Skip to content

Instantly share code, notes, and snippets.

@kevinw
Created April 4, 2019 16:06
Show Gist options
  • Select an option

  • Save kevinw/9d4f4584983671f3b89b5d10615d51ad to your computer and use it in GitHub Desktop.

Select an option

Save kevinw/9d4f4584983671f3b89b5d10615d51ad to your computer and use it in GitHub Desktop.
Custom Unity VFX Graph node blocks and outputs hack
{
"name": "Unity.VisualEffectGraph.EditorTests",
"references": [
"Unity.VisualEffectGraph.Editor",
"Unity.VisualEffectGraph.Runtime"
],
"optionalUnityReferences": [],
"includePlatforms": ["Editor"],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": []
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment