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June 18, 2024 16:52
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Graphics Feature Status | |
======================= | |
* Canvas: Hardware accelerated | |
* Canvas out-of-process rasterization: Enabled | |
* Direct Rendering Display Compositor: Disabled | |
* Compositing: Hardware accelerated | |
* Multiple Raster Threads: Enabled | |
* OpenGL: Enabled | |
* Rasterization: Hardware accelerated | |
* Raw Draw: Disabled | |
* Skia Graphite: Disabled | |
* Video Decode: Hardware accelerated | |
* Video Encode: Hardware accelerated | |
* WebGL: Hardware accelerated | |
* WebGL2: Hardware accelerated | |
* WebGPU: Hardware accelerated | |
* WebNN: Disabled | |
Driver Bug Workarounds | |
====================== | |
* clamp_texture_base_level_and_max_level | |
* disable_2d_canvas_auto_flush | |
* enable_webgl_timer_query_extensions | |
* disabled_extension_GL_KHR_blend_equation_advanced | |
* disabled_extension_GL_KHR_blend_equation_advanced_coherent | |
* disabled_extension_GL_MESA_framebuffer_flip_y | |
Problems Detected | |
================= | |
* Disable KHR_blend_equation_advanced until cc shaders are updated: | |
(http://crbug.com/661715) | |
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), | |
disable(GL_KHR_blend_equation_advanced_coherent) | |
* Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: | |
(http://crbug.com/808744), (http://crbug.com/870491) | |
Applied Workarounds: enable_webgl_timer_query_extensions | |
* glFlush error on Mac: | |
(http://crbug.com/841755) | |
Applied Workarounds: disable_2d_canvas_auto_flush | |
* Clamp texture's BASE_LEVEL/MAX_LEVEL for GenerateMipmap: | |
(http://crbug.com/913301) | |
Applied Workarounds: clamp_texture_base_level_and_max_level | |
* Disable GL_MESA_framebuffer_flip_y for desktop GL: | |
(http://crbug.com/964010) | |
Applied Workarounds: disable(GL_MESA_framebuffer_flip_y) | |
ANGLE Features | |
============== | |
* allowCompressedFormats (Frontend workarounds): Enabled | |
condition: true | |
Allow compressed formats | |
* alwaysRunLinkSubJobsThreaded (Frontend features) (http://anglebug.com/8417): Disabled | |
If true, sub tasks of the link job are always threaded, regardless of | |
GL_KHR_parallel_shader_compile | |
* cacheCompiledShader (Frontend features) (http://anglebug.com/7036): Disabled | |
Enable to cache compiled shaders | |
* compileJobIsThreadSafe (Frontend features) (http://anglebug.com/8297): Enabled | |
condition: true | |
If false, parts of the compile job cannot be parallelized | |
* disableAnisotropicFiltering (Frontend workarounds): Disabled | |
Disable support for anisotropic filtering | |
* disableDrawBuffersIndexed (Frontend features) (http://anglebug.com/7724): Disabled | |
Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed | |
* disableProgramBinary (Frontend features) (http://anglebug.com/5007): Disabled | |
Disable support for GL_OES_get_program_binary | |
* disableProgramCaching (Frontend features) (http://anglebug.com/1423136): Disabled | |
Disables saving programs to the cache | |
* disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled | |
On some GPUs, program binaries don't contain transform feedback varyings | |
* dumpShaderSource (Frontend features) (http://anglebug.com/7760): Disabled | |
Write shader source to temp directory | |
* dumpTranslatedShaders (Frontend features) (http://anglebug.com/8280): Disabled | |
Write translated shaders to temp directory | |
* emulatePixelLocalStorage (Frontend features) (http://anglebug.com/7279): Enabled | |
condition: true | |
Emulate ANGLE_shader_pixel_local_storage using shader images | |
* enableCaptureLimits (Frontend features) (http://anglebug.com/5750): Disabled | |
Set the context limits like frame capturing was enabled | |
* enableProgramBinaryForCapture (Frontend features) (http://anglebug.com/5658): Disabled | |
Even if FrameCapture is enabled, enable GL_OES_get_program_binary | |
* enableShaderSubstitution (Frontend workarounds) (http://anglebug.com/7761): Disabled | |
Check the filesystem for shaders to use instead of those provided through | |
glShaderSource | |
* enableTranslatedShaderSubstitution (Frontend workarounds) (http://anglebug.com/8280): Disabled | |
Check the filesystem for translated shaders to use instead of the shader | |
translator's | |
* forceDepthAttachmentInitOnClear (Frontend workarounds) (https://anglebug.com/7246): Disabled | |
