Created
October 30, 2022 18:11
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PICO-04: lava floor, game over condition
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-- ** make a lava floor that generates a game over condition when touched | |
-- 1) After creating lava sprite with flag 2 set, add this to set_map_x() | |
-- make lava | |
if flr_hgt < 1 then | |
mset(x,15,2) | |
end | |
-- 2) in _init(), add dead flag to player | |
dead = false | |
-- 3) In _draw(), draw text on dead condition | |
if (player.dead) then | |
camera() | |
print("dead!",50,60) | |
print("press 🅾️ to try again",20,68) | |
return | |
end | |
-- 4) Add death logic to _update60() | |
-- already dead | |
if p.dead then | |
if (btnp(🅾️)) then | |
_init() | |
end | |
return | |
end | |
-- apply death | |
if hit(p.x,p.y,7,7,2) then | |
p.dead=true | |
return | |
end | |
-- 5) Put missing map logic inside init or else you'll see weird stuff |
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