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Play2048.java
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import zen.core.Zen; | |
public class Play2048 { | |
static int[][] board; | |
private static final int UP = 0; | |
private static final int DOWN = 1; | |
private static final int LEFT = 2; | |
private static final int RIGHT = 3; | |
public static void main(String[] args) { | |
Zen.create(410, 410); | |
setup(); | |
draw(); | |
while (true) { | |
} | |
} | |
private static void setup() { | |
board = new int[4][4]; | |
board[Zen.getRandomNumber(0, 3)][Zen.getRandomNumber(0, 3)] = 2; | |
} | |
private static void draw() { | |
Zen.setBackground("tan"); | |
for (int x = 0 ; x < 4 ; x++) { | |
for (int y = 0 ; y < 4 ; y++) { | |
int offset = 0; | |
switch(board[x][y]) { | |
case 0: Zen.setColor("light goldenrod"); break; | |
case 2: Zen.setColor("light gray"); break; | |
case 4: Zen.setColor("light green"); break; | |
case 8: Zen.setColor("light blue"); break; | |
case 16: Zen.setColor("light salmon"); break; | |
case 32: Zen.setColor("light sky blue"); break; | |
case 64: Zen.setColor("light pink"); break; | |
default: Zen.setColor("yellow"); break; | |
} | |
Zen.fillRect(10 + x * 100, 10 + y * 100, 90, 90); | |
if (board[x][y] > 0 && board[x][y] < 10) { | |
Zen.setFont("Arial", 50); | |
offset = 20; | |
} | |
else if (board[x][y] > 10 && board[x][y] < 100) { | |
Zen.setFont("Arial", 40); | |
offset = 10; | |
} | |
else if (board[x][y] > 100 && board[x][y] < 1000) { | |
Zen.setFont("Arial", 30); | |
offset = 5; | |
} | |
else if (board[x][y] > 1000) { | |
Zen.setFont("Arial", 25); | |
offset = 0; | |
} | |
if (board[x][y] > 0) { | |
Zen.setColor("white"); | |
Zen.drawText("" + board[x][y], 20 + offset + x * 100, 70 + y * 100); | |
} | |
} | |
} | |
Zen.buffer(500); | |
} | |
} |
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