Last active
January 27, 2018 22:56
-
-
Save kellymears/2c06a67c47728188ea42 to your computer and use it in GitHub Desktop.
GameMaker example for Aaron
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* State determination */ | |
// -------------------------------- | |
if(instance_exists(obj_player)) { | |
// enemy sees player | |
if(!collision_line(x,y,obj_player.x,obj_player.y,obj_wall,1,0)) { | |
state_attacking = 1; | |
state_pursuing = 1; | |
state_doubt = 0; | |
image_angle = point_direction(x,y,obj_player.x,obj_player.y); | |
} | |
// enemy doesn't see player | |
else { | |
state_attacking = 0; | |
// enemy doesn't see player but is pursuing | |
if(state_pursuing) { | |
state_doubt += 1; | |
if(state_doubt > 100) { // ..enemy gives up after a bit | |
state_pursuing = 0; | |
state_doubt = 0; | |
} | |
} | |
} | |
// stop pursuing when enemy nears player | |
if(distance_to_object(obj_player) < 150 && state_pursuing == 1) { | |
state_pursuing = 0; | |
} | |
/* Pathfinding/Behaviors */ | |
// ------------------------------------------- | |
// Pursue | |
if(state_pursuing==1) { | |
if(mp_grid_path(global.enemy_grid, enemy_path, x, y, obj_player.x, obj_player.y, 1)) { | |
image_speed = 1; | |
path_set_precision(enemy_path,8); | |
path_start(enemy_path,pursuit_speed,0,0); | |
} | |
// Stop Pursuing | |
} else { | |
image_speed = 0; | |
path_end(); | |
} | |
// Attack | |
if(state_attacking==1) { | |
enemy_attack(); | |
} | |
} | |
/* Destroy */ | |
// -------------------------------- | |
if(health_level<=0) { | |
instance_destroy(); | |
obj_player.stats_score_total += 10; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment