Created
April 15, 2016 12:17
-
-
Save kenglxn/1637f9c9239462c68869766736a41746 to your computer and use it in GitHub Desktop.
my solution to http://play.elevatorsaga.com/ #wip
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
operator: function(elevators) { | |
//console.log("create operator", elevators); | |
var distance = function (floor, elevatorFloor) { | |
return Math.abs(floor - elevatorFloor); | |
}; | |
var isClosest = function (fromFloor) { | |
return function (e) { | |
return distance(fromFloor, e.currentFloor()); | |
}; | |
}; | |
var operator = { | |
up_button_pressed: function (fromFloor) { | |
operator.floor_button_pressed(fromFloor, "up"); | |
}, | |
down_button_pressed: function (fromFloor) { | |
operator.floor_button_pressed(fromFloor, "down"); | |
}, | |
floor_button_pressed: function (fromFloor, direction) { | |
var floorNum = fromFloor.floorNum(); | |
console.log("floor button pressed: ", floorNum); | |
var nonFullElevators = _.reject(elevators, function(e) { return e.loadFactor === 1; }); | |
var idleElevators = _.sortBy(nonFullElevators, isClosest(fromFloor)).filter(function (e) { return e.destinationQueue.length === 0; }); | |
var closestElevators = _.sortBy(nonFullElevators, isClosest(fromFloor)); | |
var incomingElevators = elevators.filter(function (e) { return e.destinationQueue.includes(floorNum); }); | |
var elevatorGoingThatWay = [].concat(closestElevators, incomingElevators).find(function (e) { | |
return e.destinationQueue.find(function (dest) { | |
return (direction === "up" && dest > fromFloor) || (direction === "down" && dest < fromFloor); | |
}); | |
}); | |
if (!_.isEmpty(idleElevators)) { | |
console.log("grab idle elevator"); | |
operator.fetch(idleElevators[0], floorNum); | |
return; | |
} | |
if (elevatorGoingThatWay) { | |
console.log("elevator going the right way"); | |
operator.fetch(elevatorGoingThatWay, floorNum); | |
return; | |
} | |
if (!_.isEmpty(incomingElevators)) { | |
// if (distance(fromFloor, incoming.currentFloor) < distance(fromFloor, closestElevator.currentFloor)) { | |
// console.log("incoming but elevator is closer"); | |
// operator.fetch(idleElevator, floorNum); | |
// return; | |
// } else { | |
console.log("incoming"); | |
return; | |
// } | |
} | |
if (!_.isEmpty(closestElevators)) { | |
console.log("grab closest elevator"); | |
operator.fetch(closestElevators[0], floorNum); | |
return; | |
} | |
console.error("did not get any elevator", nonFullElevators); | |
}, | |
fetch: function (elevator, num) { | |
var currentFloor = elevator.currentFloor(); | |
console.log("fetch elevator from %s to %s ", currentFloor, num); | |
var insertIndex = 0; | |
for (insertIndex; insertIndex < elevator.destinationQueue.length; insertIndex++) { | |
var destination = elevator.destinationQueue[insertIndex]; | |
var isBetween = | |
(currentFloor < num && num < destination) || | |
(currentFloor > num && num > destination); | |
if (isBetween || destination === num) { | |
break; | |
} | |
} | |
elevator.destinationQueue.splice(insertIndex, 0, num); | |
elevator.checkDestinationQueue(); | |
console.log("added floor %s to queue", num, elevator.destinationQueue); | |
} | |
}; | |
return operator; | |
}, | |
init: function(elevators, floors) { | |
var operator = this.operator(elevators); | |
floors.forEach(function (floor) { | |
floor.on("up_button_pressed", operator.up_button_pressed); | |
floor.on("down_button_pressed", operator.down_button_pressed); | |
}); | |
var disperseFacor = floors.length / elevators.length; | |
elevators.forEach(function (elevator, index) { | |
elevator.goToFloor(disperseFacor * index, true); | |
}); | |
elevators.forEach(function (elevator, index) { | |
elevator.on("floor_button_pressed", function (num) { | |
operator.fetch(elevator, num); | |
}); | |
elevator.on("stopped_at_floor", function (num) { | |
console.log("stopped at floor %s", num, elevator.destinationQueue, elevator); | |
}); | |
}); | |
}, | |
update: function(dt, elevators, floors) { | |
// We normally don't need to do anything here | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment