start new:
tmux
start new with session name:
tmux new -s myname
Latency Comparison Numbers (~2012) | |
---------------------------------- | |
L1 cache reference 0.5 ns | |
Branch mispredict 5 ns | |
L2 cache reference 7 ns 14x L1 cache | |
Mutex lock/unlock 25 ns | |
Main memory reference 100 ns 20x L2 cache, 200x L1 cache | |
Compress 1K bytes with Zippy 3,000 ns 3 us | |
Send 1K bytes over 1 Gbps network 10,000 ns 10 us | |
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
# maximum capability of system | |
user@ubuntu:~$ cat /proc/sys/fs/file-max | |
708444 | |
# available limit | |
user@ubuntu:~$ ulimit -n | |
1024 | |
# To increase the available limit to say 200000 | |
user@ubuntu:~$ sudo vim /etc/sysctl.conf |
Author: Chris Lattner
This is a short post that explains how to write a high-performance matrix multiplication program on modern processors. In this tutorial I will use a single core of the Skylake-client CPU with AVX2, but the principles in this post also apply to other processors with different instruction sets (such as AVX512).
Matrix multiplication is a mathematical operation that defines the product of
# Example of two-line ZSH prompt with four components. | |
# | |
# top-left top-right | |
# bottom-left bottom-right | |
# | |
# Components can be customized by editing set-prompt function. | |
# | |
# Installation: | |
# | |
# (cd && curl -fsSLO https://gist.githubusercontent.com/romkatv/2a107ef9314f0d5f76563725b42f7cab/raw/two-line-prompt.zsh) |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
hi, i'm daniel. i'm a 15-year-old with some programming experience and i do a little bug hunting in my free time. here's the insane story of how I found a single bug that affected over half of all Fortune 500 companies:
If you've spent some time online, you’ve probably come across Zendesk.
Zendesk is a customer service tool used by some of the world’s top companies. It’s easy to set up: you link it to your company’s support email (like [email protected]), and Zendesk starts managing incoming emails and creating tickets. You can handle these tickets yourself or have a support team do it for you. Zendesk is a billion-dollar company, trusted by big names like Cloudflare.
Personally, I’ve always found it surprising that these massive companies, worth billions, rely on third-party tools like Zendesk instead of building their own in-house ticketing systems.