Force depth attachment initialization on clear ops | |
* forceGlErrorChecking (Frontend features) (https://issuetracker.google.com/220069903): Disabled | |
Force GL error checking (i.e. prevent applications from disabling error | |
checking | |
* forceInitShaderVariables (Frontend features): Disabled | |
Force-enable shader variable initialization | |
* forceMinimumMaxVertexAttributes (Frontend features): Disabled | |
condition: false | |
Force the minimum GL_MAX_VERTEX_ATTRIBS that the context's client version | |
allows. | |
* forceRobustResourceInit (Frontend features) (http://anglebug.com/6041): Disabled | |
Force-enable robust resource init | |
* linkJobIsThreadSafe (Frontend features) (http://anglebug.com/8297): Disabled | |
condition: false | |
If false, parts of the link job cannot be parallelized | |
* loseContextOnOutOfMemory (Frontend workarounds): Enabled | |
condition: true | |
Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error | |
occurs | |
* singleThreadedTextureDecompression (Frontend workarounds): Disabled | |
Disables multi-threaded decompression of compressed texture formats | |
* uncurrentEglSurfaceUponSurfaceDestroy (Frontend workarounds) (https://issuetracker.google.com/292285899): Disabled | |
Make egl surface uncurrent when calling eglDestroySurface(), if the | |
surface is still bound by the context of current render thread | |
* allowBufferReadWrite (Metal features): Disabled | |
The renderer supports buffer read and write in the same shader | |
* allowGenMultipleMipsPerPass (Metal features): Enabled | |
condition: true | |
The renderer supports generating multiple mipmaps per pass | |
* allowInlineConstVertexData (Metal features): Disabled | |
The renderer supports using inline constant data for small client vertex | |
data | |
* allowMultisampleStoreAndResolve (Metal features): Enabled | |
condition: supportsEitherGPUFamily(3, 1) | |
The renderer supports MSAA store and resolve in the same pass | |
* allowRenderpassWithoutAttachment (Metal features): Enabled | |
condition: supportsEitherGPUFamily(4, 2) | |
Allow creation of render passes without any attachments | |
* allowRuntimeSamplerCompareMode (Metal features): Enabled | |
condition: supportsEitherGPUFamily(3, 1) | |
The renderer supports changing sampler's compare mode outside shaders | |
* allowSamplerCompareGradient (Metal features): Enabled | |
condition: supportsEitherGPUFamily(3, 1) && !isAMD() | |
The renderer supports sample_compare with gradients | |
* allowSamplerCompareLod (Metal features): Enabled | |
condition: supportsEitherGPUFamily(3, 1) | |
The renderer supports sample_compare with lod | |
* allowSeparateDepthStencilBuffers (Metal features): Disabled | |
condition: !isOSX && !isCatalyst && !isSimulator | |
Some Apple platforms such as iOS allows separate depth and stencil | |
buffers, whereas others such as macOS don't | |
* alwaysPreferStagedTextureUploads (Metal features) (http://crbug.com/1380790): Enabled | |
condition: true | |
Always prefer to upload texture data via a staging buffer and avoid | |
MTLTexture::replaceRegion. | |
* alwaysResolveMultisampleRenderBuffers (Metal features) (http://crbug.com/1486094): Enabled | |
condition: isARM | |
Always automatically resolve MSAA render buffers to single sampled | |
texture. | |
* alwaysUseManagedStorageModeForBuffers (Metal features) (http://anglebug.com/7544): Disabled | |
condition: isAMD() | |
Metal buffers can be managed, shared, or private. Sometimes managed is | |
fastest | |
* alwaysUseSharedStorageModeForBuffers (Metal features) (http://anglebug.com/7544): Disabled | |
condition: isIntel() | |
Metal buffers can be managed, shared, or private. Sometimes shared is | |
fastest | |
* alwaysUseStagedBufferUpdates (Metal features) (http://anglebug.com/7544): Disabled | |
condition: isAMD() | |
Always update buffers by copying the data to a staging buffer and then | |
blitting it to the actual buffer | |
* avoidStencilTextureSwizzle (Metal features): Disabled | |
condition: isIntel() | |
Do not create swizzled views of stencil textures | |
* compileMetalShaders (Metal features) (http://crbug.com/1423136): Disabled | |
Compiles metal shaders using command line tools and saves to BlobCache. | |
Requires using --no-sandbox and disabling | |
enableParallelMtlLibraryCompilation. | |
* copyIOSurfaceToNonIOSurfaceForReadOptimization (Metal workarounds) (http://anglebug.com/7117 http://anglebug.com/7573): Disabled | |
