Created
December 9, 2019 19:34
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// SMAGL is 0 or 2 | |
// PixelType is uint8_t | |
static void warp_c(const uint8_t *srcp8, const uint8_t *edgep8, uint8_t *dstp8, int src_stride, int edge_stride, int dst_stride, int width, int height, int depth, int bits_per_sample) | |
{ | |
const uint8_t *srcp = (const uint8_t *)srcp8; | |
const uint8_t *edgep = (const uint8_t *)edgep8; | |
uint8_t *dstp = (uint8_t *)dstp8; | |
src_stride /= sizeof(uint8_t); | |
edge_stride /= sizeof(uint8_t); | |
dst_stride /= sizeof(uint8_t); | |
int pixel_max = (1 << bits_per_sample) - 1; | |
const int x_limit_min = 0; | |
const int x_limit_max = (width - 1); | |
float scale = (depth << 8) / 65536.0f; | |
for (int y = 0; y < height; y++) { | |
float y_limit_min = -y; | |
float y_limit_max = (height - y - 1) - 1e-2f; | |
for (int x = 0; x < width; x++) { | |
// calculate displacement | |
int above, below; | |
if (y == 0) | |
above = edgep[x]; | |
else | |
above = edgep[-edge_stride + x]; | |
if (y == height - 1) | |
below = edgep[x]; | |
else | |
below = edgep[edge_stride + x]; | |
int left, right; | |
if (x == 0) | |
left = edgep[x]; | |
else | |
left = edgep[x - 1]; | |
if (x == width - 1) | |
right = edgep[x]; | |
else | |
right = edgep[x + 1]; | |
float _h = (left - right) * scale; | |
float _v = (above - below) * scale; | |
_v = std::clamp(_v, y_limit_min, y_limit_max); | |
float remainder_h = fmod(_h, 1.0); | |
remainder_h = remainder_h < 0.0 ? 1.0 + remainder_h : remainder_h; | |
float remainder_v = fmod(_v, 1.0); | |
remainder_v = remainder_v < 0.0 ? 1.0 + remainder_v : remainder_v; | |
int h = floor(_h) + x, v = floor(_v); | |
remainder_h = (x_limit_max > h) && !(x_limit_min > h) ? remainder_h : 0; | |
h = std::min(h, x_limit_max); | |
h = std::max(h, x_limit_min); | |
// h and v contain the displacement now. | |
int s00 = srcp[v * src_stride + h]; | |
int s01 = srcp[v * src_stride + h + 1]; | |
int s10 = srcp[(v + 1) * src_stride + h]; | |
int s11 = srcp[(v + 1) * src_stride + h + 1]; | |
float s0 = s00 * (1.0 - remainder_h) + s01 * remainder_h + 0.5; | |
float s1 = s10 * (1.0 - remainder_h) + s11 * remainder_h + 0.5; | |
float s = s0 * (1.0 - remainder_v) + s1 * remainder_v + 0.5; | |
int val = nearbyint(s); // Use floor to match original | |
dstp[x] = std::min(std::max(val, 0), pixel_max); | |
} | |
srcp += src_stride; | |
edgep += edge_stride; | |
dstp += dst_stride; | |
} | |
} |
Author
kice
commented
Dec 10, 2019
•
Deprecated
https://gitlab.com/sr11/gist/blob/master/awarp/awarp.py
def awarp(src, mask):
N,C,H,W = src.shape
scale = (8 * 256) / 65536
pixel_max = 1.0
y = torch.arange(H).view(1, 1, -1, 1).float()
x = torch.arange(W).view(1, 1, 1, -1).float()
# coord = torch.arange(H*W).view(1, 1, H, W)
# x_limit_min = torch.zeros_like(x)
# x_limit_max = torch.full_like(x, W) - 2
x_limit_min = 0
x_limit_max = W - 2
y_limit_min = -y
y_limit_max = (H - 2) - y
above = torch.cat([mask[:, :, :1, : ], mask[:, :, :-1, : ]], dim=2)
below = torch.cat([mask[:, :, 1:, : ], mask[:, :, -1:, : ]], dim=2)
left = torch.cat([mask[:, :, :, :1], mask[:, :, :, :-1]], dim=3)
right = torch.cat([mask[:, :, :, 1: ], mask[:, :, :, -1: ]], dim=3)
_h = (left - right) * scale
_v = (above - below) * scale
_v = torch.where(_v < y_limit_min, y_limit_min, _v)
_v = torch.where(_v > y_limit_min, y_limit_max, _v)
remainder_h = _h % 1
remainder_v = _v % 1
h = torch.floor(_h) + x
v = torch.floor(_v + y)
remainder_h[(h >= x_limit_max) | (h < x_limit_min)] = 1e-4
h = torch.clamp(h, x_limit_min, x_limit_max)
h = h.long()
v = v.long()
"""
s00 = src[n, c, v, h]
s01 = src[n, c, v, h + 1]
s10 = src[n, c, v + 1, h]
s11 = src[n, c, v + 1, h + 1]
"""
src = torch.flatten(src, start_dim=2) # shape: (N, C, H * W)
# please also try replacing ".expand()" with ".repeat()"
s00_indices = (v * W + h).flatten(start_dim=2).expand_as(src) # shape: (N, C, H * W)
s00 = torch.gather(src, dim=2, index=s00_indices).reshape(-1,C,H,W)
s01_indices = (v * W + h + 1).flatten(start_dim=2).expand_as(src) # shape: (N, C, H * W)
s01 = torch.gather(src, dim=2, index=s01_indices).reshape(-1,C,H,W)
s10_indices = ((v + 1) * W + h).flatten(start_dim=2).expand_as(src) # shape: (N, C, H * W)
s10 = torch.gather(src, dim=2, index=s10_indices).reshape(-1,C,H,W)
s11_indices = ((h + 1) * W + (v + 1)).flatten(start_dim=2).expand(-1, C, -1) # shape: (N, C, H * W)
s11 = torch.gather(src, dim=2, index=s11_indices).expand_as(src)
s0 = torch.lerp(s00, s01, remainder_h) # + 0.5
s1 = torch.lerp(s10, s11, remainder_h) # + 0.5
s = torch.lerp(s0, s1, remainder_v) # + 0.5
s = torch.clamp(s, 0.0, pixel_max)
dst = s.view(N, C, H, W)
return dst
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