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[Panda3D] Horse Mounting State
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self.mount_sequence = {npc_name: Sequence()} | |
def enterHorseMount(self, actor, child, parent): | |
if actor and parent and child: | |
actor_name = actor.get_name() | |
if not self.mount_sequence[actor_name].is_playing(): | |
# Our horse (un)mounting animations have been made with imperfect positions, | |
# so, I had to change child positions to get more satisfactory result | |
# with these animations in my game. | |
mounting_pos = Vec3(0.5, -0.15, -0.45) | |
saddle_pos = Vec3(0, -0.32, 0.16) | |
mount_action_seq = actor.actor_interval(anim_names.a_anim_horse_mounting, | |
playRate=self.base.actor_play_rate) | |
horse_riding_action_seq = actor.actor_interval(anim_names.a_anim_horse_rider_idle, | |
playRate=self.base.actor_play_rate) | |
actor.set_python_tag("mounted_horse", parent) | |
mount_task_name = "{0}_npc_mount_helper_task".format(actor_name.lower()) | |
taskMgr.add(self.npc_mount_helper_task, | |
mount_task_name, | |
extraArgs=[child, actor, mounting_pos, anim_names.a_anim_horse_mounting], | |
appendTask=True) | |
# Horse mounting consists of 13 intervals | |
a = Func(child.set_collide_mask, BitMask32.allOff()) | |
b = Func(self.fsm_state_wrapper, actor, "generic_states", "is_using", True) | |
c = Parallel(mount_action_seq, | |
Func(child.reparent_to, parent), | |
Func(child.set_x, mounting_pos[0]), | |
Func(child.set_y, mounting_pos[1]), | |
Func(actor.set_z, mounting_pos[2]), | |
Func(child.set_h, 0), | |
) | |
d = Func(child.set_x, saddle_pos[0]) | |
e = Func(child.set_y, saddle_pos[1]) | |
# bullet shape has impact of gravity | |
# so make player geom stay higher instead | |
f = Func(actor.set_z, saddle_pos[2]) | |
g = Func(child.set_collide_mask, BitMask32.bit(1)) | |
h = Func(self.fsm_state_wrapper, actor, "generic_states", "is_using", False) | |
j = Func(self.fsm_state_wrapper, actor, "human_states", "horse_riding", True) | |
k = Func(self.fsm_state_wrapper, actor, "human_states", "is_on_horse", True) | |
l = Func(parent.set_python_tag, "is_mounted", True) | |
m = Func(taskMgr.remove, mount_task_name) | |
n = horse_riding_action_seq | |
self.mount_sequence[actor_name].append(a) | |
self.mount_sequence[actor_name].append(b) | |
self.mount_sequence[actor_name].append(c) | |
self.mount_sequence[actor_name].append(d) | |
self.mount_sequence[actor_name].append(e) | |
self.mount_sequence[actor_name].append(f) | |
self.mount_sequence[actor_name].append(g) | |
self.mount_sequence[actor_name].append(h) | |
self.mount_sequence[actor_name].append(j) | |
self.mount_sequence[actor_name].append(k) | |
self.mount_sequence[actor_name].append(l) | |
self.mount_sequence[actor_name].append(m) | |
self.mount_sequence[actor_name].append(n) | |
self.mount_sequence[actor_name].start() |
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