Created
July 18, 2016 01:25
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RiftSketch - Dragon Fire Cubes - Tree.js
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var t3 = THREE; | |
var light = new t3.PointLight(); | |
light.position.set(20, 10, 10); | |
scene.add(light); | |
var makeCube = function(x, y, z) { | |
var cube = new t3.Mesh( | |
new t3.BoxGeometry(1, 2, 1), | |
new t3.MeshLambertMaterial({ | |
color: 'white' | |
}) | |
); | |
cube.position.set(-20, .1, -40).add( | |
new t3.Vector3(x, y, z)); | |
scene.add(cube); | |
return cube; | |
}; | |
var spacing = 1.01; | |
var cubes = []; | |
var rows = 25; | |
var cols = 25; | |
for (var r = 0; r < rows; r++) { | |
for (var c = 0; c < cols; c++) { | |
if (c === 0) { | |
cubes[r] = []; | |
} | |
cubes[r][c] = makeCube(r * spacing, 0, c * spacing); | |
} | |
} | |
var i = 0; | |
return function() { | |
i += 0.01 | |
for (var r = 0; r < rows; r++) { | |
for (var c = 0; c < cols; c++) { | |
var cube = cubes[r][c]; | |
var height = ( | |
Math.sin((r / rows + i) * Math.PI * 3) + | |
Math.sin((c / cols + i) * Math.PI * 3)) / 2; | |
cube.position.setY(height + 17); | |
cube.material.color.setRGB(height * 1, height* Math.PI/22,height /12); | |
cube.rotation.y += i * height / 40; | |
cube.rotation.x += i * height / 30; | |
cube.rotation.z += i * height /25; | |
} | |
} | |
} |
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