condition: isIntel() || isAMD() | |
some GPUs are faster to read an IOSurface texture by first copying the | |
texture to a non-IOSurface texture | |
* copyTextureToBufferForReadOptimization (Metal workarounds) (http://anglebug.com/7117): Disabled | |
condition: isAMD() | |
some GPUs are faster to read a texture by first copying the texture to a | |
buffer | |
* disableMetalOnNvidia (Metal features) (http://anglebug.com/8170): Enabled | |
condition: true | |
NVIDIA GPUs are unsupported due to scarcity of the hardware. | |
* disableProgrammableBlending (Metal features) (http://anglebug.com/7279): Disabled | |
Disable programmable blending in order to test read_write pixel local | |
storage textures | |
* disableRWTextureTier2Support (Metal features) (http://anglebug.com/7279): Disabled | |
Disable tier2 read_write textures in order to test tier1 support | |
* disableRasterOrderGroups (Metal features) (http://anglebug.com/7279): Disabled | |
Disable raster order groups in order to test pixel local storage memory | |
barriers | |
* disableStagedInitializationOfPackedTextureFormats (Metal features) (http://anglebug.com/8092): Disabled | |
condition: isIntel() || isAMD() | |
Staged GPU upload of some packed texture formats such as RGB9_E5 fail on | |
Intel GPUs. | |
* emulateAlphaToCoverage (Metal workarounds): Disabled | |
condition: isSimulator || !supportsAppleGPUFamily(1) | |
Some GPUs ignore alpha-to-coverage when [[sample_mask]] is written | |
* emulateTransformFeedback (Metal features): Enabled | |
condition: true | |
Turn this on to allow transform feedback in Metal using a 2-pass VS for | |
GLES3. | |
* enableInMemoryMtlLibraryCache (Metal features) (http://crbug.com/1385510): Enabled | |
condition: true | |
Cache MTLLibrary objects in memory. | |
* enableParallelMtlLibraryCompilation (Metal features) (http://crbug.com/1385510): Enabled | |
condition: true | |
Compile MTLLibrary in multiple threads. | |
* flushAfterStreamVertexData (Metal features): Disabled | |
condition: isAMDBronzeDriver() | |
Flush after calls to StreamVertexData to work around driver bugs. | |
* forceBufferGPUStorage (Metal features): Disabled | |
condition: false | |
On systems that support both buffer' memory allocation on GPU and shared | |
memory (such as macOS), force using GPU memory allocation for buffers | |
everytime or not. | |
* forceD24S8AsUnsupported (Metal features): Disabled | |
condition: isAMD() | |
Force Depth24Stencil8 format as unsupported. | |
* forceNonCSBaseMipmapGeneration (Metal features): Disabled | |
condition: isIntel() | |
Turn this feature on to disallow Compute Shader based mipmap generation. | |
Compute Shader based mipmap generation might cause GPU hang on some older | |
iOS devices. | |
* generateShareableShaders (Metal features) (http://crbug.com/1423136): Enabled | |
condition: true | |
Attempts to generate shaders that are shareable. More specifically, | |
shaders end up with conditionals that are decided at run time via input | |
parameters vs compile time. This results in bigger shaders. | |
* hasBaseVertexInstancedDraw (Metal features): Enabled | |
condition: isOSX || isCatalyst || supportsAppleGPUFamily(3) | |
The renderer supports base vertex instanced draw | |
* hasCheapRenderPass (Metal features): Disabled | |
condition: (isOSX || isCatalyst) && !isARM | |
The renderer can cheaply break a render pass. | |
* hasDepthAutoResolve (Metal features): Enabled | |
condition: supportsEitherGPUFamily(3, 2) | |
The renderer supports MSAA depth auto resolve at the end of render pass | |
* hasEvents (Metal features): Enabled | |
condition: supportsMetal2_1() && !isNVIDIA() | |
The renderer supports MTL(Shared)Event | |
* hasExplicitMemBarrier (Metal features): Disabled | |
condition: supportsMetal2_1() && (isOSX || isCatalyst) && !isARM | |
The renderer supports explicit memory barrier | |
* hasNonUniformDispatch (Metal features): Enabled | |
condition: isOSX || isCatalyst || supportsAppleGPUFamily(4) | |
The renderer supports non uniform compute shader dispatch's group size | |
* hasShaderStencilOutput (Metal features): Enabled | |
condition: supportsMetal2_1() && !isIntel() && !isNVIDIA() | |
The renderer supports stencil output from fragment shader | |
* hasStencilAutoResolve (Metal features): Enabled | |
condition: supportsEitherGPUFamily(5, 2) | |
The renderer supports MSAA stencil auto resolve at the end of render pass | |
