-
Add camera
-
Add video editing
-
Incentivise participatory explanation and communication -- we want dialogue
-
Create your own enhancement upon the lesson and sell it on the Lesson Store.
-
Create your own lessons
-
Support all platforms: Shoes, iOS, Android, Web (websocket ruby/js/coffee bridge API? KeyTo.Adapter.WebComponent))
-
Initial prototype written in shoes and makes this page more experiental: http://hackety.com/lessons/a-tour-of-hackety-hack
-
Ok that's HacketyHack: http://cl.ly/image/0q0j0e0e0J0U
-
Mac-Only is a joke, someone should port Hackety to iOS if they haven't already; my code above looks so similar to what shoes does, except with more device support -- this would be a fun project
Last active
December 21, 2015 00:08
-
-
Save kfatehi/6217250 to your computer and use it in GitHub Desktop.
KeyTo DSL rough draft
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
module IntroToObjects | |
include KeyTo::Lesson | |
name "Intro to Objects" | |
level("Make an object!") do |scene| | |
scene.background.image = "objects background.png" | |
scene.hint.text = "We can define objects using the #{code('class')} keyword, but that's not the only way!" | |
scene.hint.audio = "explain more.mp3" | |
scene.challenge = Challenge.load("...") | |
scene.option(image: "choice1.png") do | |
scene.wrong! | |
scene.audio.play("not this because.mp3") | |
end | |
scene.option(image: "choice2.png") do | |
scene.right! | |
scene.audio.play("good job, works like this cuz.mp3") | |
end | |
scene.option(text: "hint please!!") { scene.hint.use } | |
scene.ready do | |
scene.challenge.show | |
scene.audio.play "defining classes.mp3", finished:->(a) do | |
scene.toolbar.option("replay intro") { scene.audio.play a } | |
scene.options.each {|opt| opt.show } | |
end | |
end | |
end | |
level("Modules are objects too") { "..." } | |
end |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment