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Example code for Character Clothes Wearing for Panda3D
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from direct.showbase.ShowBase import ShowBase | |
from direct.actor.Actor import Actor | |
class MyApp(ShowBase): | |
def __init__(self): | |
ShowBase.__init__(self) | |
# assemble player from the parts and attach it to render node | |
# all parts have same skeleton | |
self.player = Actor( | |
# part dictionary | |
{ | |
"modelRoot": "Assets/Inventory/CharItems/Korlan_body.egg", | |
"helmet": "Assets/Inventory/CharItems/Korlan_helmet.egg", | |
"armor": "Assets/Inventory/CharItems/Korlan_armor.egg", | |
"pants": "Assets/Inventory/CharItems/Korlan_pants.egg", | |
"boots": "Assets/Inventory/CharItems/Korlan_boots.egg" | |
}, | |
# dictionary of animation | |
{ | |
"modelRoot": { | |
"idle": 'Assets/Animations/exp/Korlan-Standing_idle_female.egg' | |
}, | |
"helmet": { | |
"idle": 'Assets/Animations/exp/Korlan-Standing_idle_female.egg' | |
}, | |
"armor": { | |
"idle": 'Assets/Animations/exp/Korlan-Standing_idle_female.egg' | |
}, | |
"pants": { | |
"idle": 'Assets/Animations/exp/Korlan-Standing_idle_female.egg' | |
}, | |
"boots": { | |
"idle": 'Assets/Animations/exp/Korlan-Standing_idle_female.egg' | |
} | |
} | |
) | |
self.player.reparent_to(render) | |
# animate player | |
self.player.loop('idle') | |
# switch visibility | |
self.accept("k", self.toggle_visibility, ["helmet"]) | |
def toggle_visibility(self, name): | |
# find any part of player and switch its visibility | |
cloth = self.player.find("**/__Actor_{0}".format(name)) | |
if self.player and cloth: | |
if cloth.is_hidden(): | |
cloth.show() | |
else: | |
cloth.hide() | |
app = MyApp() | |
app.run() |
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