Created
October 17, 2012 20:45
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Draw 2D line in XNA using a streched 1x1 sprite
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Texture2D t; //base for the | |
protected override void LoadContent() | |
{ | |
// create 1x1 texture for line drawing | |
t = new Texture2D(GraphicsDevice, 1, 1); | |
t.SetData<Color>( | |
new Color[] { Color.White });// fill the texture with white | |
} | |
protected override void Draw(GameTime gameTime) | |
{ | |
GraphicsDevice.Clear(Color.CornflowerBlue); | |
spriteBatch.Begin(); | |
DrawLine(spriteBatch, //draw line | |
new Vector2(100, 100), //start of line | |
new Vector2(500, 500) //end of line | |
); | |
spriteBatch.End(); | |
base.Draw(gameTime); | |
} | |
void DrawLine(SpriteBatch sb, Vector2 start, Vector2 end) | |
{ | |
Vector2 edge = end - start; | |
// calculate angle to rotate line | |
float angle = | |
(float)Math.Atan(edge.Y / edge.X); | |
if (edge.X < 0) | |
angle = MathHelper.Pi + angle; | |
sb.Draw(t, | |
new Rectangle(// rectangle defines shape of line and position of start of line | |
(int)start.X, | |
(int)start.Y, | |
(int)edge.Length(), | |
1), //width of line, change this to make thicker line | |
null, | |
Color.Red, //colour of line | |
angle, //angle of line (calulated above) | |
new Vector2(0, 0), // point in line about which to rotate | |
SpriteEffects.None, | |
0); | |
} |
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