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@d7samurai
d7samurai / .readme.md
Last active June 10, 2025 23:55
Minimal D3D11

Minimal D3D11

Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++, OOP or (other) obscuring cruft. View on YouTube

hollowcube

Other gists in this series:

@vurtun
vurtun / _GJK.md
Last active May 26, 2025 17:54
3D Gilbert–Johnson–Keerthi (GJK) distance algorithm

Gilbert–Johnson–Keerthi (GJK) 3D distance algorithm

The Gilbert–Johnson–Keerthi (GJK) distance algorithm is a method of determining the minimum distance between two convex sets. The algorithm's stability, speed which operates in near-constant time, and small storage footprint make it popular for realtime collision detection.

Unlike many other distance algorithms, it has no requirments on geometry data to be stored in any specific format, but instead relies solely on a support function to iteratively generate closer simplices to the correct answer using the Minkowski sum (CSO) of two convex shapes.

@mmozeiko
mmozeiko / incbin.c
Last active May 12, 2025 04:08
Include binary file with gcc/clang
#include <stdio.h>
#define STR2(x) #x
#define STR(x) STR2(x)
#ifdef _WIN32
#define INCBIN_SECTION ".rdata, \"dr\""
#else
#define INCBIN_SECTION ".rodata"
#endif
@jvranish
jvranish / stack_traces.c
Last active April 19, 2025 03:39
An example of catching exceptions and printing stack traces in C on Windows, Linux and OS X
/* compile with:
on linux: gcc -g stack_traces.c
on OS X: gcc -g -fno-pie stack_traces.c
on windows: gcc -g stack_traces.c -limagehlp
*/
#include <signal.h>
#include <stdio.h>
#include <assert.h>