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Save kenthumphries/cf04683184217c7331f9c213c556c65a to your computer and use it in GitHub Desktop.
| #!/bin/sh | |
| # This script embeds (and codesigns) a framework within an iOS app binary, but only when the configuration is Debug. | |
| # It must be called from, or copied into an Xcode Run Script build phase with following setup: | |
| # Input Files: | |
| # - Path to framework within project folder (source path) | |
| # - For example: $(SRCROOT)/ThirdPartyFrameworks/SimulatorStatusMagiciOS.framework | |
| # Output Files: | |
| # - Desired path to framework within ${BUILT_PRODUCTS_DIR}/${FRAMEWORKS_FOLDER_PATH} (destination path) | |
| # - For example: ${BUILT_PRODUCTS_DIR}/${FRAMEWORKS_FOLDER_PATH}/SimulatorStatusMagiciOS.framework | |
| # | |
| # For explanation of Input & Output Files, check out: https://indiestack.com/2014/12/speeding-up-custom-script-phases/ | |
| # This script adapted from: https://stackoverflow.com/a/40484337/9051514 (thanks Ricardo Duarte!) | |
| if [[ -z ${SCRIPT_INPUT_FILE_0} || -z ${SCRIPT_OUTPUT_FILE_0} ]]; then | |
| echo "This Xcode Run Script build phase must be configured with Input & Output Files" | |
| exit 1 | |
| fi | |
| echo "Embed ${SCRIPT_INPUT_FILE_0}" | |
| if [[ $CONFIGURATION == 'Debug' ]]; then | |
| FRAMEWORK_SOURCE=${SCRIPT_INPUT_FILE_0} | |
| FRAMEWORK_DESTINATION=${SCRIPT_OUTPUT_FILE_0} | |
| DESTINATION_FOLDER=`dirname ${FRAMEWORK_DESTINATION}` | |
| mkdir -p ${DESTINATION_FOLDER} | |
| cp -Rv ${FRAMEWORK_SOURCE} ${FRAMEWORK_DESTINATION} | |
| CODE_SIGN_IDENTITY_FOR_ITEMS="${EXPANDED_CODE_SIGN_IDENTITY_NAME}" | |
| if [ "${CODE_SIGN_IDENTITY_FOR_ITEMS}" = "" ] ; then | |
| CODE_SIGN_IDENTITY_FOR_ITEMS="${CODE_SIGN_IDENTITY}" | |
| fi | |
| BINARY_NAME=`basename ${FRAMEWORK_DESTINATION} .framework` | |
| codesign --force --verbose --sign "${CODE_SIGN_IDENTITY_FOR_ITEMS}" ${FRAMEWORK_DESTINATION}/${BINARY_NAME} | |
| echo " ✅ Embedded successfully" | |
| else | |
| echo " ❌ Non Debug build detected - do not embed" | |
| fi |
I tried this too - not working for me on ios app
https://raw.githubusercontent.com/CocoaDebug/CocoaDebug/master/CocoaDebug/copy_and_codesign.sh
maybe try targeting ${CODESIGNING_FOLDER_PATH}
app_frameworks_dir="${CODESIGNING_FOLDER_PATH}/Frameworks"
If it doesn't work for you maybe you need to check your output path.
Check if you need to use CONFIGURATION_BUILD_DIR. For example my "Output Files" was: ${CONFIGURATION_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}/MyFancyFramework.framework
How would this work for xcframeworks since those are split under different architectures?
We noticed that the script doesn't work when targeting a device. What happens is that Xcode successfully installs and runs the app when doing a clean build (or can just delete the app file from the build folder). But on a consecutive build, it shows an error when trying to install the app on the phone. Looking at the details of the error, noticed that it mentions No code signature found..
As a temporary fix, we skip running the script when targeting anything other than a simulator but I was wondering if you ever ran into it?
not working on XCode 10, needs to be updated (NVM) I ran the wrong target