Created
November 29, 2009 05:06
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#include <vector> | |
#include <iostream> | |
#include <OpenGl/gl.h> | |
#include <OpenGL/glu.h> | |
#include <GLUT/glut.h> | |
#include "boost/bind.hpp" | |
#include "Point.h" | |
std::vector<Point> g_points; | |
void Display() | |
{ | |
glClear(GL_COLOR_BUFFER_BIT); | |
glBegin(GL_LINE_STRIP); | |
glColor3f(1.0, 0.5, 0.5); | |
glVertex2f(0.1, 0.1); | |
glVertex2f(0.2, 0.2); | |
glVertex2f(0.3,0.3); | |
glVertex2f(0.4, 0.1); | |
std::for_each(g_points.begin(), g_points.end(), | |
boost::bind(&Point::draw, _1)); | |
glVertex2f(0.8, 0.8); | |
glEnd(); | |
GLenum err; | |
if ((err = glGetError()) != GL_NO_ERROR) | |
{ | |
std::cout << "Got an error: " << err << std::endl; | |
} | |
glFlush(); | |
} | |
void Init() | |
{ | |
glClearColor(0,0,0,0); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
} | |
void ResizeScene(int width, int height) | |
{ | |
glViewport(0,0, width, height); | |
} | |
void MouseControl(int button, int state, int x, int y) | |
{ | |
std::cout << "Got mouse change:" << std::endl; | |
std::cout << "\tButton -> " << button << std::endl; | |
std::cout << "\tState -> " << state << std::endl; | |
std::cout << "\tX -> " << x << std::endl; | |
std::cout << "\tY -> " << y << std::endl; | |
std::cout << "GLUT_DOWN: " << GLUT_DOWN << std::endl; | |
std::cout << "Number of points: " << g_points.size() << std::endl; | |
g_points.push_back(Point(x / 1000.0, y / 1000.0,0)); | |
glutPostRedisplay(); | |
} | |
int main(int argc, char** argv) | |
{ | |
glutInit(&argc, argv); | |
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); | |
glutInitWindowSize(600, 600); | |
glutInitWindowPosition(0, 0); | |
glutCreateWindow("Level Up!"); | |
gluOrtho2D(0, 1, 0, 1); | |
Init(); | |
glutDisplayFunc(Display); | |
glutReshapeFunc(ResizeScene); | |
glutMouseFunc(MouseControl); | |
glutMainLoop(); | |
return 0; | |
} |
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#ifndef POINT_H | |
#define POINT_H | |
#include <tr1/tuple> | |
class Point | |
{ | |
public: | |
Point(double x, double y, double z) | |
: _point(x,y,z) | |
{} | |
void draw() | |
{ | |
std::cout << "Printing! (" << X() << ", " << Y() << ")" << std::endl; | |
glVertex2d(X(), Y()); | |
} | |
double X() { return std::tr1::get<0>(_point); } | |
double Y() { return std::tr1::get<1>(_point); } | |
double Z() { return std::tr1::get<2>(_point); } | |
private: | |
std::tr1::tuple<double, double, double> _point; | |
}; | |
#endif POINT_H |
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