Created
August 13, 2017 13:49
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Playing with some basic pygame: a simple full-screen bouncing box.
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#/usr/bin/env python | |
import pygame | |
from pygame.locals import * | |
BOX_WIDTH = 100 | |
BOX_HEIGHT = 100 | |
BLACK = (0, 0, 0) | |
WHITE = (255, 255, 255) | |
def main(): | |
pygame.init() | |
x, y = BOX_WIDTH, BOX_HEIGHT | |
dx, dy = 1, 1 | |
s = pygame.display.set_mode((0, 0), | |
pygame.FULLSCREEN | | |
pygame.HWSURFACE | | |
pygame.DOUBLEBUF) | |
width, height = s.get_size() | |
clock = pygame.time.Clock() | |
pygame.event.set_allowed(None) | |
pygame.event.set_allowed((QUIT, KEYDOWN)) | |
running = True | |
while running: | |
pygame.display.flip() | |
clock.tick(60) | |
for event in pygame.event.get(): | |
if event.type == QUIT: | |
running = False | |
if event.type == KEYDOWN and event.key == K_ESCAPE: | |
running = False | |
x += dx | |
if x > width or x < BOX_WIDTH / 2: | |
dx = -dx | |
y += dy | |
if y > height or y < BOX_HEIGHT / 2: | |
dy = -dy | |
s.fill(BLACK) | |
s.fill(WHITE, | |
(x - BOX_WIDTH / 2, | |
y - BOX_HEIGHT / 2, | |
BOX_WIDTH / 2, | |
BOX_HEIGHT / 2)) | |
pygame.display.quit() | |
if __name__ == '__main__': | |
main() |
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