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Last active May 7, 2019 12:20
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Electron Fiddle Gist
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Hello World!</title>
</head>
<body>
<h1>Hello World!</h1>
<!-- All of the Node.js APIs are available in this renderer process. -->
We are using Node.js <script>document.write(process.versions.node)</script>,
Chromium <script>document.write(process.versions.chrome)</script>,
and Electron <script>document.write(process.versions.electron)</script>.
<input/>
<ul></ul>
<script>
// You can also require other files to run in this process
require('./renderer.js')
</script>
</body>
</html>
// Modules to control application life and create native browser window
const {app, BrowserWindow, globalShortcut, ipcMain} = require('electron')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
nodeIntegration: true
}
})
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
//mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', function () {
const ret = globalShortcut.register('Ctrl+B', () => {
if (mainWindow) {
mainWindow.focus()
mainWindow.webContents.send('barcode-start')
}
})
createWindow()
})
app.on('will-quit', function () {
globalShortcut.unregisterAll()
})
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
// This file is required by the index.html file and will
// be executed in the renderer process for that window.
// All of the Node.js APIs are available in this process.
const {ipcRenderer} = require('electron')
const ul = document.querySelector('ul')
let onBarcode = function (c) {
let t = document.createTextNode(c)
let li = document.createElement('li')
li.appendChild(t)
ul.appendChild(li)
}
let barcodeMode = false
let timeout = null
let code = null
let onTimeout = function () {
timeout = null
barcodeMode = false
code = null
}
ipcRenderer.on('barcode-start', () => {
code = ''
barcodeMode = true
if (timeout !== null) clearTimeout(timeout)
timeout = setTimeout(onTimeout, 100)
})
document.addEventListener('keydown', (e) => {
if (!barcodeMode) return
e.preventDefault()
if (e.keyCode === 8) {
// Backspace
barcodeMode = false
if (timeout !== null) {
clearTimeout(timeout)
timeout = null
}
onBarcode(code)
code = null
} else if (48 <= e.keyCode && e.keyCode <= 57) {
if (code !== null) {
code += e.keyCode - 48
clearTimeout(timeout)
timeout = setTimeout(onTimeout, 100)
}
}
})
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