Simple Horizontal Divider Item Decoration for RecyclerView
mRecyclerView.addItemDecoration(new SimpleDividerItemDecoration(
getApplicationContext()
));
NOTE: Add item decoration prior to setting the adapter
apply plugin: 'java' | |
sourceCompatibility = JavaVersion.VERSION_1_7 | |
targetCompatibility = JavaVersion.VERSION_1_7 | |
def logger = new com.android.build.gradle.internal.LoggerWrapper(project.logger) | |
def sdkHandler = new com.android.build.gradle.internal.SdkHandler(project, logger) | |
for (File file : sdkHandler.sdkLoader.repositories) { | |
project.repositories.maven { | |
url = file.toURI() |
Unless specified otherwise, all of the below tinting applies to both Lollipop and pre-Lollipop using AppCompat v21. To use the support version of these attributes, remove the android namespace. For instance, "android:colorControlNormal" becomes "colorControlNormal". These attributes will be propagated to their corresponding attributes within the android namespace for devices running Lollipop. Any exceptions to this will be noted by including the "android:" prefix. | |
All Clickable Views: | |
----------- | |
* ripple effect (Lollipop only) -- "colorControlHighlight" | |
Status Bar: | |
------------ | |
* background (Lollipop only) - "colorPrimaryDark" |
import android.support.v7.widget.LinearLayoutManager; | |
import android.support.v7.widget.RecyclerView; | |
public abstract class EndlessRecyclerOnScrollListener extends RecyclerView.OnScrollListener { | |
public static String TAG = EndlessRecyclerOnScrollListener.class.getSimpleName(); | |
private int previousTotal = 0; // The total number of items in the dataset after the last load | |
private boolean loading = true; // True if we are still waiting for the last set of data to load. | |
private int visibleThreshold = 5; // The minimum amount of items to have below your current scroll position before loading more. | |
int firstVisibleItem, visibleItemCount, totalItemCount; |
/* | |
* Copyright 2014 Chris Banes | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software |
/** | |
* The MIT License (MIT) | |
* | |
* Copyright (c) 2015 Circle Internet Financial | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is |
<?xml version="1.0" encoding="utf-8"?> | |
<!-- | |
Copyright (C) 2015 The Android Open Source Project | |
Licensed under the Apache License, Version 2.0 (the "License"); | |
you may not use this file except in compliance with the License. | |
You may obtain a copy of the License at | |
http://www.apache.org/licenses/LICENSE-2.0 |
import android.graphics.Rect; | |
import android.support.v7.widget.GridLayoutManager; | |
import android.support.v7.widget.RecyclerView; | |
import android.view.View; | |
public class SpacesItemDecoration extends RecyclerView.ItemDecoration { | |
private int space; | |
private int spanCount; | |
private int lastItemInFirstLane = -1; | |
public SpacesItemDecoration(int space) { |
#!/bin/bash | |
# How to install: | |
# exo-open "http://developer.android.com/sdk/index.html#Other" | |
# sudo apt-get install libav-tools imagemagick | |
# wget https://gist.githubusercontent.com/lorenzos/e8a97c1992cddf9c1142/raw/android-screen-to-gif.sh | |
# chmod a+x android-screen-to-gif.sh | |
# Help message | |
function usage() { |
using System; | |
using UnityEngine; | |
/// <summary> | |
/// This is a generic Singleton implementation for Monobehaviours. | |
/// Create a derived class where the type T is the script you want to "Singletonize" | |
/// Upon loading it will call DontDestroyOnLoad on the gameobject where this script is contained | |
/// so it persists upon scene changes. | |
/// </summary> | |
/// <remarks> |