* hasTextureSwizzle (Metal features): Enabled | |
condition: supportsMetal2_2() && supportsEitherGPUFamily(3, 2) && !isSimulator | |
The renderer supports texture swizzle | |
* injectAsmStatementIntoLoopBodies (Metal features) (http://crbug.com/1513738): Enabled | |
condition: GetMacOSVersion() >= OSVersion(12, 0, 0) | |
Inject asm() statements into loop bodies to force all loops to be treated | |
as having side effects and not optimized out. | |
* intelDisableFastMath (Metal workarounds): Disabled | |
condition: isIntel() && GetMacOSVersion() < OSVersion(12, 0, 0) | |
Disable fast math in atan and invariance cases when running below macOS | |
12.0 | |
* intelExplicitBoolCastWorkaround (Metal workarounds): Disabled | |
condition: isIntel() && GetMacOSVersion() < OSVersion(11, 0, 0) | |
Insert explicit casts for float/double/unsigned/signed int on macOS 10.15 | |
with Intel driver | |
* limitMaxColorTargetBitsForTesting (Metal features) (http://anglebug.com/7280): Disabled | |
Metal iOS has a limit on the number of color target bits per pixel. | |
* limitMaxDrawBuffersForTesting (Metal features) (http://anglebug.com/7280): Disabled | |
Used to check the backend works when the device's advertized limit is less | |
than the code's limit | |
* loadMetalShadersFromBlobCache (Metal features) (http://crbug.com/1423136): Disabled | |
Loads metal shaders from blob cache. Useful if compile_metal_shaders was | |
used to generate shaders. | |
* multisampleColorFormatShaderReadWorkaround (Metal workarounds) (http://anglebug.com/7049): Disabled | |
condition: isAMD() | |
Add shaderRead usage to some multisampled texture formats | |
* preTransformTextureCubeGradDerivatives (Metal workarounds): Enabled | |
condition: supportsAppleGPUFamily(1) | |
Apply a vendor-specific transformation to explicit cubemap derivatives | |
* preemptivelyStartProvokingVertexCommandBuffer (Metal features) (http://anglebug.com/7635): Disabled | |
condition: isAMD() | |
AMD Metal Drivers appear to have a bug this works around | |
* preferCpuForBuffersubdata (Metal features) (http://anglebug.com/7544): Disabled | |
Makes bufferSubData always update via CPU | |
* printMetalShaders (Metal features) (http://crbug.com/1423136): Disabled | |
Prints the source to a shader before it's compiled. | |
* requireGpuFamily2 (Metal features) (http://anglebug.com/7952): Enabled | |
condition: true | |
Mac GPU Family 2 is required to support all the features of OpenGL ES 2.0 | |
* requireMsl21 (Metal features) (http://anglebug.com/8258): Enabled | |
condition: true | |
MSL 2.1 is required to support all the features of OpenGL ES 2.0 | |
* rescopeGlobalVariables (Metal features) (http://anglebug.com/8311): Enabled | |
condition: !isAMDFireProDevice() | |
Rescope global variables that are only used in one function to be | |
function-local. | |
* uploadDataToIosurfacesWithStagingBuffers (Metal workarounds) (http://anglebug.com/7573): Disabled | |
condition: isAMD() | |
When uploading data to IOSurface-backed textures, use a staging buffer. | |
* useShadowBuffersWhenAppropriate (Metal features) (http://anglebug.com/7544): Disabled | |
condition: isIntel() | |
On some architectures using a shadow buffer can be faster for certain size | |
buffers | |
* writeHelperSampleMask (Metal workarounds): Enabled | |
condition: supportsAppleGPUFamily(1) | |
Some GPUs produce incorrect derivatives unless [[sample_mask]] is written | |
Dawn Info | |
========= | |
<Integrated GPU> Metal backend - Apple M1 Pro | |
---------------------------------------------- | |
[WebGPU Status] | |
--------------- | |
* Available | |
[Adapter Supported Features] | |
---------------------------- | |
* depth-clip-control | |
* depth32float-stencil8 | |
* timestamp-query | |
* texture-compression-bc | |
* texture-compression-etc2 | |
* texture-compression-astc | |
* indirect-first-instance | |
* shader-f16 | |
* rg11b10ufloat-renderable | |
* bgra8unorm-storage | |
* float32filterable | |
* dawn-internal-usages | |
* dawn-multi-planar-formats | |
* dawn-native | |
* implicit-device-synchronization | |
* surface-capabilities | |
* transient-attachments | |
* unorm16texture-formats | |
* snorm16texture-formats | |
* multi-planar-format-p010 | |
* multi-planar-render-targets | |
* adapter-properties-memory-heaps | |
* format-capabilities | |
* norm16texture-formats | |
* shared-texture-memory-io-surface | |
