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How to use IMemoryBufferByteAccess with C++/WinRT
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#include "winrt/Windows.Foundation.h" | |
struct __declspec(uuid("5b0d3235-4dba-4d44-865e-8f1d0e4fd04d")) __declspec(novtable) IMemoryBufferByteAccess : ::IUnknown | |
{ | |
virtual HRESULT __stdcall GetBuffer(uint8_t** value, uint32_t* capacity) = 0; | |
}; | |
using namespace winrt; | |
using namespace Windows::Foundation; | |
int main() | |
{ | |
init_apartment(); | |
MemoryBuffer buffer(10); | |
IMemoryBufferReference ref = buffer.CreateReference(); | |
WINRT_ASSERT(ref.Capacity() == 10); | |
{ | |
auto interop = ref.as<IMemoryBufferByteAccess>(); | |
uint8_t* value{}; | |
uint32_t value_size{}; | |
check_hresult(interop->GetBuffer(&value, &value_size)); | |
WINRT_ASSERT(value_size == 10); | |
sprintf_s(reinterpret_cast<char*>(value), value_size, "C++/WinRT"); | |
} | |
{ | |
auto interop = ref.as<IMemoryBufferByteAccess>(); | |
uint8_t* value{}; | |
uint32_t value_size{}; | |
check_hresult(interop->GetBuffer(&value, &value_size)); | |
WINRT_ASSERT(value_size == 10); | |
printf("%s\n", reinterpret_cast<char*>(value)); | |
} | |
} |
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@Youw
unknwn.h
will suffice.