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@kg
Created March 19, 2012 01:23
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<?xml version="1.0" encoding="utf-8" ?>
<stringtable>
<graph>
<node key="StringTable">
<node key="Controls" />
<node key="Aqueducts_Hint_1" />
<node key="Aqueducts_Hint_4" />
<node key="Aqueducts_Hint_6" />
<node key="Aqueducts_Hint_8" />
<node key="Resevoir_Hint_1" />
<node key="Resevoir_Hint_2" />
<node key="Resevoir_Hint_3" />
<node key="Resevoir_Hint_5" />
<node key="Resevoir_Hint_6" />
<node key="Resevoir_Hint_7" />
<node key="Resevoir_Hint_8" />
<node key="Resevoir_Hint_9" />
<node key="Resevoir_Hint_10" />
<node key="Legend_DisconnectedController" />
<node key="Legend_Menu" />
<node key="Legend_Menu_NoAction" />
<node key="Legend_Menu_Toggle" />
<node key="Legend_Menu_Slider" />
<node key="Legend_Menu_ScrollList" />
<node key="Legend_SinglePageMessage" />
<node key="Legend_MultiPageMessage" />
<node key="Legend_Switch" />
<node key="Legend_Crank" />
<node key="Legend_Door_Opened" />
<node key="Legend_Door_Closed" />
<node key="Legend_LedgeCling" />
<node key="Legend_Kimiya_Talk" />
<node key="Legend_Dialogue" />
<node key="Legend_Dialogue_LastPage" />
<node key="Legend_ChapterSelect" />
</node>
</graph>
<nodes>
<types>
<type id="0" name="LabyrinthModel.StringTable" />
<type id="1" name="LabyrinthModel.StringTableEntry" />
</types>
<values>
<StringTable typeId="0">
</StringTable>
<StringTableEntry typeId="1">
<Name>Controls</Name>
<Text>
{key+text_a}{key+text_d} : Move
{key+text_s} : Crouch
{key+text_w} : Talk
{key+text_a}{key+text_d} (Hold) : Grip
{key+text_a}{key+text_d} + {key+text_w} : Climb
{key+text_space} : Jump
{key+text_a}{key+text_d} + {key+text_space} : Rebound
{key+text_e} : Slide
{key+text_q} : Backflip
{key+text_j} : Punch / Use
{key+text_k} : Dagger
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Aqueducts_Hint_1</Name>
<Text>
To ascend this shaft, you'll need to rebound off the walls
using {key+text_space}, and grip onto grip plates using {key+text_a}{key+text_d}.
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Aqueducts_Hint_4</Name>
<Text>
To defeat these creatures, attack by pressing {key+text_j} and {key+text_k}.
To manuever, press {key+text_q} to Backflip or press {key+text_e} to Slide.
To hit small foes, you may need to crouch with {key+text_s}.
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Aqueducts_Hint_6</Name>
<Text>
To get out of this pit and up onto higher ground,
you can grip onto one of these ledges ({key+text_a}{key+text_d}),
and then Climb up onto it ({key+text_w}).
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Aqueducts_Hint_8</Name>
<Text>
To get up onto the ledge above,
try a Rebound ({key+text_a}{key+text_d} + {key+text_space})
followed by a Climb ({key+text_a}{key+text_d} + {key+text_w}).
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Resevoir_Hint_1</Name>
<Text>
To get over these boxes, try jumping with {key+text_space},
or climbing over them with {key+text_w}.
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Resevoir_Hint_2</Name>
<Text>
To get onto this ledge, grab onto it with {key+text_d},
and then climb up with {key+text_w}.
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Resevoir_Hint_3</Name>
<Text>
To ascend this shaft, you'll need to Rebound off the walls.
To Rebound, press {key+text_space} while holding {key+text_a}{key+text_d} up against a wall.
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Resevoir_Hint_5</Name>
<Text>
To attack foes, press {key+text_j} and {key+text_k} for melee attacks
and {key+text_e} to Slide. It's wise to attack from the rear.
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Resevoir_Hint_6</Name>
<Text>
Some objects in the game world can be manipulated
in order to progress. Hold {key+text_j} to turn this crank and
open the door, and then use {key+text_e} to Slide
through it before it closes.
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Resevoir_Hint_7</Name>
<Text>
Moving platforms like this one can allow you to navigate
the world given proper timing. Press {key+text_j} to flip this switch
and start the platform moving across the gap, so you can cross.
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Resevoir_Hint_8</Name>
<Text>
To cross this gap, you'll need to hold {key+text_j} to bring the platform
within your reach, and quickly hop onto it before it stops
moving, so that it will carry you across to the other side.
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Resevoir_Hint_9</Name>
<Text>
Try to avoid fighting both of these creatures at once.
Use {key+text_e} to Slide at them from behind,
and {key+text_q} to Backflip out of reach.
To hit small foes, you may need to crouch with {key+text_s}.
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Resevoir_Hint_10</Name>
<Text>
Sliding can also allow you to squeeze through tight spaces.
This broken pillar prevents you from passing, but you
can Slide under it using {key+text_e} to continue.
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Legend_DisconnectedController</Name>
<Text>
{key+text_enter} Continue
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Legend_Menu</Name>
<Text>
{key+text_enter} Choose
{key+text_esc} Close
{key+arrow_up}{key+arrow_down} Scroll
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Legend_Menu_ScrollList</Name>
<Text>
{key+arrow_left}{key+arrow_right} Change
{key+text_esc} Close
{key+arrow_up}{key+arrow_down} Scroll
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Legend_Menu_Slider</Name>
<Text>
{key+arrow_left}{key+arrow_right} Adjust
{key+text_esc} Close
{key+arrow_up}{key+arrow_down} Scroll
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Legend_Menu_Toggle</Name>
<Text>
{key+text_enter} Toggle
{key+text_esc} Close
{key+arrow_up}{key+arrow_down} Scroll
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Legend_Menu_NoAction</Name>
<Text>
{key+text_esc} Close
{key+arrow_up}{key+arrow_down} Scroll
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Legend_SinglePageMessage</Name>
<Text>
{key+text_esc}{key+text_enter} Close
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Legend_MultiPageMessage</Name>
<Text>
{key+text_esc}{key+text_enter} Close
{key+arrow_up}{key+arrow_down} Scroll
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Legend_Switch</Name>
<Text>
{key+text_j} Flip Switch
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Legend_Crank</Name>
<Text>
{key+text_j} Turn Crank
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Legend_Door_Opened</Name>
<Text>
{key+text_j} Close Door
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Legend_Door_Closed</Name>
<Text>
{key+text_j} Open Door
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Legend_LedgeCling</Name>
<Text>
{key+text_w} Climb
{key+text_space} Rebound
{key+text_s} Drop
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Legend_Kimiya_Talk</Name>
<Text>
{key+text_w} Talk
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Legend_Dialogue</Name>
<Text>
{key+text_space} Next Page
{key+text_esc} Close
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Legend_Dialogue_LastPage</Name>
<Text>
{key+text_space}{key+text_esc} Close
</Text>
</StringTableEntry>
<StringTableEntry typeId="1">
<Name>Legend_ChapterSelect</Name>
<Text>
{key+text_enter} Select
{key+text_esc} Close
{key+arrow_left}{key+arrow_right} Scroll
</Text>
</StringTableEntry>
</values>
</nodes>
</stringtable>
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