* shared-fence-mtl-shared-event | |
* dawn-load-resolve-texture | |
[Enabled Toggle Names] | |
---------------------- | |
* always_resolve_into_zero_level_and_layer: | |
(https://crbug.com/dawn/56): | |
When the resolve target is a texture view that is created on the non-zero | |
level or layer of a texture, we first resolve into a temporarily 2D | |
texture with only one mipmap level and one array layer, and copy the | |
result of MSAA resolve into the true resolve target. This workaround is | |
enabled by default on the Metal drivers that have bugs when setting | |
non-zero resolveLevel or resolveSlice. It is also enabled by default on | |
Qualcomm Vulkan drivers, which have similar bugs. | |
* lazy_clear_resource_on_first_use: | |
(https://crbug.com/dawn/145): | |
Clears resource to zero on first usage. This initializes the resource so | |
that no dirty bits from recycled memory is present in the new resource. | |
* metal_enable_vertex_pulling: | |
(https://crbug.com/dawn/480): | |
Uses vertex pulling to protect out-of-bounds reads on Metal | |
* disallow_spirv: | |
(https://crbug.com/1214923): | |
Disallow usage of SPIR-V completely so that only WGSL is used for shader | |
modules. This is useful to prevent a Chromium renderer process from | |
successfully sending SPIR-V code to be compiled in the GPU process. | |
* timestamp_quantization: | |
(https://crbug.com/dawn/1800): | |
Enable timestamp queries quantization to reduce the precision of timers | |
that can be created with timestamp queries. | |
* metal_use_mock_blit_encoder_for_write_timestamp: | |
(https://crbug.com/dawn/1473): | |
Add mock blit command to blit encoder when encoding writeTimestamp as | |
workaround on Metal.This toggle is enabled by default on Metal backend | |
where GPU counters cannot be stored tosampleBufferAttachments on empty | |
blit encoder. | |
* metal_fill_empty_occlusion_queries_with_zero: | |
(https://crbug.com/dawn/1707): | |
Apple GPUs leave stale results in the visibility result buffer instead of | |
writing zero if an occlusion query is empty. Workaround this by explicitly | |
filling it with zero if there are no draw calls. | |
[WebGPU Required Toggles - enabled] | |
----------------------------------- | |
* disallow_spirv: | |
(https://crbug.com/1214923): | |
Disallow usage of SPIR-V completely so that only WGSL is used for shader | |
modules. This is useful to prevent a Chromium renderer process from | |
successfully sending SPIR-V code to be compiled in the GPU process. | |
* timestamp_quantization: | |
(https://crbug.com/dawn/1800): | |
Enable timestamp queries quantization to reduce the precision of timers | |
that can be created with timestamp queries. | |
<CPU> Vulkan backend - SwiftShader Device (LLVM 10.0.0) | |
-------------------------------------------------------- | |
[WebGPU Status] | |
--------------- | |
* Blocklisted | |
[Adapter Supported Features] | |
---------------------------- | |
* depth-clip-control | |
* depth32float-stencil8 | |
* timestamp-query | |
* texture-compression-bc | |
* texture-compression-etc2 | |
* texture-compression-astc | |
* indirect-first-instance | |
* rg11b10ufloat-renderable | |
* bgra8unorm-storage | |
* float32filterable | |
* dawn-internal-usages | |
* dawn-multi-planar-formats | |
* dawn-native | |
* implicit-device-synchronization | |
* surface-capabilities | |
* transient-attachments | |
* unorm16texture-formats | |
* adapter-properties-memory-heaps | |
* adapter-properties-vk | |
* format-capabilities | |
* shared-texture-memory-opaque-fd | |
[Enabled Toggle Names] | |
---------------------- | |
* lazy_clear_resource_on_first_use: | |
(https://crbug.com/dawn/145): | |
Clears resource to zero on first usage. This initializes the resource so | |
that no dirty bits from recycled memory is present in the new resource. | |
* use_temporary_buffer_in_texture_to_texture_copy: | |
(https://crbug.com/dawn/42): | |
Split texture-to-texture copy into two copies: copy from source texture | |
into a temporary buffer, and copy from the temporary buffer into the | |
destination texture when copying between compressed textures that don't | |
have block-aligned sizes. This workaround is enabled by default on all | |
Vulkan drivers to solve an issue in the Vulkan SPEC about the | |
texture-to-texture copies with compressed formats. See #1005 | |
(https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more | |
details. | |
