Created
March 19, 2012 01:23
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<?xml version="1.0" encoding="utf-8" ?> | |
<stringtable> | |
<graph> | |
<node key="StringTable"> | |
<node key="Controls" /> | |
<node key="Aqueducts_Hint_1" /> | |
<node key="Aqueducts_Hint_4" /> | |
<node key="Aqueducts_Hint_6" /> | |
<node key="Aqueducts_Hint_8" /> | |
<node key="Resevoir_Hint_1" /> | |
<node key="Resevoir_Hint_2" /> | |
<node key="Resevoir_Hint_3" /> | |
<node key="Resevoir_Hint_5" /> | |
<node key="Resevoir_Hint_6" /> | |
<node key="Resevoir_Hint_7" /> | |
<node key="Resevoir_Hint_8" /> | |
<node key="Resevoir_Hint_9" /> | |
<node key="Resevoir_Hint_10" /> | |
<node key="Legend_DisconnectedController" /> | |
<node key="Legend_Menu" /> | |
<node key="Legend_Menu_NoAction" /> | |
<node key="Legend_Menu_Toggle" /> | |
<node key="Legend_Menu_Slider" /> | |
<node key="Legend_Menu_ScrollList" /> | |
<node key="Legend_SinglePageMessage" /> | |
<node key="Legend_MultiPageMessage" /> | |
<node key="Legend_Switch" /> | |
<node key="Legend_Crank" /> | |
<node key="Legend_Door_Opened" /> | |
<node key="Legend_Door_Closed" /> | |
<node key="Legend_LedgeCling" /> | |
<node key="Legend_Kimiya_Talk" /> | |
<node key="Legend_Dialogue" /> | |
<node key="Legend_Dialogue_LastPage" /> | |
<node key="Legend_ChapterSelect" /> | |
</node> | |
</graph> | |
<nodes> | |
<types> | |
<type id="0" name="LabyrinthModel.StringTable" /> | |
<type id="1" name="LabyrinthModel.StringTableEntry" /> | |
</types> | |
<values> | |
<StringTable typeId="0"> | |
</StringTable> | |
<StringTableEntry typeId="1"> | |
<Name>Controls</Name> | |
<Text> | |
{key+text_a}{key+text_d} : Move | |
{key+text_s} : Crouch | |
{key+text_w} : Talk | |
{key+text_a}{key+text_d} (Hold) : Grip | |
{key+text_a}{key+text_d} + {key+text_w} : Climb | |
{key+text_space} : Jump | |
{key+text_a}{key+text_d} + {key+text_space} : Rebound | |
{key+text_e} : Slide | |
{key+text_q} : Backflip | |
{key+text_j} : Punch / Use | |
{key+text_k} : Dagger | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Aqueducts_Hint_1</Name> | |
<Text> | |
To ascend this shaft, you'll need to rebound off the walls | |
using {key+text_space}, and grip onto grip plates using {key+text_a}{key+text_d}. | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Aqueducts_Hint_4</Name> | |
<Text> | |
To defeat these creatures, attack by pressing {key+text_j} and {key+text_k}. | |
To manuever, press {key+text_q} to Backflip or press {key+text_e} to Slide. | |
To hit small foes, you may need to crouch with {key+text_s}. | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Aqueducts_Hint_6</Name> | |
<Text> | |
To get out of this pit and up onto higher ground, | |
you can grip onto one of these ledges ({key+text_a}{key+text_d}), | |
and then Climb up onto it ({key+text_w}). | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Aqueducts_Hint_8</Name> | |
<Text> | |
To get up onto the ledge above, | |
try a Rebound ({key+text_a}{key+text_d} + {key+text_space}) | |
followed by a Climb ({key+text_a}{key+text_d} + {key+text_w}). | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Resevoir_Hint_1</Name> | |
<Text> | |
To get over these boxes, try jumping with {key+text_space}, | |
or climbing over them with {key+text_w}. | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Resevoir_Hint_2</Name> | |
<Text> | |
To get onto this ledge, grab onto it with {key+text_d}, | |
and then climb up with {key+text_w}. | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Resevoir_Hint_3</Name> | |
<Text> | |
To ascend this shaft, you'll need to Rebound off the walls. | |
To Rebound, press {key+text_space} while holding {key+text_a}{key+text_d} up against a wall. | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Resevoir_Hint_5</Name> | |
<Text> | |
To attack foes, press {key+text_j} and {key+text_k} for melee attacks | |
and {key+text_e} to Slide. It's wise to attack from the rear. | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Resevoir_Hint_6</Name> | |
<Text> | |
Some objects in the game world can be manipulated | |
