Created
March 6, 2013 12:57
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OpenGL Torus
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| void MyTorus(float u,float v,GLfloat fv[]){ | |
| const float TWO_PI= 3.141f*2; | |
| float r=0.4f; | |
| float R=1.3f; | |
| float x_u=r*(float)cos(TWO_PI*u)+R; | |
| fv[0]=x_u*(float)cos(TWO_PI*v); //x-coordinate | |
| fv[1]=r*(float)sin(TWO_PI*u); //y-coordinate | |
| fv[2]=x_u*(float)sin(TWO_PI*v); //z-coordinate | |
| } | |
| void main(){ | |
| ... | |
| GLfloat vertex1[3]; | |
| GLfloat vertex2[3]; | |
| GLfloat vertex3[3]; | |
| GLfloat vertex4[3]; | |
| float u,v, delta_u=0.05f,delta_v=0.05f; | |
| glBegin(GL_QUADS); // each pair of glVertex will form a line | |
| // draw body of cylinder | |
| for(u=0;u<1;u+=delta_u){ | |
| for(v=0;v<1;v+=delta_v){ | |
| glColor3f(u,v,1-u*v); | |
| MyTorus(u,v,vertex1); | |
| MyTorus(u+delta_u,v,vertex2); | |
| MyTorus(u+delta_u,v+delta_v,vertex3); | |
| MyTorus(u,v+delta_v,vertex4); | |
| glVertex3fv(vertex1); | |
| glVertex3fv(vertex2); | |
| glVertex3fv(vertex3); | |
| glVertex3fv(vertex4); | |
| } | |
| } | |
| glEnd(); | |
| } |
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