* vulkan_use_d32s8: | |
(https://crbug.com/dawn/286): | |
Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When | |
available the backend will use D32S8 (toggle to on) but setting the toggle | |
to off will make it use the D24S8 format when possible. | |
* vulkan_use_s8: | |
(https://crbug.com/dawn/666): | |
Vulkan has a pure stencil8 format but it is not universally available. | |
When this toggle is on, the backend will use S8 for the stencil8 format, | |
otherwise it will fallback to D32S8 or D24S8. | |
* disallow_spirv: | |
(https://crbug.com/1214923): | |
Disallow usage of SPIR-V completely so that only WGSL is used for shader | |
modules. This is useful to prevent a Chromium renderer process from | |
successfully sending SPIR-V code to be compiled in the GPU process. | |
* use_placeholder_fragment_in_vertex_only_pipeline: | |
(https://crbug.com/dawn/136): | |
Use a placeholder empty fragment shader in vertex only render pipeline. | |
This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and | |
serves as a workaround by default enabled on some Metal devices with Intel | |
GPU to ensure the depth result is correct. | |
* timestamp_quantization: | |
(https://crbug.com/dawn/1800): | |
Enable timestamp queries quantization to reduce the precision of timers | |
that can be created with timestamp queries. | |
* use_vulkan_zero_initialize_workgroup_memory_extension: | |
(https://crbug.com/dawn/1302): | |
Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan | |
extension VK_KHR_zero_initialize_workgroup_memory is supported. | |
[WebGPU Required Toggles - enabled] | |
----------------------------------- | |
* disallow_spirv: | |
(https://crbug.com/1214923): | |
Disallow usage of SPIR-V completely so that only WGSL is used for shader | |
modules. This is useful to prevent a Chromium renderer process from | |
successfully sending SPIR-V code to be compiled in the GPU process. | |
* timestamp_quantization: | |
(https://crbug.com/dawn/1800): | |
Enable timestamp queries quantization to reduce the precision of timers | |
that can be created with timestamp queries. | |
Version Information | |
=================== | |
Data exported : 2024-06-18T16:51:31.660Z | |
Chrome version : Chrome/126.0.6478.62 | |
Operating system : Mac OS X 14.5.0 | |
Software rendering list URL: https://chromium.googlesource.com/chromium/src/+/b2781ca4c383af675f7a25c7b03b4a54e25e559a/gpu/config/software_rendering_list.json | |
Driver bug list URL : https://chromium.googlesource.com/chromium/src/+/b2781ca4c383af675f7a25c7b03b4a54e25e559a/gpu/config/gpu_driver_bug_list.json | |
ANGLE commit id : 117bd54a45ec | |
2D graphics backend : Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 | |
Command Line : /Applications/Google Chrome.app/Contents/MacOS/Google Chrome --restart --flag-switches-begin --flag-switches-end | |
Driver Information | |
================== | |
Initialization time : 362 | |
In-process GPU : false | |
Passthrough Command Decoder : true | |
Sandboxed : true | |
GPU0 : VENDOR= 0x106b [Google Inc. (Apple)], DEVICE=0x0000 [ANGLE (Apple, ANGLE Metal Renderer: Apple M1 Pro, Version 14.5 (Build 23F79))], DRIVER_VENDOR=Apple, DRIVER_VERSION=14.5 *ACTIVE* | |
Optimus : false | |
AMD switchable : false | |
GPU CUDA compute capability major version: 0 | |
Pixel shader version : 1.00 | |
Vertex shader version : 1.00 | |
Max. MSAA samples : 4 | |
Machine model name : MacBookPro | |
Machine model version : 18.1 | |
GL implementation parts : (gl=egl-angle,angle=metal) | |
Display type : ANGLE_METAL | |
GL_VENDOR : Google Inc. (Apple) | |
GL_RENDERER : ANGLE (Apple, ANGLE Metal Renderer: Apple M1 Pro, Version 14.5 (Build 23F79)) | |
GL_VERSION : OpenGL ES 2.0.0 (ANGLE 2.1.23104 git hash: 117bd54a45ec) | |
GL_EXTENSIONS : GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_compressed_texture_etc GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_clamp GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_IMG_texture_compression_pvrtc GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_NV_fence GL_NV_framebuffer_blit GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_sync GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object | |
Disabled Extensions : GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y | |
Disabled WebGL Extensions : | |
Window system binding vendor : | |
Window system binding version : | |
Window system binding extensions: | |
Direct rendering version : unknown | |
Reset notification strategy : 0x8261 | |
GPU process crash count : 0 | |
gfx::BufferFormats supported for allocation and texturing: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported | |
Compositor Information | |
====================== | |
Tile Update Mode: Zero-copy | |
Partial Raster : Enabled | |
GpuMemoryBuffers Status | |
======================= | |
R_8 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING | |
R_16 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING | |
RG_88 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING | |
RG_1616 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING | |
BGR_565 : Software only | |
RGBA_4444 : Software only | |
RGBX_8888 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING | |
RGBA_8888 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING | |
BGRX_8888 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING | |
BGRA_1010102 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING | |
RGBA_1010102 : Software only | |
BGRA_8888 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING | |
RGBA_F16 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING | |
YVU_420 : Software only | |
YUV_420_BIPLANAR : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING | |
YUVA_420_TRIPLANAR: GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING | |
P010 : GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING | |
Display(s) Information | |
====================== | |
Info : Display[2] bounds=[0,0 3840x2160], workarea=[0,25 3840x2135], scale=1, rotation=0, panel_rotation=0 external detected | |
Color space (all) : {r:[0.6807, 0.3116], g:[0.2742, 0.6558], b:[0.1505, 0.3116], w:[0.3127, 0.3290]}, transfer:{0.0777*x + 0.0000 if abs(x) < 0.0450 else sign(x)*((0.9495*abs(x) + 0.0495)**2.3955 + 0.0003)}, matrix:RGB, range:FULL} | |
Buffer format (all) : BGRA_8888 | |
Color volume : {r:[0.6807, 0.3116], g:[0.2742, 0.6558], b:[0.1505, 0.3116], w:[0.3127, 0.3290]} | |
SDR white level in nits : 203 | |
HDR relative maximum luminance: 1 | |
Bits per color component : 8 | |
Bits per pixel : 24 | |
Refresh Rate in Hz : 59.996700286865234 | |
Video Acceleration Information | |
============================== | |
Decoding : | |
Decode h264 baseline : 16x16 to 4096x4096 pixels | |
Decode h264 main : 16x16 to 4096x4096 pixels | |
Decode h264 extended : 16x16 to 4096x4096 pixels | |
Decode h264 high : 16x16 to 4096x4096 pixels | |
Decode vp9 profile0 : 16x16 to 4096x4096 pixels | |
Decode vp9 profile2 : 16x16 to 4096x4096 pixels | |
Decode hevc main : 16x16 to 8192x8192 pixels | |
Decode hevc main 10 : 16x16 to 8192x8192 pixels | |
Decode hevc main still-picture: 16x16 to 8192x8192 pixels | |
Decode hevc range extensions : 16x16 to 8192x8192 pixels | |
Encoding : | |
Encode h264 baseline : 0x0 to 4096x2304 pixels, and/or 120.000 fps. | |
Encode h264 baseline : 2x2 to 4096x2304 pixels, and/or 120.000 fps (software codec). | |
Encode h264 main : 0x0 to 4096x2304 pixels, and/or 120.000 fps. | |
Encode h264 main : 2x2 to 4096x2304 pixels, and/or 120.000 fps (software codec). | |
Encode h264 high : 0x0 to 4096x2304 pixels, and/or 120.000 fps. | |
Encode h264 high : 2x2 to 4096x2304 pixels, and/or 120.000 fps (software codec). | |
Vulkan Information | |
================== | |
Device Performance Information | |
============================== | |
Log Messages | |
============ | |
[74288:259:0618/092149.523091:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092155.325255:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092158.608248:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092159.577700:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092212.358518:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092212.361565:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092222.591189:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092246.003802:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092249.555304:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092249.593060:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092326.120292:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092348.493485:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092357.744748:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092415.673285:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092417.666263:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092