Created
July 19, 2012 20:05
-
-
Save kevinoid/3146420 to your computer and use it in GitHub Desktop.
An implementation of setInterval/setTimeout for Rhino and SpiderMonkey
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* Implementation of HTML Timers (setInterval/setTimeout) based on sleep. | |
* | |
* This file is provided under the following terms (MIT License): | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is | |
* furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included in | |
* all copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
* THE SOFTWARE. | |
* | |
* Copyright 2012 Kevin Locke <[email protected]> | |
*/ | |
/*jslint bitwise: true, evil: true */ | |
/** | |
* Adds methods to implement the HTML5 WindowTimers interface on a given | |
* object. | |
* | |
* Adds the following methods: | |
* <ul> | |
* <li>clearInterval</li> | |
* <li>clearTimeout</li> | |
* <li>setInterval</li> | |
* <li>setTimeout</li> | |
* </ul> | |
* | |
* See http://www.whatwg.org/specs/web-apps/current-work/multipage/timers.html | |
* for the complete specification of these methods. | |
* | |
* Example Usage | |
* Browser compatibility in Rhino: | |
* <pre><code>// Note: "this" refers to the global object in this example | |
* var timerLoop = makeWindowTimer(this, java.lang.Thread.sleep); | |
* | |
* // Run code which may add intervals/timeouts | |
* | |
* timerLoop(); | |
* </code></pre> | |
* | |
* Browser compatibility in SpiderMonkey (smjs): | |
* <pre><code>// Note: "this" refers to the global object in this example | |
* var timerLoop = makeWindowTimer(this, function (ms) { sleep(ms / 1000); }); | |
* | |
* // Run code which may add intervals/timeouts | |
* | |
* timerLoop(); | |
* </code></pre> | |
* | |
* For more esoteric uses, timerLoop will return instead of sleeping if passed | |
* <code>true</code> which will run only events which are pending at the moment | |
* timerLoop is called: | |
* <pre><code>// Note: "this" refers to the global object in this example | |
* var timerLoop = makeWindowTimer(this, java.lang.Thread.sleep); | |
* | |
* // Run code which may add intervals/timeouts | |
* | |
* while (timerLoop(true)) { | |
* print("Still waiting..."); | |
* // Do other work here, possibly adding more intervals/timeouts | |
* } | |
* </code></pre> | |
* | |
* @param {Object} target Object to which the methods should be added. | |
* @param {Function} sleep A function which sleeps for a specified number of | |
* milliseconds. | |
* @return {Function} The function which runs the scheduled timers. | |
*/ | |
function makeWindowTimer(target, sleep) { | |
"use strict"; | |
var counter = 1, | |
inCallback = false, | |
// Map handle -> timer | |
timersByHandle = {}, | |
// Min-heap of timers by time then handle, index 0 unused | |
timersByTime = [ null ]; | |
/** Compares timers based on scheduled time and handle. */ | |
function timerCompare(t1, t2) { | |
// Note: Only need less-than for our uses | |
return t1.time < t2.time ? -1 : | |
(t1.time === t2.time && t1.handle < t2.handle ? -1 : 0); | |
} | |
/** Fix the heap invariant which may be violated at a given index */ | |
function heapFixDown(heap, i, lesscmp) { | |
var j, tmp; | |
j = i * 2; | |
while (j < heap.length) { | |
if (j + 1 < heap.length && | |
lesscmp(heap[j + 1], heap[j]) < 0) { | |
j = j + 1; | |
} | |
if (lesscmp(heap[i], heap[j]) < 0) { | |
break; | |
} | |
tmp = heap[j]; | |
heap[j] = heap[i]; | |
heap[i] = tmp; | |
i = j; | |
j = i * 2; | |
} | |
} | |
/** Fix the heap invariant which may be violated at a given index */ | |
function heapFixUp(heap, i, lesscmp) { | |
var j, tmp; | |
while (i > 1) { | |
j = i >> 1; // Integer div by 2 | |
if (lesscmp(heap[j], heap[i]) < 0) { | |
break; | |
} | |
tmp = heap[j]; | |
heap[j] = heap[i]; | |
heap[i] = tmp; | |
i = j; | |
} | |
} | |
/** Remove the minimum element from the heap */ | |
function heapPop(heap, lesscmp) { | |
heap[1] = heap[heap.length - 1]; | |
heap.pop(); | |
heapFixDown(heap, 1, lesscmp); | |
} | |
/** Create a timer and schedule code to run at a given time */ | |
function addTimer(code, delay, repeat, argsIfFn) { | |
var handle, timer; | |
if (typeof code !== "function") { | |
code = String(code); | |
argsIfFn = null; | |
} | |
delay = Number(delay) || 0; | |
if (inCallback) { | |
delay = Math.max(delay, 4); | |
} | |
// Note: Must set handle after argument conversion to properly | |
// handle conformance test in HTML5 spec. | |
handle = counter; | |
counter += 1; | |
timer = { | |
args: argsIfFn, | |
cancel: false, | |
code: code, | |
handle: handle, | |
repeat: repeat ? Math.max(delay, 4) : 0, | |
time: new Date().getTime() + delay | |
}; | |
timersByHandle[handle] = timer; | |
timersByTime.push(timer); | |
heapFixUp(timersByTime, timersByTime.length - 1, timerCompare); | |
return handle; | |
} | |
/** Cancel an existing timer */ | |
function cancelTimer(handle, repeat) { | |
var timer; | |
if (timersByHandle.hasOwnProperty(handle)) { | |
timer = timersByHandle[handle]; | |
if (repeat === (timer.repeat > 0)) { | |
timer.cancel = true; | |
} | |
} | |
} | |
function clearInterval(handle) { | |
cancelTimer(handle, true); | |
} | |
target.clearInterval = clearInterval; | |
function clearTimeout(handle) { | |
cancelTimer(handle, false); | |
} | |
target.clearTimeout = clearTimeout; | |
function setInterval(code, delay) { | |
return addTimer( | |
code, | |
delay, | |
true, | |
Array.prototype.slice.call(arguments, 2) | |
); | |
} | |
target.setInterval = setInterval; | |
function setTimeout(code, delay) { | |
return addTimer( | |
code, | |
delay, | |
false, | |
Array.prototype.slice.call(arguments, 2) | |
); | |
} | |
target.setTimeout = setTimeout; | |
return function timerLoop(nonblocking) { | |
var now, timer; | |
// Note: index 0 unused in timersByTime | |
while (timersByTime.length > 1) { | |
timer = timersByTime[1]; | |
if (timer.cancel) { | |
delete timersByHandle[timer.handle]; | |
heapPop(timersByTime, timerCompare); | |
} else { | |
now = new Date().getTime(); | |
if (timer.time <= now) { | |
inCallback = true; | |
try { | |
if (typeof timer.code === "function") { | |
timer.code.apply(undefined, timer.args); | |
} else { | |
eval(timer.code); | |
} | |
} finally { | |
inCallback = false; | |
} | |
if (timer.repeat > 0 && !timer.cancel) { | |
timer.time += timer.repeat; | |
heapFixDown(timersByTime, 1, timerCompare); | |
} else { | |
delete timersByHandle[timer.handle]; | |
heapPop(timersByTime, timerCompare); | |
} | |
} else if (!nonblocking) { | |
sleep(timer.time - now); | |
} else { | |
return true; | |
} | |
} | |
} | |
return false; | |
}; | |
} | |
if (typeof exports === "object") { | |
exports.makeWindowTimer = makeWindowTimer; | |
} | |
// vi: set sts=4 sw=4 et : |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
"sleep is not defined"