Created
March 18, 2012 23:46
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protected IEnumerator<object> ShowPauseMenu () { | |
using (Pause()) { | |
bool running = true; | |
while (running) { | |
var menuItems = new List<object> { | |
"Resume Game", | |
"Load Game", | |
"Save Game", | |
"Options", | |
"Quit" | |
}; | |
Future<string> f; | |
yield return ShowMenu("Pause", menuItems).Run(out f); | |
switch (f.Result) { | |
default: | |
case "Resume Game": | |
running = false; | |
break; | |
case "Options": | |
yield return ShowOptionsMenu(); | |
break; | |
case "Save Game": | |
yield return SaveGame(); | |
running = false; | |
break; | |
case "Load Game": { | |
Future<bool> loadResult; | |
yield return LoadGame().Run(out loadResult); | |
if (loadResult.Result) { | |
running = false; | |
} else { | |
yield return ShowMessage("No game to load.", MessageStyle.AutoClose); | |
} | |
} break; | |
case "Quit": | |
yield return ShowQuitMenu(); | |
running = GameRunning; | |
break; | |
} | |
} | |
} | |
} | |
protected IEnumerator<object> ShowQuitMenu () { | |
var menuItems = new List<object> { | |
"To Title Screen", | |
#if XBOX | |
"To Dashboard" | |
#else | |
"To Desktop" | |
#endif | |
}; | |
Future<string> f; | |
yield return ShowMenu("Quit", menuItems).Run(out f); | |
switch (f.Result) { | |
case "To Dashboard": | |
case "To Desktop": | |
Quit(); | |
break; | |
case "To Title Screen": | |
Audio.PlayCue("Music", "Title Screen"); | |
yield return new Start(ShowTitleScreen(), TaskExecutionPolicy.RunAsBackgroundTask); | |
break; | |
} | |
} |
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