in order to progress. Hold {key+text_j} to turn this crank and | |
open the door, and then use {key+text_e} to Slide | |
through it before it closes. | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Resevoir_Hint_7</Name> | |
<Text> | |
Moving platforms like this one can allow you to navigate | |
the world given proper timing. Press {key+text_j} to flip this switch | |
and start the platform moving across the gap, so you can cross. | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Resevoir_Hint_8</Name> | |
<Text> | |
To cross this gap, you'll need to hold {key+text_j} to bring the platform | |
within your reach, and quickly hop onto it before it stops | |
moving, so that it will carry you across to the other side. | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Resevoir_Hint_9</Name> | |
<Text> | |
Try to avoid fighting both of these creatures at once. | |
Use {key+text_e} to Slide at them from behind, | |
and {key+text_q} to Backflip out of reach. | |
To hit small foes, you may need to crouch with {key+text_s}. | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Resevoir_Hint_10</Name> | |
<Text> | |
Sliding can also allow you to squeeze through tight spaces. | |
This broken pillar prevents you from passing, but you | |
can Slide under it using {key+text_e} to continue. | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Legend_DisconnectedController</Name> | |
<Text> | |
{key+text_enter} Continue | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Legend_Menu</Name> | |
<Text> | |
{key+text_enter} Choose | |
{key+text_esc} Close | |
{key+arrow_up}{key+arrow_down} Scroll | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Legend_Menu_ScrollList</Name> | |
<Text> | |
{key+arrow_left}{key+arrow_right} Change | |
{key+text_esc} Close | |
{key+arrow_up}{key+arrow_down} Scroll | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Legend_Menu_Slider</Name> | |
<Text> | |
{key+arrow_left}{key+arrow_right} Adjust | |
{key+text_esc} Close | |
{key+arrow_up}{key+arrow_down} Scroll | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Legend_Menu_Toggle</Name> | |
<Text> | |
{key+text_enter} Toggle | |
{key+text_esc} Close | |
{key+arrow_up}{key+arrow_down} Scroll | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Legend_Menu_NoAction</Name> | |
<Text> | |
{key+text_esc} Close | |
{key+arrow_up}{key+arrow_down} Scroll | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Legend_SinglePageMessage</Name> | |
<Text> | |
{key+text_esc}{key+text_enter} Close | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Legend_MultiPageMessage</Name> | |
<Text> | |
{key+text_esc}{key+text_enter} Close | |
{key+arrow_up}{key+arrow_down} Scroll | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Legend_Switch</Name> | |
<Text> | |
{key+text_j} Flip Switch | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Legend_Crank</Name> | |
<Text> | |
{key+text_j} Turn Crank | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Legend_Door_Opened</Name> | |
<Text> | |
{key+text_j} Close Door | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Legend_Door_Closed</Name> | |
<Text> | |
{key+text_j} Open Door | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Legend_LedgeCling</Name> | |
<Text> | |
{key+text_w} Climb | |
{key+text_space} Rebound | |
{key+text_s} Drop | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Legend_Kimiya_Talk</Name> | |
<Text> | |
{key+text_w} Talk | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Legend_Dialogue</Name> | |
<Text> | |
{key+text_space} Next Page | |
{key+text_esc} Close | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Legend_Dialogue_LastPage</Name> | |
<Text> | |
{key+text_space}{key+text_esc} Close | |
</Text> | |
</StringTableEntry> | |
<StringTableEntry typeId="1"> | |
<Name>Legend_ChapterSelect</Name> | |
<Text> | |
{key+text_enter} Select | |
{key+text_esc} Close | |
{key+arrow_left}{key+arrow_right} Scroll | |
</Text> | |
</StringTableEntry> | |
</values> | |
</nodes> | |
</stringtable> |
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