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@hackermondev
hackermondev / zendesk.md
Last active November 16, 2024 12:28
1 bug, $50,000+ in bounties, how Zendesk intentionally left a backdoor in hundreds of Fortune 500 companies

hi, i'm daniel. i'm a 15-year-old with some programming experience and i do a little bug hunting in my free time. here's the insane story of how I found a single bug that affected over half of all Fortune 500 companies:

say hello to zendesk

If you've spent some time online, you’ve probably come across Zendesk.

Zendesk is a customer service tool used by some of the world’s top companies. It’s easy to set up: you link it to your company’s support email (like [email protected]), and Zendesk starts managing incoming emails and creating tickets. You can handle these tickets yourself or have a support team do it for you. Zendesk is a billion-dollar company, trusted by big names like Cloudflare.

Personally, I’ve always found it surprising that these massive companies, worth billions, rely on third-party tools like Zendesk instead of building their own in-house ticketing systems.

your weakest link

@raysan5
raysan5 / custom_game_engines_small_study.md
Last active October 24, 2024 16:16
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@romkatv
romkatv / two-line-prompt.zsh
Last active September 20, 2024 13:26
Two-line ZSH prompt
# Example of two-line ZSH prompt with four components.
#
# top-left top-right
# bottom-left bottom-right
#
# Components can be customized by editing set-prompt function.
#
# Installation:
#
# (cd && curl -fsSLO https://gist.githubusercontent.com/romkatv/2a107ef9314f0d5f76563725b42f7cab/raw/two-line-prompt.zsh)
@nadavrot
nadavrot / Matrix.md
Last active November 15, 2024 16:00
Efficient matrix multiplication

High-Performance Matrix Multiplication

This is a short post that explains how to write a high-performance matrix multiplication program on modern processors. In this tutorial I will use a single core of the Skylake-client CPU with AVX2, but the principles in this post also apply to other processors with different instruction sets (such as AVX512).

Intro

Matrix multiplication is a mathematical operation that defines the product of

@lattner
lattner / TaskConcurrencyManifesto.md
Last active November 15, 2024 05:45
Swift Concurrency Manifesto
@luckydev
luckydev / gist:b2a6ebe793aeacf50ff15331fb3b519d
Last active September 28, 2024 15:41
Increate max no of open files limit in Ubuntu 16.04/18.04 for Nginx
# maximum capability of system
user@ubuntu:~$ cat /proc/sys/fs/file-max
708444
# available limit
user@ubuntu:~$ ulimit -n
1024
# To increase the available limit to say 200000
user@ubuntu:~$ sudo vim /etc/sysctl.conf
@staltz
staltz / introrx.md
Last active November 14, 2024 11:27
The introduction to Reactive Programming you've been missing
@MohamedAlaa
MohamedAlaa / tmux-cheatsheet.markdown
Last active November 15, 2024 09:51
tmux shortcuts & cheatsheet

tmux shortcuts & cheatsheet

start new:

tmux

start new with session name:

tmux new -s myname
@jboner
jboner / latency.txt
Last active November 15, 2024 14:00
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers (~2012)
----------------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD