com/read-write-plist-file-swift/
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// | |
// ViewController.m | |
// ReadAndWritePlistFile | |
// | |
// Created by Keita on 3/3/15. | |
// Copyright (c) 2015 Keita Ito. All rights reserved. | |
// converted from Swift version written by Rebeloper http://rebeloper.com/read-write-plist-file-swift/ | |
#import "ViewController.h" | |
static NSString *const BedroomFloorKey = @"BedroomFloor"; | |
static NSString *const BedbroomWallkey = @"BedroomWall"; | |
@interface ViewController () | |
@property (nonatomic, assign) NSInteger bedroomFloorID; | |
@property (nonatomic, assign) NSInteger bedroomWallID; | |
@end | |
@implementation ViewController | |
- (void)viewDidLoad { | |
[super viewDidLoad]; | |
self.bedroomFloorID = 101; | |
self.bedroomWallID = 101; | |
// Do any additional setup after loading the view, typically from a nib. | |
[self loadGameData]; | |
} | |
- (void)loadGameData { | |
// getting path to GameDAta.plist | |
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); | |
NSString *documentsDirectory = [paths firstObject]; | |
NSString *path = [documentsDirectory stringByAppendingPathComponent:@"GameData.plist"]; | |
NSFileManager *fileManager = [NSFileManager defaultManager]; | |
//check if file exists | |
if (![fileManager fileExistsAtPath:path]) { | |
NSLog(@"path doesn't exist. plist file will be copied to the path."); | |
// If it doesn't, copy it from the default file in the Bundle | |
NSString *bundlePath = [[NSBundle mainBundle] pathForResource:@"GameData" ofType:@"plist"]; | |
if (bundlePath) { | |
NSLog(@"file exists in the main bundle."); | |
// NSMutableDictionary *resultDictionary = [NSMutableDictionary dictionaryWithContentsOfFile:bundlePath]; | |
NSDictionary *resultDictionary = [NSDictionary dictionaryWithContentsOfFile:bundlePath]; | |
NSLog(@"Bundle GameData.plist file is --> %@", [resultDictionary description]); | |
// copy dictionary from main bundle to document directory path | |
[fileManager copyItemAtPath:bundlePath toPath:path error:nil]; | |
NSLog(@"plist file is copied from main bundle to document directory"); | |
} else { | |
NSLog(@"GameData.plist not found in main bundle. Please, make sure it is part of the bundle."); | |
} | |
// use this to delete file from documents directory | |
// [fileManager removeItemAtPath:path error:nil]; | |
} | |
// store plist file, at documents directory, in dictionary | |
NSDictionary *resultDictionary = [NSDictionary dictionaryWithContentsOfFile:path]; | |
NSLog(@"Loaded GameData.plist file at Documents Directory is --> %@", [resultDictionary description]); | |
// NSDictionary *myDict = [NSDictionary dictionaryWithContentsOfFile:path]; | |
if (resultDictionary) { | |
// load items from plist file | |
self.bedroomFloorID = [[resultDictionary objectForKey:BedroomFloorKey] integerValue]; | |
self.bedroomWallID = [[resultDictionary objectForKey:BedbroomWallkey] integerValue]; | |
} else { | |
NSLog(@"WARNING: Couldn't create dictionary from GameData.plist at Documents Dicretory! Default values will be used!"); | |
} | |
} | |
- (void)saveGameData { | |
// getting path to GameDAta.plist | |
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); | |
NSString *documentsDirectory = [paths firstObject]; | |
NSString *path = [documentsDirectory stringByAppendingPathComponent:@"GameData.plist"]; | |
NSMutableDictionary *dict = [NSMutableDictionary dictionaryWithObject:@"XInitializerItem" forKey:@"DoNotEverChangeMe"]; | |
// saving values | |
[dict setObject:[NSNumber numberWithInteger:self.bedroomFloorID] forKey:BedroomFloorKey]; | |
[dict setObject:[NSNumber numberWithInteger:self.bedroomWallID] forKey:BedbroomWallkey]; | |
// writing to GameData.plist | |
[dict writeToFile:path atomically:YES]; | |
NSDictionary *resultDictionary = [NSDictionary dictionaryWithContentsOfFile:path]; | |
NSLog(@"Saved GameData.plist file in Documents Direcotry is --> %@", [resultDictionary description]); | |
} | |
- (IBAction)SaveButtonTapped:(id)sender { | |
//change bedroomFloorID variable value | |
self.bedroomFloorID = 999; | |
//save the plist with the changes | |
[self saveGameData]; | |
} | |
- (void)didReceiveMemoryWarning { | |
[super didReceiveMemoryWarning]; | |
// Dispose of any resources that can be recreated. | |
} | |
@end |
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