Created
February 20, 2012 22:30
-
-
Save kengonakajima/1871952 to your computer and use it in GitHub Desktop.
demonstration of setPenWidth() bug. it is not working.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- Demonstration of MOAIMesh:setPenWidth(), MOAIGfxDevice.setPenWidth() not-working bug | |
MOAISim.openWindow ( "test", 320, 480 ) | |
MOAIGfxDevice.setClearDepth ( true ) | |
MOAIGfxDevice.setPenWidth( 5) | |
viewport = MOAIViewport.new () | |
viewport:setSize ( 320, 480 ) | |
viewport:setScale ( 320, 480 ) | |
layer = MOAILayer.new () | |
layer:setViewport ( viewport ) | |
layer:setSortMode ( MOAILayer.SORT_NONE ) -- don't need layer sort | |
MOAISim.pushRenderPass ( layer ) | |
vertexFormat = MOAIVertexFormat.new () | |
vertexFormat:declareCoord ( 1, MOAIVertexFormat.GL_FLOAT, 3 ) | |
vertexFormat:declareUV ( 2, MOAIVertexFormat.GL_FLOAT, 2 ) | |
vertexFormat:declareColor ( 3, MOAIVertexFormat.GL_UNSIGNED_BYTE ) | |
vbo = MOAIVertexBuffer.new () | |
vbo:setFormat ( vertexFormat ) | |
vbo:reserveVerts ( 8 ) | |
-- 1: top back left | |
vbo:writeFloat ( -64, 64, -64 ) | |
vbo:writeFloat ( 0, 1 ) | |
vbo:writeColor32 ( 0, 1, 1 ) | |
-- 2: top back right | |
vbo:writeFloat ( 64, 64, -64 ) | |
vbo:writeFloat ( 1, 1 ) | |
vbo:writeColor32 ( 1, 0, 1 ) | |
-- 3: top front right | |
vbo:writeFloat ( 64, 64, 64 ) | |
vbo:writeFloat ( 1, 0 ) | |
vbo:writeColor32 ( 0, 1, 0 ) | |
-- 4: top front left | |
vbo:writeFloat ( -64, 64, 64 ) | |
vbo:writeFloat ( 0, 0 ) | |
vbo:writeColor32 ( 1, 0, 0 ) | |
-- 5: bottom back left | |
vbo:writeFloat ( -64, -64, -64 ) | |
vbo:writeFloat ( 0, 1 ) | |
vbo:writeColor32 ( 1, 1, 1 ) | |
-- 6: bottom back right | |
vbo:writeFloat ( 64, -64, -64 ) | |
vbo:writeFloat ( 1, 1 ) | |
vbo:writeColor32 ( 1, 0, 0 ) | |
-- 7: bottom front right | |
vbo:writeFloat ( 64, -64, 64 ) | |
vbo:writeFloat ( 1, 0 ) | |
vbo:writeColor32 ( 0, 0, 1 ) | |
-- 8: bottom front left | |
vbo:writeFloat ( -64, -64, 64 ) | |
vbo:writeFloat ( 0, 0 ) | |
vbo:writeColor32 ( 1, 1, 0 ) | |
vbo:bless () | |
ibo = MOAIIndexBuffer.new () | |
ibo:reserve ( 36 ) | |
-- front | |
ibo:setIndex ( 1, 3 ) | |
ibo:setIndex ( 2, 4 ) | |
ibo:setIndex ( 3, 8 ) | |
ibo:setIndex ( 4, 8 ) | |
ibo:setIndex ( 5, 7 ) | |
ibo:setIndex ( 6, 3 ) | |
-- right | |
ibo:setIndex ( 7, 2 ) | |
ibo:setIndex ( 8, 3 ) | |
ibo:setIndex ( 9, 7 ) | |
ibo:setIndex ( 10, 7 ) | |
ibo:setIndex ( 11, 6 ) | |
ibo:setIndex ( 12, 2 ) | |
-- back | |
ibo:setIndex ( 13, 1 ) | |
ibo:setIndex ( 14, 2 ) | |
ibo:setIndex ( 15, 6 ) | |
ibo:setIndex ( 16, 6 ) | |
ibo:setIndex ( 17, 5 ) | |
ibo:setIndex ( 18, 1 ) | |
-- left | |
ibo:setIndex ( 19, 4 ) | |
ibo:setIndex ( 20, 1 ) | |
ibo:setIndex ( 21, 5 ) | |
ibo:setIndex ( 22, 5 ) | |
ibo:setIndex ( 23, 8 ) | |
ibo:setIndex ( 24, 4 ) | |
-- top | |
ibo:setIndex ( 25, 2 ) | |
ibo:setIndex ( 26, 1 ) | |
ibo:setIndex ( 27, 4 ) | |
ibo:setIndex ( 28, 4 ) | |
ibo:setIndex ( 29, 3 ) | |
ibo:setIndex ( 30, 2 ) | |
-- bottom | |
ibo:setIndex ( 31, 8 ) | |
ibo:setIndex ( 32, 5 ) | |
ibo:setIndex ( 33, 6 ) | |
ibo:setIndex ( 34, 6 ) | |
ibo:setIndex ( 35, 7 ) | |
ibo:setIndex ( 36, 8 ) | |
mesh = MOAIMesh.new () | |
mesh:setTexture ( "white.png" ) | |
mesh:setVertexBuffer ( vbo ) | |
mesh:setIndexBuffer ( ibo ) | |
mesh:setPrimType ( MOAIMesh.GL_LINES ) | |
mesh:setPenWidth ( 5 ) | |
prop = MOAIProp.new () | |
prop:setDeck ( mesh ) | |
prop:setCullMode ( MOAIProp.CULL_BACK ) | |
prop:setDepthTest ( MOAIProp.DEPTH_TEST_LESS_EQUAL ) | |
prop:moveRot ( 360, 180, 90, 3 ) | |
layer:insertProp ( prop ) | |
camera = MOAICamera3D.new () | |
camera:setLoc ( 0, 0, camera:getFocalLength ( 320 )) | |
layer:setCamera ( camera ) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment