Created
March 30, 2016 09:43
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P4int3r
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<canvas></canvas> |
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let P4int3r = {} | |
const canvas = document | |
canvas.write('<div id="message"></div id="message">') | |
// Tics Per Second | |
const TPS = 5 | |
/* | |
* Sets the painting function. | |
*/ | |
P4int3r.setNextPainter = | |
(type, incoming, paintSpeed, ticksTillDead) => { | |
let timeOfDeath = 1000 / TPS * ticksTillDead + paintSpeed * incoming.length | |
let growth = 1000 / TPS * paintSpeed | |
if (type === String) { | |
let flow = true | |
let i = 0 | |
P4int3r.painter = () => { | |
let sequencer = () => { | |
if (flow === true) { | |
document.getElementById('message').innerHTML = document.getElementById('message').innerHTML + incoming.charAt(i) | |
i++ | |
} | |
} | |
let dots = () => { | |
if (incoming.length <= i) { | |
document.getElementById('message').innerHTML = document.getElementById('message').innerHTML.slice(-0) | |
i-- | |
} | |
} | |
let killer = () => { | |
if (incoming.length <= i || flow === false) { | |
flow = false | |
console.log(i) | |
document.getElementById('message').innerHTML = document.getElementById('message').innerHTML.slice(0, -1) | |
i = i - 3 | |
} | |
} | |
setInterval(sequencer, growth) | |
setInterval(dots, growth) | |
setInterval(killer, growth) | |
} | |
} | |
} | |
/** | |
* Begins the game | |
*/ | |
P4int3r.setNextPainter.apply(this, [String, 'You might be here for a while.', 2, 50]) | |
P4int3r.painter() |
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