Created
April 17, 2011 01:04
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BinaryTrees.cs JSIL output
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/* The Computer Language Benchmarks Game | |
http://shootout.alioth.debian.org/ | |
contributed by Marek Safar | |
*/ | |
using System; | |
public static class Program { | |
const int minDepth = 4; | |
public static void Main (String[] args) { | |
int n = 0; | |
if (args.Length > 0) n = Int32.Parse(args[0]); | |
int maxDepth = Math.Max(minDepth + 2, n); | |
int stretchDepth = maxDepth + 1; | |
int check = (TreeNode.bottomUpTree(0, stretchDepth)).itemCheck(); | |
Console.WriteLine("stretch tree of depth {0}\t check: {1}", stretchDepth, check); | |
TreeNode longLivedTree = TreeNode.bottomUpTree(0, maxDepth); | |
for (int depth = minDepth; depth <= maxDepth; depth += 2) { | |
int iterations = 1 << (maxDepth - depth + minDepth); | |
check = 0; | |
for (int i = 1; i <= iterations; i++) { | |
check += (TreeNode.bottomUpTree(i, depth)).itemCheck(); | |
check += (TreeNode.bottomUpTree(-i, depth)).itemCheck(); | |
} | |
Console.WriteLine("{0}\t trees of depth {1}\t check: {2}", | |
iterations * 2, depth, check); | |
} | |
Console.WriteLine("long lived tree of depth {0}\t check: {1}", | |
maxDepth, longLivedTree.itemCheck()); | |
} | |
struct TreeNode { | |
class Next { | |
public TreeNode left, right; | |
} | |
private Next next; | |
private int item; | |
internal static TreeNode bottomUpTree (int item, int depth) { | |
if (depth > 0) { | |
return new TreeNode( | |
new Next { | |
left = bottomUpTree(2 * item - 1, depth - 1), | |
right = bottomUpTree(2 * item, depth - 1) | |
}, item | |
); | |
} else { | |
return new TreeNode(null, item); | |
} | |
} | |
TreeNode (Next next, int item) { | |
this.next = next; | |
this.item = item; | |
} | |
internal int itemCheck () { | |
// if necessary deallocate here | |
if (next == null) return item; | |
else return item + next.left.itemCheck() - next.right.itemCheck(); | |
} | |
} | |
} |
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Program = { | |
}; | |
( function () { | |
Program.TreeNode = function (next, item) { | |
this.__ctor(next, item); | |
}; | |
( function () { | |
Program.TreeNode.prototype = JSIL.CloneObject(System.Object.prototype); | |
Program.TreeNode.prototype.__TypeName__ = "Program/TreeNode"; | |
Program.TreeNode.prototype.__ctor = function(next, item) { | |
this.item = 0; | |
this.next = next; | |
this.item = item; | |
}; | |
Program.TreeNode.Next = function () { | |
this.__ctor(); | |
}; | |
( function () { | |
Program.TreeNode.Next.prototype = JSIL.CloneObject(System.Object.prototype); | |
Program.TreeNode.Next.prototype.__TypeName__ = "Program/TreeNode/Next"; | |
Program.TreeNode.Next.prototype.__ctor = function() { | |
}; | |
}) (); | |
Program.TreeNode.bottomUpTree = function ( item, depth ) { | |
var CS$1$0000; | |
if (depth > 0) { | |
var $lt$gtg__initLocal0 = new Program.TreeNode.Next(); | |
$lt$gtg__initLocal0.left = Program.TreeNode.bottomUpTree (2 * item - 1, depth - 1); | |
$lt$gtg__initLocal0.right = Program.TreeNode.bottomUpTree (2 * item, depth - 1); | |
CS$1$0000 = new Program.TreeNode($lt$gtg__initLocal0, item); | |
} | |
else { | |
CS$1$0000 = new Program.TreeNode(null, item); | |
} | |
return CS$1$0000; | |
}; | |
Program.TreeNode.prototype.itemCheck = function () { | |
var CS$1$0000; | |
if (this.next == null) { | |
CS$1$0000 = this.item; | |
} | |
else { | |
CS$1$0000 = this.item + this.next.left.itemCheck () - this.next.right.itemCheck (); | |
} | |
return CS$1$0000; | |
}; | |
}) (); | |
Program.minDepth = 4; | |
Program.Main = function ( args ) { | |
var n = 0; | |
if (args.length > 0) { | |
n = System.Int32.Parse (args [0]); | |
} | |
var maxDepth = System.Math.Max (6, n); | |
var stretchDepth = maxDepth + 1; | |
var CS$0$0001 = Program.TreeNode.bottomUpTree (0, stretchDepth); | |
var check = CS$0$0001.itemCheck (); | |
System.Console.WriteLine ("stretch tree of depth {0}\t check: {1}", stretchDepth, check); | |
var longLivedTree = Program.TreeNode.bottomUpTree (0, maxDepth); | |
_block0_: | |
for (var depth = 4; depth <= maxDepth; depth += 2) { | |
var iterations = 1 << (maxDepth - depth + 4 & 31); | |
check = 0; | |
_block1_: | |
for (var i = 1; i <= iterations; i++) { | |
var arg_86_0 = check; | |
CS$0$0001 = Program.TreeNode.bottomUpTree (i, depth); | |
check = arg_86_0 + CS$0$0001.itemCheck (); | |
var arg_9C_0 = check; | |
CS$0$0001 = Program.TreeNode.bottomUpTree (-i, depth); | |
check = arg_9C_0 + CS$0$0001.itemCheck (); | |
} | |
System.Console.WriteLine ("{0}\t trees of depth {1}\t check: {2}", iterations * 2, depth, check); | |
} | |
System.Console.WriteLine ("long lived tree of depth {0}\t check: {1}", maxDepth, longLivedTree.itemCheck ()); | |
}; | |
}) (); |
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