Created
February 20, 2018 14:28
-
-
Save kickbase/7b9d9360f9e96581f1b4fc32a81a17b5 to your computer and use it in GitHub Desktop.
[ Houdini ] [ VEX ] point wrangle sample with JavaScript
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| var p0 = { | |
| ptnum: 0, | |
| numpt: 4, | |
| Alpha: 1.0, | |
| pscale: 0.0, | |
| P: [0.0, 0.0, 1.0] | |
| }; | |
| var p1 = { | |
| ptnum: 1, | |
| numpt: 4, | |
| Alpha: 1.0, | |
| pscale: 0.0, | |
| P: [0.0, 0.0, -1.0] | |
| }; | |
| var p2 = { | |
| ptnum: 2, | |
| numpt: 4, | |
| Alpha: 1.0, | |
| pscale: 0.0, | |
| P: [1.0, 0.0, 0.0] | |
| }; | |
| var p3 = { | |
| ptnum: 3, | |
| numpt: 4, | |
| Alpha: 1.0, | |
| pscale: 0.0, | |
| P: [-1.0, 0.0, 0.0] | |
| }; | |
| var points = [p0, p1, p2, p3]; | |
| for (var i = 0; i < points.length; i++) { | |
| var point = points[i]; | |
| // VEXpression code is here | |
| console.log("point.ptnum: " + point.ptnum); //VEX: @ptnum | |
| console.log("point.numpt: " + point.numpt); //VEX: @numpt | |
| console.log("point.P: " + point.P); //VEX: @P | |
| console.log("point.P[0]: " + point.P[0]); //VEX: @P.x or @P.r or @P[0] | |
| console.log("point.Alpha: " + point.Alpha); //VEX: @Alpha | |
| console.log("point.pscale: " + point.pscale); //VEX: @pscale | |
| console.log("-----"); | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment