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Electron Fiddle Gist
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Hello World!</title> | |
</head> | |
<body> | |
<h1>Hello World!</h1> | |
<!-- All of the Node.js APIs are available in this renderer process. --> | |
We are using Node.js <script>document.write(process.versions.node)</script>, | |
Chromium <script>document.write(process.versions.chrome)</script>, | |
and Electron <script>document.write(process.versions.electron)</script>. | |
<input/> | |
<ul></ul> | |
<script> | |
// You can also require other files to run in this process | |
require('./renderer.js') | |
</script> | |
</body> | |
</html> |
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// Modules to control application life and create native browser window | |
const {app, BrowserWindow, globalShortcut, ipcMain} = require('electron') | |
// Keep a global reference of the window object, if you don't, the window will | |
// be closed automatically when the JavaScript object is garbage collected. | |
let mainWindow | |
function createWindow () { | |
// Create the browser window. | |
mainWindow = new BrowserWindow({ | |
width: 800, | |
height: 600, | |
webPreferences: { | |
nodeIntegration: true | |
} | |
}) | |
// and load the index.html of the app. | |
mainWindow.loadFile('index.html') | |
// Open the DevTools. | |
//mainWindow.webContents.openDevTools() | |
// Emitted when the window is closed. | |
mainWindow.on('closed', function () { | |
// Dereference the window object, usually you would store windows | |
// in an array if your app supports multi windows, this is the time | |
// when you should delete the corresponding element. | |
mainWindow = null | |
}) | |
} | |
// This method will be called when Electron has finished | |
// initialization and is ready to create browser windows. | |
// Some APIs can only be used after this event occurs. | |
app.on('ready', function () { | |
const ret = globalShortcut.register('Ctrl+B', () => { | |
if (mainWindow) { | |
mainWindow.focus() | |
mainWindow.webContents.send('barcode-start') | |
} | |
}) | |
createWindow() | |
}) | |
app.on('will-quit', function () { | |
globalShortcut.unregisterAll() | |
}) | |
// Quit when all windows are closed. | |
app.on('window-all-closed', function () { | |
// On OS X it is common for applications and their menu bar | |
// to stay active until the user quits explicitly with Cmd + Q | |
if (process.platform !== 'darwin') { | |
app.quit() | |
} | |
}) | |
app.on('activate', function () { | |
// On OS X it's common to re-create a window in the app when the | |
// dock icon is clicked and there are no other windows open. | |
if (mainWindow === null) { | |
createWindow() | |
} | |
}) | |
// In this file you can include the rest of your app's specific main process | |
// code. You can also put them in separate files and require them here. |
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// This file is required by the index.html file and will | |
// be executed in the renderer process for that window. | |
// All of the Node.js APIs are available in this process. | |
const {ipcRenderer} = require('electron') | |
const ul = document.querySelector('ul') | |
let onBarcode = function (c) { | |
let t = document.createTextNode(c) | |
let li = document.createElement('li') | |
li.appendChild(t) | |
ul.appendChild(li) | |
} | |
let barcodeMode = false | |
let timeout = null | |
let code = null | |
let onTimeout = function () { | |
timeout = null | |
barcodeMode = false | |
code = null | |
} | |
ipcRenderer.on('barcode-start', () => { | |
code = '' | |
barcodeMode = true | |
if (timeout !== null) clearTimeout(timeout) | |
timeout = setTimeout(onTimeout, 100) | |
}) | |
document.addEventListener('keydown', (e) => { | |
if (!barcodeMode) return | |
e.preventDefault() | |
if (e.keyCode === 8) { | |
// Backspace | |
barcodeMode = false | |
if (timeout !== null) { | |
clearTimeout(timeout) | |
timeout = null | |
} | |
onBarcode(code) | |
code = null | |
} else if (48 <= e.keyCode && e.keyCode <= 57) { | |
if (code !== null) { | |
code += e.keyCode - 48 | |
clearTimeout(timeout) | |
timeout = setTimeout(onTimeout, 100) | |
} | |
} | |
}) |
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