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@mmozeiko
mmozeiko / pcg32.h
Last active May 18, 2025 01:47
simple standalone C headers for PCG random number generator
#pragma once
#include <stdint.h>
// pcg32_next() implementation matches pcg_engines::oneseq_xsh_rr_64_32
// NOTE: use this only for compatibility with 32-bit architectures
// otherwise prefer using pcg64.h implementation with 128-bit state
typedef struct {
@d7samurai
d7samurai / .readme.md
Last active March 16, 2025 13:58
Minimal D3D11 pt2

Minimal D3D11 part 2

Follow-up to Minimal D3D11, adding instanced rendering. As before: An uncluttered Direct3D 11 setup & basic rendering primer / API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion. No modern C++ / OOP / obscuring cruft.

The main difference here is that the hollow cube is rendered using DrawIndexedInstanced (which saves a lot of vertices compared to the original, so model data is now small enough to be included in the source without being too much in the way), but also all trigonometry and matrix math is moved to the vertex shader, further simplifying the main code.

Each instance is merely this piece of geometry, consisting of 4 triangles:

instanced1

..which is

@d7samurai
d7samurai / .readme.md
Last active May 19, 2025 08:10
Minimal D3D11 pt3

Minimal D3D11 part 3

An elaboration on Minimal D3D11 pt2, adding shadowmapping and incorporating various improvements and alternative approaches to the rendering setup, such as manual vertex fetching, samplerless texture lookup, null shader depth map rendering and procedurally generated texture and instance data.

As before, this is intended to be an an "API familiarizer" - an uncluttered Direct3D 11 setup & basic rendering reference implementation, in the form of a complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion. No modern C++ / OOP / obscuring cruft, only ~190 LOC. View on YouTube

minimald3d11pt3

@mmozeiko
mmozeiko / MagicRingBuffer.h
Last active May 31, 2025 16:20
Magic RingBuffer for Windows, Linux and macOS
#pragma once
//
// Magic Ring Buffer
// https://gist.github.com/mmozeiko/3b09a340f3c53e5eaed699a1aea95250
//
// Sets up memory mapping so the same memory block follows itself in virtual address space:
//
// [abcd...xyz][abc...xyz]
//