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June 12, 2016 10:23
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[The only other guy using a gamepad for SC] star-citizen-gamepad-6dof-map.xml
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<?xml version="1.0" encoding="UTF-8"?> | |
<ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="Gamepad Dual-Stick 6DOF Layout"> | |
<CustomisationUIHeader label="Gamepad Dual-Stick 6DOF Layout" description="" image=""> | |
<devices> | |
<keyboard instance="1" /> | |
<mouse instance="1" /> | |
<xboxpad instance="1" /> | |
</devices> | |
<categories> | |
<category label="@ui_CCSpaceFlight" /> | |
<category label="@ui_CCFPS" /> | |
<category label="@ui_CCEVA" /> | |
<category label="@ui_CCVehicle" /> | |
</categories> | |
</CustomisationUIHeader> | |
<options type="keyboard" instance="1" /> | |
<options type="xboxpad" instance="1"> | |
<flight_move_pitch invert="1" /> | |
<flight_view exponent="1" /> | |
</options> | |
<modifiers /> | |
<actionmap name="spaceship_general"> | |
<action name="v_self_destruct"> | |
<rebind input="xi1_triggerl_btn+shoulderr+back" /> | |
</action> | |
<action name="v_exit"> | |
<rebind input="xi1_triggerl_btn+a" /> | |
</action> | |
<action name="v_eject"> | |
<rebind input="xi1_triggerl_btn+shoulderr+back" activationMode="press" /> | |
</action> | |
</actionmap> | |
<actionmap name="spaceship_view"> | |
<action name="v_view_dynamic_focus_out"> | |
<rebind input="xi1_shoulderl+dpad_down" /> | |
</action> | |
<action name="v_view_dynamic_focus_in"> | |
<rebind input="xi1_shoulderl+dpad_up" /> | |
</action> | |
<action name="v_view_freelook_mode"> | |
<rebind input="xi1_shoulderl+thumbr" /> | |
</action> | |
<action name="v_view_look_behind"> | |
<rebind input="xi1_shoulderl+thumbl" /> | |
</action> | |
<action name="v_view_zoom_out"> | |
<rebind input="xi1_shoulderl+dpad_down" /> | |
</action> | |
<action name="v_view_zoom_in"> | |
<rebind input="xi1_shoulderl+dpad_up" /> | |
</action> | |
<action name="v_view_mode"> | |
<rebind input="xi1_shoulderl+b" /> | |
</action> | |
<action name="v_view_cycle_fwd"> | |
<rebind input="xi1_shoulderl+a" /> | |
</action> | |
<action name="v_view_pitch"> | |
<rebind input="xi1_shoulderl+thumbry" /> | |
</action> | |
<action name="v_view_yaw"> | |
<rebind input="xi1_shoulderl+thumbrx" /> | |
</action> | |
</actionmap> | |
<actionmap name="spaceship_movement"> | |
<action name="v_throttle_zero"> | |
<rebind input="xi1_shoulderl" activationMode="double_tap" /> | |
</action> | |
<action name="v_throttle_100"> | |
<rebind input="xi1_shoulderr" activationMode="double_tap" /> | |
</action> | |
<action name="v_throttle_rel"> | |
<rebind input="xi1_shoulderr+thumbry" /> | |
</action> | |
<action name="v_brake"> | |
<rebind input="xi1_shoulderl+shoulderr" /> | |
</action> | |
<action name="v_target_match_vel"> | |
<rebind input="xi1_shoulderr+triggerl_btn" activationMode="double_tap" /> | |
</action> | |
<action name="v_roll"> | |
<rebind input="xi1_triggerl_btn+thumblx" /> | |
</action> | |
<action name="v_yaw"> | |
<rebind input="xi1_thumblx" /> | |
</action> | |
<action name="v_pitch"> | |
<rebind input="xi1_thumbly" /> | |
</action> | |
<action name="v_decoupled_strafe_longitudinal"> | |
<rebind input="xi1_shoulderr+thumbry" /> | |
</action> | |
<action name="v_decoupled_strafe_back"> | |
