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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System.Linq; | |
public class ObectPool : MonoBehaviour | |
{ | |
[SerializeField] private GameObject _container; | |
[SerializeField] private int _capacity; | |
private Camera _camera; | |
private List<GameObject> _pool = new List<GameObject>(); | |
protected void Initialize(GameObject prefab) | |
{ | |
_camera = Camera.main; | |
for (int i = 0; i < _capacity; i++) | |
{ | |
GameObject spawned = Instantiate(prefab, _container.transform); | |
spawned.SetActive(false); | |
_pool.Add(spawned); | |
} | |
} | |
protected bool TryGetObject(out GameObject result) | |
{ | |
result = _pool.FirstOrDefault(p => p.activeSelf == false); | |
return result != null; | |
} | |
protected void DisableObjectAbroadScreen() | |
{ | |
Vector3 disablePoint = _camera.ViewportToWorldPoint(new Vector2(0, 0.5f)); | |
foreach (var item in _pool) | |
{ | |
if (item.activeSelf == true) | |
{ | |
if (item.transform.position.x < disablePoint.x) | |
item.SetActive(false); | |
} | |
} | |
} | |
public void ResetPool() | |
{ | |
foreach (var item in _pool) | |
{ | |
item.SetActive(false); | |
} | |
} | |
} |
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