Created
July 29, 2011 10:56
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A small interactive HTML5 canvas program that displays an angle graphically and numerically
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<!DOCTYPE html> | |
<html> | |
<head> | |
<script class="jsbin" src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script> | |
<meta charset=utf-8 /> | |
<title>Angle</title> | |
<!--[if IE]> | |
<script src="http://html5shiv.googlecode.com/svn/trunk/html5.js"></script> | |
<![endif]--> | |
</head> | |
<body> | |
<canvas id="canvas"></canvas> | |
<p/> | |
<span id="info"></span> | |
<script src="angle.js"></script> | |
</body> | |
</html> |
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(function () { | |
var ctx = document.getElementById('canvas').getContext('2d'); | |
var WIDTH = $("#canvas").width(); | |
var HEIGHT = $("#canvas").height(); | |
var CENTER_Y = HEIGHT / 2; | |
var CENTER_X = WIDTH / 2; | |
var RADIUS = 50; | |
var clear = function() { | |
ctx.clearRect(0, 0, WIDTH, HEIGHT); | |
}; | |
var drawLine = function(x, y) { | |
ctx.beginPath(); | |
ctx.moveTo(CENTER_X, CENTER_Y); | |
ctx.lineTo(x, y); | |
ctx.closePath(); | |
ctx.stroke(); | |
}; | |
var drawBackground = (function bg() { | |
ctx.strokeRect(0.5, 0.5, 299, 149); | |
ctx.beginPath(); | |
ctx.arc(150, 75, RADIUS, 0, 2 * Math.PI); | |
ctx.moveTo(100, 75); | |
ctx.lineTo(200, 75); | |
ctx.moveTo(150, 25); | |
ctx.lineTo(150, 125); | |
ctx.closePath(); | |
ctx.stroke(); | |
return bg; | |
}()); | |
var normalVectorEast = { | |
x: 1, | |
y: 0 | |
}; | |
var centerPoint = { | |
x: CENTER_X, | |
y: CENTER_Y | |
}; | |
var getVectorFromPoints = function(p1, p2) { | |
return { | |
x: p2.x - p1.x, | |
y: p2.y - p1.y | |
}; | |
}; | |
var getVectorMagnitude = function(v) { | |
return Math.sqrt(v.x * v.x + v.y * v.y); | |
}; | |
var getNormalizedVector = function(v) { | |
var magnitude = getVectorMagnitude(v); | |
return { | |
x: v.x / magnitude, | |
y: v.y / magnitude | |
}; | |
}; | |
var getScaledVector = function(v, n) { | |
return { | |
x: v.x * n, | |
y: v.y * n | |
}; | |
}; | |
var dotProduct = function(v1, v2) { | |
return v1.x * v2.x + v1.y * v2.y; | |
}; | |
var correctedRadiansValue = function(radiansValue, y) { | |
return CENTER_Y + y < CENTER_Y ? radiansValue : Math.PI + (Math.PI - radiansValue); | |
}; | |
var radiansToDegrees = function(radiansValue) { | |
return radiansValue * 180 / Math.PI; | |
}; | |
$('#canvas').mousemove(function(e){ | |
var coords = {}; | |
coords.x = e.clientX - $(this).offset().left; | |
coords.y = e.clientY - $(this).offset().top; | |
clear(); | |
drawBackground(); | |
var v = getVectorFromPoints(centerPoint, {x: coords.x, y: coords.y}); | |
v = getNormalizedVector(v); | |
var angle = Math.acos(dotProduct(normalVectorEast, getNormalizedVector(v))); | |
v = getScaledVector(v, RADIUS); | |
drawLine(CENTER_X + v.x, CENTER_Y + v.y); | |
if(angle === 0) { | |
// don't draw an arc | |
} else if (CENTER_Y + v.y < CENTER_Y) { | |
ctx.arc(CENTER_X, CENTER_Y, 10, 0, 2 * Math.PI - angle, true); | |
} else { | |
ctx.arc(CENTER_X, CENTER_Y, 10, 0, angle, true); | |
} | |
ctx.stroke(); | |
$('#info').text('ϑ = ' + radiansToDegrees(correctedRadiansValue(angle, v.y))); | |
}); | |
}()); |
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