<rebind input="xi1_ " /> | |
</action> | |
<action name="v_decoupled_strafe_forward"> | |
<rebind input="xi1_ " /> | |
</action> | |
<action name="v_decoupled_strafe_lateral"> | |
<rebind input="xi1_thumbrx" /> | |
</action> | |
<action name="v_decoupled_strafe_vertical"> | |
<rebind input="xi1_thumbry" /> | |
</action> | |
<action name="v_ifcs_toggle_safeties"> | |
<rebind input="xi1_shoulderr+x" /> | |
</action> | |
<action name="v_strafe_longitudinal"> | |
<rebind input="xi1_ " /> | |
</action> | |
<action name="v_ifcs_toggle_vector_decoupling"> | |
<rebind input="xi1_triggerl_btn+thumbl" /> | |
</action> | |
<action name="v_toggle_qdrive_system"> | |
<rebind input="xi1_triggerl_btn+dpad_left" /> | |
</action> | |
<action name="v_cycle_landing_mode"> | |
<rebind input="xi1_shoulderr+b" /> | |
</action> | |
<action name="v_toggle_landing_system"> | |
<rebind input="xi1_shoulderr+a" /> | |
</action> | |
<action name="v_afterburner"> | |
<rebind input="xi1_thumbl" activationMode="hold" /> | |
</action> | |
<action name="v_boost"> | |
<rebind input="xi1_thumbr" /> | |
</action> | |
<action name="v_decoupled_brake"> | |
<rebind input="xi1_shoulderr+shoulderl" /> | |
</action> | |
<action name="v_decoupled_roll"> | |
<rebind input="xi1_triggerl_btn+thumblx" /> | |
</action> | |
<action name="v_decoupled_pitch"> | |
<rebind input="xi1_thumbly" /> | |
</action> | |
<action name="v_decoupled_yaw"> | |
<rebind input="xi1_thumblx" /> | |
</action> | |
<action name="v_ifcs_mode_shift"> | |
<rebind input="xi1_b" /> | |
</action> | |
<action name="v_strafe_back"> | |
<rebind input="xi1_shoulderl+triggerl" /> | |
</action> | |
<action name="v_strafe_forward"> | |
<rebind input="xi1_shoulderr+triggerl" /> | |
</action> | |
<action name="v_strafe_lateral"> | |
<rebind input="xi1_thumbrx" /> | |
</action> | |
<action name="v_strafe_vertical"> | |
<rebind input="xi1_thumbry" /> | |
</action> | |
</actionmap> | |
<actionmap name="spaceship_targeting"> | |
<action name="v_couple_aim_to_move"> | |
<rebind input="xi1_shoulderl+dpad_right" /> | |
</action> | |
<action name="v_target_reticle_focus"> | |
<rebind input="xi1_ " activationMode="press" /> | |
</action> | |
<action name="v_target_toggle_pinned_focused"> | |
<rebind input="xi1_triggerl_btn+dpad_down" /> | |
</action> | |
<action name="v_target_cycle_pinned_fwd"> | |
<rebind input="xi1_triggerl_btn+dpad_up" /> | |
</action> | |
<action name="v_aim_yaw"> | |
<rebind input="xi1_shoulderl+thumbrx" /> | |
</action> | |
<action name="v_aim_pitch"> | |
<rebind input="xi1_shoulderl+thumbry" /> | |
</action> | |
<action name="v_target_cycle_reticle_mode"> | |
<rebind input="xi1_shoulderr+thumbl" /> | |
</action> | |
<action name="v_target_missile_lock_focused"> | |
<rebind input="xi1_y" /> | |
</action> | |
<action name="v_aim_snap"> | |
<rebind input="xi1_thumbr" activationMode="double_tap" /> | |
</action> | |
</actionmap> | |
<actionmap name="spaceship_turret"> | |
<action name="v_target_toggle_pinned_focused"> | |
<rebind input="xi1_triggerl_btn+dpad_down" /> | |
</action> | |
<action name="v_aim_yaw"> | |
<rebind input="xi1_thumblx" /> | |
</action> | |
</actionmap> | |
<actionmap name="spaceship_weapons"> | |
<action name="v_attack1_group3"> | |
<rebind input="xi1_shoulderr+y" /> | |
</action> | |
<action name="v_attack1_group2"> | |
<rebind input="xi1_x" /> | |
</action> | |
</actionmap> | |
<actionmap name="spaceship_missiles"> | |
<action name="v_weapon_launch_missile"> | |
<rebind input="xi1_y" /> | |
</action> | |
</actionmap> | |
<actionmap name="spaceship_defensive"> | |
<action name="v_weapon_launch_countermeasure"> | |
<rebind input="xi1_triggerl_btn+y" /> | |
</action> | |
<action name="v_shield_reset_level"> | |
<rebind input="xi1_shoulderr+dpad_down" activationMode="double_tap" /> | |
</action> | |
<action name="v_shield_raise_level_up"> | |
<rebind input="xi1_shoulderr+dpad_up" /> | |
</action> | |
<action name="v_shield_raise_level_right"> | |
<rebind input="xi1_shoulderr+dpad_right" /> | |
</action> | |
<action name="v_shield_raise_level_left"> | |
<rebind input="xi1_shoulderr+dpad_left" /> | |
</action> | |
<action name="v_shield_raise_level_back"> | |
<rebind input="xi1_shoulderr+dpad_down" /> | |
</action> | |
<action name="v_shield_raise_level_forward"> | |
<rebind input="xi1_shoulderr+dpad_up" /> | |
</action> | |
<action name="v_weapon_cycle_countermeasure_fwd"> | |
<rebind input="xi1_triggerl_btn+b" /> | |
</action> | |
</actionmap> | |
<actionmap name="spaceship_power"> | |
<action name="v_power_throttle_max"> | |
<rebind input="xi1_ " activationMode="press" /> | |
</action> | |
<action name="v_power_throttle_min"> | |
<rebind input="xi1_ " activationMode="press" /> | |
</action> | |
</actionmap> | |
<actionmap name="spaceship_radar"> | |
<action name="v_radar_cycle_zoom_fwd"> | |
<rebind input="xi1_shoulderr+a" activationMode="double_tap" /> | |
</action> | |
</actionmap> | |
<actionmap name="spaceship_hud"> | |
<action name="mobiGlas"> | |
<rebind input="xi1_shoulderl+back" /> | |
</action> | |
<action name="v_hud_open_scoreboard"> | |
<rebind input="xi1_triggerl_btn+back" activationMode="hold" /> | |
</action> | |
<action name="v_hud_interact_toggle"> | |
<rebind input="xi1_back" /> | |
</action> | |
<action name="v_hud_focused_cycle_mode_fwd"> | |
<rebind input="xi1_shoulderr" /> | |
</action> | |
<action name="v_hud_focused_cycle_mode_back"> | |
<rebind input="xi1_shoulderl" /> | |
</action> | |
</actionmap> | |
<actionmap name="multiplayer"> | |
<action name="force_respawn"> | |
<rebind input="xi1_triggerl_btn+back" /> | |
</action> | |
</actionmap> | |
<actionmap name="player"> | |
<action name="mobiGlas"> | |
<rebind input="xi1_back" activationMode="hold" /> | |
</action> | |
<action name="free_thirdperson_camera"> | |
<rebind input="xi1_shoulderl+b" /> | |
</action> | |
<action name="thirdperson"> | |
<rebind input="xi1_shoulderl+a" /> | |
</action> | |
<action name="pl_pmv_select"> | |
<rebind input="xi1_y" /> | |
</action> | |
</actionmap> | |
<actionmap name="zero_gravity_eva"> | |
<action name="eva_toggle_headlook_mode"> | |
<rebind input="xi1_thumbr+shoulderl" /> | |
</action> | |
<action name="eva_brake"> | |
<rebind input="xi1_a" /> | |
</action> | |
<action name="eva_strafe_vertical"> | |
<rebind input="xi1_shoulderl+thumbry" /> | |
</action> | |
<action name="eva_strafe_down"> | |
<rebind input="xi1_ " /> | |
</action> | |
<action name="eva_strafe_up"> | |
<rebind input="xi1_ " /> | |
</action> | |
</actionmap> | |
<actionmap name="vehicle_general"> | |
<action name="v_exit"> | |
<rebind input="xi1_triggerl_btn+a" /> | |
</action> | |
</actionmap> | |
</ActionMaps> |
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