429.062705:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092449.047522:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092456.929790:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092510.443751:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092538.160361:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092542.720432:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092602.329531:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092605.153497:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092627.376888:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092633.560343:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092635.016296:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092637.152026:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092644.888276:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092712.177284:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092725.878464:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092741.267335:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092759.353190:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092827.392448:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092835.142161:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092838.949201:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/092943.571669:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093000.315145:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093005.337765:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093005.343329:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093005.772008:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093052.049939:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093058.550227:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093129.435252:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093134.671312:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093134.676427:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093154.761351:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093212.773120:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093217.035467:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093217.944771:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093251.879081:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093300.082293:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093314.589345:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093322.619070:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093322.634034:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093341.126861:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093346.050457:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093346.053303:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093350.732665:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093352.019096:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093404.089535:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093414.708609:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093424.590301:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093430.600816:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093437.276073:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093506.887881:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093526.452002:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the metal library cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093527.849075:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093637.608552:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093658.022058:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/093703.228051:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/094948.611434:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/095006.949372:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/095010.749632:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/095018.005927:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/095024.569571:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/095048.644984:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. | |
[74288:259:0618/095125.957879:WARNING:angle_platform_impl.cc(49)] : SizedMRUCache.h:150 (TrimCache): Overflowed the render pipeline cache limit of 64 elements, removing the least recently used to make room. |
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