Created
May 16, 2016 06:04
-
-
Save kevindjacobson/33ab819342e602aabeae16f8d7e11cf9 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
float rand(vec3 co) | |
{ | |
return fract(sin( dot(co.xyz ,vec3(12.9898,78.233,45.5432) )) * 43758.5453); | |
} | |
void mainImage( out vec4 fragColor, in vec2 fragCoord ) | |
{ | |
vec2 squares = vec2(80.0,60.0); | |
vec2 uv = fragCoord.xy / iResolution.xy; | |
float r = mod(iGlobalTime, 3.0) / 3.0; | |
vec2 squareP = floor(uv * squares); | |
float b = abs(rand(vec3(squareP,1.0))); | |
float dim; | |
if (b < r) { | |
dim = 1.0; | |
} else { | |
dim = 0.0; | |
} | |
fragColor = texture2D(iChannel0,uv)*dim + texture2D(iChannel1,uv)*(1.0-dim); | |
} | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment