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Weekend Playground fun: TreeView
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import UIKit | |
typealias Bough = (rotation:CGFloat, length: CGFloat, scale: CGFloat, hue: CGFloat) | |
final class TreeView : UIView { | |
private let limit = 10 | |
private let boughs : [Bough] = [ | |
(rotation: -25, length: 85, scale: 0.75, hue: 0.04), | |
(rotation: 30, length: 100, scale: 0.65, hue: 0.02) | |
] | |
override func draw(_ rect: CGRect) { | |
let context = UIGraphicsGetCurrentContext()! | |
context.setLineCap(.round) | |
context.setLineWidth(24) | |
context.translateBy(x: self.center.x, y: self.frame.size.height - 25) | |
context.move(to: CGPoint.zero) | |
context.rotate(by: CGFloat.pi ) | |
branch( context: context, hue: 0.05, depth: 0 ) | |
} | |
func branch( context: CGContext, hue: CGFloat, depth: Int ) { | |
guard depth < limit else { return } | |
for bough in boughs { | |
context.saveGState(); defer { context.restoreGState() } | |
let point = CGPoint(x:0,y:bough.length) | |
context.rotate(by: bough.rotation * CGFloat.pi / 180 ) | |
context.setStrokeColor( UIColor(hue: hue, saturation: 0.8, brightness: 0.6, alpha: 1.0 ).cgColor ) | |
context.move(to: CGPoint.zero) | |
context.addLine(to: point) | |
context.strokePath() | |
context.translateBy(x: 0, y: bough.length) | |
context.scaleBy(x: bough.scale, y: bough.scale) | |
self.branch(context: context, hue: (hue + bough.hue), depth: depth + 1) | |
} | |
} | |
} | |
let view = TreeView(frame: CGRect(x: 0, y: 0, width: 512, height: 384)) |
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